Would the NCR be able to remove the Deathclaws from Quarry J

Post » Wed May 09, 2012 2:40 pm

So is a deathclaw stronger in game or lore wise?
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Elea Rossi
 
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Post » Wed May 09, 2012 9:05 am

[censored] all they need is one trooper with a handgun and lots of ammo, send that grunt on top of a rock the DC can't climb and call it a day :celebration:

But in seriousness a group of Rangers or First Recon could easily take the Deathclaws down from afar like my characters normally do, climb on the quarry equipment and take them down....it's not that hard really. Plus the NCR has a full map of the quarry before hand...
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Daddy Cool!
 
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Post » Wed May 09, 2012 3:35 pm

So is a deathclaw stronger in game or lore wise?

It's far stronger in lore than in game. Even one is supposed to be a monster of myth, a boss battle beyond compare. Two are a threat to a fully leveled Vault Dweller specializing in Unarmed with Hardened T-51b and a Power Fist. This is somewhat contradictory to lore, which paints DCs as purpose-created bioweapons designed to take on [censored] tanks.

EDIT: In FO:NV terms, a DC would be capable of killing the player in one strike unless that Courier had PA if they were lore-strong.

-Nukeknockout
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lydia nekongo
 
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Post » Wed May 09, 2012 8:45 am

It's far stronger in lore than in game. Even one is supposed to be a monster of myth, a boss battle beyond compare. Two are a threat to a fully leveled Vault Dweller specializing in Unarmed with Hardened T-51b and a Power Fist. This is somewhat contradictory to lore, which paints DCs as purpose-created bioweapons designed to take on [censored] tanks.

EDIT: In FO:NV terms, a DC would be capable of killing the player in one strike unless that Courier had PA if they were lore-strong.

-Nukeknockout

I think you are over stating lore... They were designed to replace humans for high risk close combat type situations, not to take on tanks.

I believe Fallout NV has it right for the most part, you stand absolutely no chance against a deathclaw at early levels. As you level up, get stronger and access to better weapons deathclaws shouldn't be too much of a problem if you know how to fight them. Even with being a high level, I still stand a very high chance of dieing if I somehow let a deathclaw get too close to me. When you reach top level in Fallout NV you are supposed to bring the fear of god to the wasteland, considering the courier is pretty much single handedly responsible for the outcome at hoover dam.

If you can end a war, you can end a deathclaw.
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Alyna
 
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Post » Wed May 09, 2012 5:53 am

Clearing out the quarry would probably be a job detailed to Rangers or Vet Rangers equipped with heavy AP loads for their weaponry. If not them, Moore would probably detach a few heavy weapons teams to clear the place.

Deathclaws are nasty, but coordinated fire control handles them just fine.
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Kelli Wolfe
 
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Post » Wed May 09, 2012 1:52 am

So is a deathclaw stronger in game or lore wise?
Lore wise they are the deadliest creature to walk the Wasteland. Very few are able to kill them in single combat. And the only one I've heard of is Frank Horrigan, and that tells something about Deathclaws.
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Lily Something
 
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Post » Wed May 09, 2012 11:04 am

Lore wise they are the deadliest creature to walk the Wasteland. Very few are able to kill them in single combat. And the only one I've heard of is Frank Horrigan, and that tells something about Deathclaws.
Then they could just use some snipers. Enough bullets to the head will kill them eventually. I've done that plenty of times in the game. Just use and Anti-Materiel Rifle and none of them in the quarry had ever saw me.
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oliver klosoff
 
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Post » Wed May 09, 2012 1:11 pm

Then they could just use some snipers. Enough bullets to the head will kill them eventually. I've done that plenty of times in the game. Just use and Anti-Materiel Rifle and none of them in the quarry had ever saw me.
Exactly. A better question is how many Legion grunts would die trying to take one down with their spears :biggrin:
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latrina
 
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Post » Wed May 09, 2012 2:11 pm

I think you are over stating lore... They were designed to replace humans for high risk close combat type situations, not to take on tanks.

I believe Fallout NV has it right for the most part, you stand absolutely no chance against a deathclaw at early levels. As you level up, get stronger and access to better weapons deathclaws shouldn't be too much of a problem if you know how to fight them. Even with being a high level, I still stand a very high chance of dieing if I somehow let a deathclaw get too close to me. When you reach top level in Fallout NV you are supposed to bring the fear of god to the wasteland, considering the courier is pretty much single handedly responsible for the outcome at hoover dam.

If you can end a war, you can end a deathclaw.

Perhaps.

But as I've said before, the Courier basically becomes a goddess. Using what a Goddess can do as an evaluation of what "normals" can do doesn't quite work.

I'm not saying the Courier can't end wars and deathclaws, what I am saying is that using what the Courier can do as a basis for what NCR rangers can do doesn't match up.

It is my opinion that it would take some fairly significant forces for the NCR to drive the deathclaws from Quarry Junction on their own. They could probably do it, seeing as they've had to deal with deathclaws before, but I don't think it'd be "so simple" even for a squad of NCR Ranger Vets.

