an "odd" thought about something the fallout series couldve

Post » Fri Dec 04, 2009 5:21 pm

Really? I don't think I was ever killed in a random encounter in FO2 after, say Vault City.

Combat was always formula and simplistic in the early Fallouts, but it's the same way in fO3, in a different sort of way. It wouldn't hurt to improve mob AI (all fallouts need this) and add cover modifiers in future FP fallouts.


You were insanely lucky, or really good at running away, if true then. SMs and Enclave troops aren't that scary (frankly the SMs are just above mole rats in terms of mook-status) in Fallout 3. Combat in FO3 is fine as is though, even with the retarded opposition, it's not an FPS after all.
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Cheville Thompson
 
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Post » Fri Dec 04, 2009 7:34 pm

You were insanely lucky, or really good at running away, if true then. SMs and Enclave troops aren't that scary (frankly the SMs are just above mole rats in terms of mook-status) in Fallout 3. Combat in FO3 is fine as is though, even with the retarded opposition, it's not an FPS after all.


Maybe you people need to l2p?
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Amy Siebenhaar
 
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Post » Fri Dec 04, 2009 9:40 am

Really? I don't think I was ever killed in a random encounter in FO2 after, say Vault City.


Are you seriously arguing that Enclave troops and super mutants aren't much weaker in Fallout 3?
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Nathan Risch
 
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Post » Fri Dec 04, 2009 6:20 pm

Maybe you people need to l2p?


Ah "l2p", thank God for the internet and its imbecile lingo. For myself, no, I get killed sometimes, hardly means I svck at the game. But you have to admit, SMs and Enclave troopers were pretty tough opponents. The latter could have Gauss Rifles, that'd punch through APA, enough to pose a problem. So if you were unlucky, and they crit, you were toast.
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Ysabelle
 
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Post » Fri Dec 04, 2009 6:00 pm

Fresh out of the Vault, it's possible to kill Super Mutants with a pistol. Even on Very Hard. I know, I've tried.

This isn't a comparison between FO3 and the previous games. This is from a pure FPS standpoint: FO3's enemies need a serious health and AI boost.
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maddison
 
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Post » Fri Dec 04, 2009 6:02 am

Are you seriously arguing that Enclave troops and super mutants aren't much weaker in Fallout 3?


Do you seriously read my posts?

I'm saying that NEITHER FO1/2 or FO3 feature challenging combat. If I had to chose between the two, FO3 is easier, but that doesn't mean that I found FO1/2 challenging.
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carly mcdonough
 
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Post » Fri Dec 04, 2009 4:50 am

So if you were unlucky, and they crit, you were toast.


Criticals. Now that's interesting. I never noticed, but has anyone ever gotten crippled by a shot from an enemy? Would be nice if the same rules that allowed me to kill so many of their kind applied to them as well.
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Siidney
 
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Post » Fri Dec 04, 2009 11:50 am

Do you seriously read my posts?

I'm saying that NEITHER FO1/2 or FO3 feature challenging combat. If I had to chose between the two, FO3 is easier, but that doesn't mean that I found FO1/2 challenging.


Oh I was just contending you were full of it with your "I never died after Vault City" remark.
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SaVino GοΜ
 
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Post » Fri Dec 04, 2009 4:03 pm

Oh I was just contending you were full of it with your "I never died after Vault City" remark.


Edit: One more personal attack from you and you meet my ignore list.
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pinar
 
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Post » Fri Dec 04, 2009 2:54 pm

Criticals. Now that's interesting. I never noticed, but has anyone ever gotten crippled by a shot from an enemy? Would be nice if the same rules that allowed me to kill so many of their kind applied to them as well.


In Fallout 3 ? Yep, I've been crippled in the legs and arms a couple of times if I recall correctly (healed through the magic of stimpaks! woo).

Edit: One more personal attack from you and you meet my ignore list.


So thinking your statement is BS based off of the experience of me and some others I know is a personal attack ? Ok.
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Jon O
 
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Post » Fri Dec 04, 2009 2:06 pm

So thinking your statement is BS based off of the experience of me and some others I know is a personal attack ? Ok.


Yup, because you are effectively calling me a lair. I am not a lair.
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REVLUTIN
 
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Post » Fri Dec 04, 2009 11:03 am

Yup, because you are effectively calling me a lair. I am not a lair.


