Difficulty should be scrapped.

Post » Wed May 09, 2012 10:58 am

Like Vault 22. The enemies in there weren't hard to fight, but I've been lost for hours and hours in there because the minimap and objective marker are so unsuited for multilevel 'dungeons', and because there are parts of certain levels that you can only get to from other levels. It's not really something you can adjust with difficulty levels.

Well that's really all about bad map design, both the actual map you look at and the cell itself.
Nothing about difficulty there really. Just bad pathing.

I don't think dungeons should be altered along with the difficulty sliders either, that'd just make them even more tedious to navigate through.
I on the other hand think that puzzles should be altered, not that there are many puzzles in New Vegas apart from that simple one at Mojave Chapter but rather in Skyrim.
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Flesh Tunnel
 
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Post » Wed May 09, 2012 11:38 pm

I used to play on very hard, but I got tired of unloading full clips on peoples faces before they one shoted me. Hard at least is more realistic in that aspect.
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Roberta Obrien
 
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Post » Wed May 09, 2012 9:18 am

I used to play on very hard, but I got tired of unloading full clips on peoples faces before they one shoted me. Hard at least is more realistic in that aspect.

Why? Why did you revive this topic? CAN YOU NOT SEE HOW LONG THE OTHER POSTS ARE! Do you not realise that I must read EVERYTHING before posting. This is going to be hell.

OT: I play on hard with hardcoe mode on, personally.
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Tarka
 
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Post » Wed May 09, 2012 7:34 am

i think that difficulty should just be kept think about it you dont earn different XP its all equal, but think about it in depth imagine how many people want to play a game they love (Fallout) but to a harder standard :) thats just my opinion its a key element to the game
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Brian LeHury
 
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Post » Wed May 09, 2012 6:55 pm

Sure. But to expand a bit... I think too much optability of features can hurt the overall experience as it removes the need to adjust to anything those features offer. I know I didn't like the eat/drink/sleep stuff from NV's HC mode, but - funnily enough - I did like that the game required something from me. Sounds weird, I know, liking something that I didn't like :laugh: -- but crux of the matter is, that the features were there to provide extra tackling for the player and half of the fun would've been gone had I been able to mix and match the settings as I pleased. The HC mode would've been much less fun for me, if I could've cherrypicked the features. Same would be the case for (too all around adjustable) difficultysettings.

Some adjustability is good, no doubt, but too much and you have a mess in your hands.

If you make a mess from selecting settings that turn out not to be to your liking, then you could go back into the nice, adjustable *optional* settings menu and redo it to where it works again. Or just reset it to a preset difficulty. Personally, as someone else mentioned, I would have really enjoyed hardcoe mode if not for the annoying and fun-killing eat/sleep/crap mandatory junk. Some like it, some don't. With the option to turn that stuff off, I would have enjoyed hardcoe mode's other realism settings. Without such optionalism, I had to skip it and play normal mode.
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Stace
 
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Post » Wed May 09, 2012 10:54 pm

Well that's really all about bad map design, both the actual map you look at and the cell itself.
Nothing about difficulty there really. Just bad pathing.
Oh, bad map design definitely contributes to difficulty, just difficulty of an artificial and undesirable kind.

Why? Why did you revive this topic? CAN YOU NOT SEE HOW LONG THE OTHER POSTS ARE! Do you not realise that I must read EVERYTHING before posting. This is going to be hell.
:lol: I totally get this.
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Josee Leach
 
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Post » Wed May 09, 2012 1:22 pm

Wow. Has anybody ever told you to get off your high horse?

Get off your high horse.
Lol. Try not to be so offended.
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NIloufar Emporio
 
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Post » Wed May 09, 2012 5:48 pm

The system I suggested is a difficulty system, how players decide to use it is up to them.
But forcing a limited number of difficulties are gonna piss some people off.
I'll need to read it over again, but that's finehaving customizability, but how much is too much or not enough, If I wanted a super challenge from the game and I wanted say....every hostile person/thing to be a deathclaw on top of the I want a 100% percent increase in enemy spawn with 1 respawn timer - Could the game handle this or is it too much. Even with customizable options that hit the middle ground of acceptable it's still going to piss people off if it doesnt increase the enemies ten fold or something like that.
No matter what you do with the game, or anything, someone is going to be pissed or upset by it. :)
I don't see that as bad. :shrug:

* You might like http://www.mobygames.com/game/dungeon-hack. :evil:
I still have Dungeonhack installed, and its so customizable that the player can actually set the complexity of the maps, the frequency and/or difficulty of the monsters, how much treasure can be found; how much food, and its rate of consumption; how many illusory walls, pit traps, magical traps, available keys, the puzzle difficulty, the strength of poisons, whether or not enemies can cast spells, whether PC death is permanent, and whether or not there are undead in the game. :laugh:

**Myself, I tend to prefer a 'common for all' preset of Easy, Normal, and Hard ~and perhaps also an Insane mode.
That sounds rather interesting :D
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-__^
 
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