Nukeknockout,If an player with weak gun and skills plays in very hard he cant do that what he is possible to do in a FPS game on fallout in very hard,for me,very hard is like puting game at fair challenge and fun,maybe hard in the start but with it you earn great experience at combating in fallout,but dude,wait a second,would be booring if the player could not have a little more chance to beat monsters without his own skill,depending on only stats is boring,but it is a good idea friend,but a little of own player skill is not bad,and fallout now dont has it ( FPS exaggerating).
Maybe make something to make sniper dont have too much advantage if we could have longer range in-game?like,more expensive weapon,bullets and rare to find?My purpose on the game having greater range of view was for making it more real and better not for any advantage,sorry if you understand me wrong,250miles compared to real life is too poor,great if at least 500,you know,i have a little obesession for trying to defeat targets from very far,makes me feel good,calculating where to shot for the bullet hit the X target,it is just awesome
Make you look like a pro also,imagine now an 500mile VATS shot following the bullet,like in 'The wanted' movie,awesome(I am not suggesting it to game,just ask to you think about).
I have separated your post to ease replying xP Just a convenience I use, nothing against you.
1: Depending on stats is what separates an RPG from an FPS. It's not an idea I just had, it's the fundamental definition of a Role-Playing Game. The reason for this is because you're playing a character, you're not yourself. I personally prefer having my character's success depend on the character. That way, If I'm having a bad day, one of my DID characters doesn't bite it for a stupid reason. That said, I fully appreciate the FPS perspective in FO:NV. It makes the world that bit more immersive, and it definitely makes it ten thousand times easier to survive than in the old-school RPGs. I just wish that my fairly steady aim didn't impact my character's ability to take on the NPCs.
2: I didn't think you were thinking about advantages. That's why I did. There's consequences to every little thing that is done, and it's important to see that it's all connected. If Guns snipers can shoot further, then NPC snipers will be programmed to take advantage too. If that happens, the distance a Melee/Unarmed/Minigunner/Flame trooper/Grenadier has to cross is vastly increased, thus increasing the amount of damage they'll take just getting to their target, necessitating greater armor and healing. As for the maximum range sniper, the AMR & YCS/186 can kill things almost before they realize they've spawned. Those are the expensive massive range weapons with heavy and rare ammunition.
It's ok to have an obsession for defeating a target from maximum range, in fact, that's a survival skill against Deathclaws. I personally prefer to get close enough to hear the monster breathing before I begin the attack. That said, I've played enough characters to realize that if one wants to snipe things, that character will snipe things.
3: If you're talking about being a "pro" gamer, I have no interest in looking like one. I'm not one. I play merely because it's fun for me, even if I don't make my character as strong as possible, even if I take hits, even if I pass over the AMR for Maria.
-Nukeknockout