:huh:
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sas
 
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Post » Fri Dec 04, 2009 11:29 am

Edit: One more personal attack from you and you meet my ignore list.


Holy [censored]! Be careful man! I think he's serious! *FORUM DRAMABOMB*

Both SPECIAL (FO1/2) and the TES system allowed for this sort of specialization, and I like both systems because they are CLASSLESS systems. TES, and the FO2 SPECIAL systems are capable of creating too powerful characters. The FO3 Special, being level capped, is better at contriolling character power, but I think we will lose that with the rise of the cap.


I think I can sum up how utterly [censored] TES's level up system can be with one awesome example.

misc non-combat skill as primary skill. Level up said skill through casual playing of the game. Get killed by things leveling up offensive abilities because you "gained a level" through use of non-combat abilities which doesn't effect 95% of the game.

Or my favourite. Bind attack to key. Put weight on keyboard. Walk away and do something else. Come back. Profit.

Yes, clearly awesome leveling mechanics at work :salute:
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Marquis deVille
 
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Post » Fri Dec 04, 2009 12:49 pm

misc non-combat skill as primary skill. Level up said skill through casual playing of the game. Get killed by things leveling up offensive abilities because you "gained a level" through use of non-combat abilities which doesn't effect 95% of the game.

Or my favourite. Bind attack to key. Put weight on keyboard. Walk away and do something else. Come back. Profit.

Yes, clearly awesome leveling mechanics at work :salute:

I think that points more to areas for improvement with that system than a flaw in the entire idea. We don't need to throw out the baby with the bathwater, here. No system is perfect, these are simply the areas in which that one falls short.
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Kate Murrell
 
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Post » Fri Dec 04, 2009 8:45 pm

Maybe, but its such a deeply, easily flawed and exploitable system. With it's main strength lying in that it's more... realistic? You know another word for such realistic skill progression in games? Grinding. Theres very little difference between something like TES and WoW's blacksmithing. Both are designed to lengthen (their idea of depth?) character progression by making a repetitive task a REQUIREMENT. I eagerly await TES VII: Production Line Worker
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Cathrine Jack
 
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Post » Fri Dec 04, 2009 4:00 pm

Maybe, but its such a deeply, easily flawed and exploitable system. With it's main strength lying in that it's more... realistic? You know another word for such realistic skill progression in games? Grinding. Theres very little difference between something like TES and WoW's blacksmithing. Both are designed to lengthen (their idea of depth?) character progression by making a repetitive task a REQUIREMENT. I eagerly await TES VII: Production Line Worker


If you exploit a game system, that's your fault. You cheat and then complain about it?

You aren't supposed to grind skill increases. It's supposed to be natural progression of the skills you use most. In game, it gives you an extra roleplay opportunity by trying to decide if you want to practice, and which skills you would like to practice. Even if you never practice any skill (Did this in my first play of Morrowind because, well, it never occurred to me that I could practice) you will do just fine.
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Phoenix Draven
 
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Post » Fri Dec 04, 2009 4:20 am

If you exploit a game system, that's your fault. You cheat and then complain about it?


Not at all, but usually if something is easily exploitable, then it isn't very good. Its a system that poses next to no limitations on a character, allowing null specalisation (because you can just "practice" everything).

It's supposed to be natural progression of the skills you use most. In game, it gives you an extra roleplay opportunity by trying to decide if you want to practice, and which skills you would like to practice. Even if you never practice any skill (Did this in my first play of Morrowind because, well, it never occurred to me that I could practice) you will do just fine.


Minigames. Combat-centric gameplay. Those two things alone make many skills completely redudent and make for a [censored] roleplay experience, and those things also would've killed several skills in Fallout 3 (like they did in Oblivion) if it wasn't for the whole skill barrier they implemented for their "lol minigames RPG experience". Combat-centric gameplay also carries the fore-front of the other [censored] design that goes hand in hand with the TES system. The system itself would work if it had limitations put on it and actual intelligent game design along with it. As simply there is very little reason at all to use non-combat skills (perhaps other then sneak... but even then) as primary attributes to define your level.

But until that day when Hell freezes over, TES will be forever a [censored] broken system that should be dragged out and shot.
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Lily Something
 
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