Now, the way I'd have NCR soldiers do it is to get some AMR troops and issue them StealthBoys.

-Nukeknockout
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Cool Man Sam
 
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Post » Wed May 09, 2012 10:19 am

I mean, they're the toughest creatures in the Wasteland, with claws that will tear a man in two, with skin that can protect from bullets, they are fast as all hell.

But they can't climb. Put one man with lots of bullets on top of large rock. He can take them all out alone.
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koumba
 
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Post » Wed May 09, 2012 2:58 am

Perhaps.

But as I've said before, the Courier basically becomes a goddess. Using what a Goddess can do as an evaluation of what "normals" can do doesn't quite work.

Actually, thats quite accurate. You can't expect everybody to be an efficient killer, so there are gonna be "normal" people who can't kill deathclaws and "not normal" people who bask in the glory of deathclaw omelets.

I'm not saying the Courier can't end wars and deathclaws, what I am saying is that using what the Courier can do as a basis for what NCR rangers can do doesn't match up.
You aren't paying too much attention to what the NCR actually is, it's not a full scale government; the NCR doesn't have the resources to equip and train a bunch of soldiers just to clear out a quarry. You've gotta think about how much it would cost to do that, the AMR alone in 12,000 caps. It would just be alot more economic to pay the courier a meere 500 NCR dollars to clear them out.

It is my opinion that it would take some fairly significant forces for the NCR to drive the deathclaws from Quarry Junction on their own. They could probably do it, seeing as they've had to deal with deathclaws before, but I don't think it'd be "so simple" even for a squad of NCR Ranger Vets.

-Nukeknockout

You've also got to know why it's easy for us and not them, my first few battles with the deathclaws; they sent me packing shredded in two. Then I figured out how to deal with them, and found the proper weapons for the job. Now that I've battled them alot I know how to deal with them, what weapons to use and what to expect; dealing with deathclaws for the most part isn't a big task for me if I'm carrying the right weapons and there is plenty of distance between me and the deathclaw.
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Stephanie Valentine
 
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Post » Wed May 09, 2012 4:26 pm

Actually, thats quite accurate. You can't expect everybody to be an efficient killer, so there are gonna be "normal" people who can't kill deathclaws and "not normal" people who bask in the glory of deathclaw omelets.

You aren't paying too much attention to what the NCR actually is, it's not a full scale government; the NCR doesn't have the resources to equip and train a bunch of soldiers just to clear out a quarry. You've gotta think about how much it would cost to do that, the AMR alone in 12,000 caps. It would just be alot more economic to pay the courier a meere 500 NCR dollars to clear them out.

You've also got to know why it's easy for us and not them, my first few battles with the deathclaws; they sent me packing shredded in two. Then I figured out how to deal with them, and found the proper weapons for the job. Now that I've battled them alot I know how to deal with them, what weapons to use and what to expect; dealing with deathclaws for the most part isn't a big task for me if I'm carrying the right weapons and there is plenty of distance between me and the deathclaw.

1: Glad we agree that measuring regular army troops against the Courier is just dumb.

2: Where did that come from? All I said was that NCR Ranger Vets =/= the Courier. And yeah, it probably isn't cost effective for the NCR to clear it out as opposed to hiring people to do it.

3: Dealing with DCs isn't that tough for the Courier...but that doesn't mean it'd be easy for the NCR. The Courier has a number of advantages NCR doesn't have, most notably the ability to either imagine situations so vivid it's like they happened or the ability to reverse time, depending on how you interpret it. NCR, however, might be able to do it, not saying it's a feasible plan for them, given that they almost certainly had to deal with DCs back West.

-Nukeknockout
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Ymani Hood
 
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Post » Wed May 09, 2012 1:58 am

1: Glad we agree that measuring regular army troops against the Courier is just dumb.

2: Where did that come from? All I said was that NCR Ranger Vets =/= the Courier. And yeah, it probably isn't cost effective for the NCR to clear it out as opposed to hiring people to do it.

3: Dealing with DCs isn't that tough for the Courier...but that doesn't mean it'd be easy for the NCR. The Courier has a number of advantages NCR doesn't have, most notably the ability to either imagine situations so vivid it's like they happened or the ability to reverse time, depending on how you interpret it. NCR, however, might be able to do it, not saying it's a feasible plan for them, given that they almost certainly had to deal with DCs back West.

-Nukeknockout

The NCR is completely capable of clearing out the deathclaws, but the thing is resources...

Dealing with deathclaws isn't very tough at all for the experienced Courier, pit a low level player who is unfamiliar against deathclaws they'll be dealt with severely. You are looking at it from only our experienced perspective, we know what to do with deathclaws. But to an inexperienced and unknowledged player, deathclaws are feared. And in the right situation I still fear deathclaws, a number of them at a distance isn't a worry; a number of them close is something to worry about. Simply cos I don't build my character to be a melee fighter, and I don't wear armor.
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James Baldwin
 
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Post » Wed May 09, 2012 5:42 am

The thorn hunters can kill deathclaws, so I would imagine that some of NCR's better soldiers could do so.
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Steph
 
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Post » Wed May 09, 2012 5:27 am

The NCR is completely capable of clearing out the deathclaws, but the thing is resources...

Dealing with deathclaws isn't very tough at all for the experienced Courier, pit a low level player who is unfamiliar against deathclaws they'll be dealt with severely. You are looking at it from only our experienced perspective, we know what to do with deathclaws. But to an inexperienced and unknowledged player, deathclaws are feared. And in the right situation I still fear deathclaws, a number of them at a distance isn't a worry; a number of them close is something to worry about. Simply cos I don't build my character to be a melee fighter, and I don't wear armor.

Well, I kinda assumed the Courier was Lvl 30/50 for the purposes of this discussion. I wasn't actually that afraid of them when I started playing, but only cause a Giant Radscorpion put the fear of god in me first.

A number at a distance isn't a problem, a number at close range...I'm gonna have to learn how to deal with that for my Unarmed character.

-Nukeknockout
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abi
 
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Post » Wed May 09, 2012 5:44 am

Talk to the foreman in Sloan about the Quarry. He tells you the Quarry was re-opened by the NCR to support the Cement factory they refurbished in Boulder Springs. The concrete produced by the factory was to be used to build proper defensive fortifications along the Colorado (and probably for repairs to the Dam long term). When the Deathclaws forced the quarry workers out, the cement factory closed and it's workers were laid off. One would think that Oliver would like to have those bunkers, but apparently not.


Those plans must have been put on hold. I agree it would be better to have the bunkers along the Colorado but the powers that be must have changed their minds. It would have something to do with cost. Pencil pushers and politicians run wars in a democracy, not generals.


That's what they should be....but that's not what Oliver is doing. He is sitting on Hoover Dam happily putting himself into a 23rd century version of Dien Bien Phu.

Again why do people think Oliver was wrong to have his forces at the Dam? He was 100% right to do so, because Caesar like an idiot attacks the dam for a second time. If he was smart he would have made it look like the dam was is target, then send the bulk of his troop across at another point along the Colorado. He did not do that. He only sent diversionary attack designed to draw troops away from the dam.

What Caesar should have done was what the allies did in WW2. What they did was make the Germans think the D-Day invation was going to happen at Calais, but insted we invaded the Normandy area insted.
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Josh Dagreat
 
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Post » Wed May 09, 2012 4:27 am

Well, I kinda assumed the Courier was Lvl 30/50 for the purposes of this discussion. I wasn't actually that afraid of them when I started playing, but only cause a Giant Radscorpion put the fear of god in me first.

A number at a distance isn't a problem, a number at close range...I'm gonna have to learn how to deal with that for my Unarmed character.

-Nukeknockout
An extremely large number of stimpaks...
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sam
 
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Post » Wed May 09, 2012 4:06 am

An extremely large number of stimpaks...

I was thinking of using Throwing Spears + Bleak Venom for the opening attack, then trying to beat them in a second with some absurdly powerful Unarmed critical hit.

-Nukeknockout
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Jennie Skeletons
 
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Post » Wed May 09, 2012 2:29 pm

With a squad of Rangers with Armor Piercing strategigly placed around the quarry (on the top of the mountains) i think can take out at least the alphas' and then consider quardening off the opening to the quarry and firing Mini-Nukes' in at "packs" of them. :flamethrower:
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D IV
 
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Post » Wed May 09, 2012 7:02 am

With a squad of Rangers with Armor Piercing strategigly placed around the quarry (on the top of the mountains) i think can take out at least the alphas' and then consider quardening off the opening to the quarry and firing Mini-Nukes' in at "packs" of them. :flamethrower:

Would the NCR A: have access to that kind of technology and B: Consider it worth the massive expense it would take? Especially given that the only thing that has to happen is one Ranger screws up with the Fat Man.

-Nukeknockout
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Karine laverre
 
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Post » Wed May 09, 2012 8:23 am

Would it be possible for them to just quarantine the area?
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Marcin Tomkow
 
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Post » Wed May 09, 2012 7:42 am

Would the NCR A: have access to that kind of technology and B: Consider it worth the massive expense it would take? Especially given that the only thing that has to happen is one Ranger screws up with the Fat Man.

-Nukeknockout


Well they HAVE the AMR, and the AP rounds, the question is culd they coordinate enough, good snipers to take ((sneak)) shots in unison to hopefully take them out in one big bang<
and for B: Yeah your probably right there, but would you give the key to a nuke to someone [censored], that would kind of like be giving the person with the worst scores in the marines the oportunity to shoot the Javelin(< :brokencomputer: >"how does this work")...It would definatly be an operation not to be taken lightly.
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Dustin Brown
 
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