Fallout New Vegas: Please finish the game before you release

Post » Wed May 09, 2012 12:44 pm

I've seen this growing trend in console games for quite long enough, and am shocked & appalled that it is still going on. With the games being able to be released half done, unplayable, or whatever, because "We can always release a patch later on after" trend, many game companies such as Bethesda have gotten away with highway robbery, selling a "professional" grade game, which is bug ridden, incomplete, and no where near thoroughly finished. (I would like to point to the 200+ bugs I found while playing FO3 as an example.) It seems as though even the brilliant workers at Obsidian weren't able to forestall or stop this dubious practice. So, I am please asking Bethesda to end now, with the continued support of Skyrim, to continue supporting their other franchises, and shell out the cash to get Fallout New Vegas completed.

Some of you may be curious, or confused as to why I would call this game incomplete, but if you look deep enough inside it you will easily find many, many shortcuts, errors, bugs, glitches, or things simply missing from the game which should be included. Take the .44 magnum pistol I have equipped on my character, right now, modded with both the scope & heavy frame. The basic model for the gun is finished, but that is where the work on it appears to have ended. The colors of it are very basic, one note, and bland, like something you would perform if you were game making in MS Paint. The handle itself shows very little design, with a light element of effort went into making it look wooden. Now also look at the scope for the gun, which is a stark contrast to the rest of the gun. All parts of it are textured beautifully, with a glow from the light of the room on it, even a lens glare on the user side of the scope's glass. Why is it that one aspect of this weapon was done so masterfully well, and in a way that one would expect something that came from a big game company to look, and another to look like something that was an amateur effort at best?

Even if you leave alone many of the weapons models, we can also count numerous clipping errors, throughout every single part of the game. Nearly 75% of the guns my character equips on most of his clothes (or at least the 2 he wears most often) will be shown as "shoved through" his jacket/coat, really drawing away from the immersion of the game. I sometimes also will notice that when equipping certain armors, he will for a time have another method of storing his guns when holstered, which does not cause huge clipping, however after a short time of wearing the regular armor again, it will return to the old, bad-looking ways.

Next are the quests, which are generally across the board up & down. Some of them are entirely fantastic, such as GI Blues, others of which I felt were very weak and rushed. Anyone who likely spends a good bit of time on the NV Wiki will also realize there are tons and tons of side quests, which have actual names for them in the game, but were never completed and turned into full on quests, like the huge volume of quests that were in FO3. Also of special mention are the multitude of ways in which quests were not robustly tested, to ensure all possible paths would be easily completed, and not confusing or difficult to understand directions. (You know that one quest, the White Glove one, the one about the dinner party? Yeah I had no idea I had even completed it by the time I had it done. I figured I had to handle the situation with the "accident" first, then go and find the guest of honor. Doh...)

Bugs. I doubt not a single person reading this who has ever spent any amount of time playing a Bethesda game for any amount of time needs any explanation from me why this issue needs to be addressed. Compared to other big game companies, with pristine, shining games that have excellent gameplay, graphics, and elements across the board, that are never detracted from by bugs or glitches, Bethesda could be considered the "Roach Motel" of the gaming world. It is nice to see that Bethesda is doing work after a game's release to try to fix major problems, however the main issue with this as there should not be major problems with a released game in the first place! I realize that in the huge NV patch, over 200 bugs were fixed, however those are 200 bugs that should never have been experienced by the public, that if the game's release date were pushed back, would improve the image of Bethesda as not just another money grubbing [censored], looking to pimp out its product ASAHP to make the quick buck, and figure they can just fix it later. Now hearing that they have withdrawn support of NV makes me shocked they would declare it so soon after the game has been released, especially with the announcement of the Ultimate Edition. I can only hope that the decision to halt working on fixing bugs & other errors has been reversed in light of this, if not I see a very bad future for Bethesda if they release an "Ultimate" version of one of their popular games, and refuse to support it!

So in closing, I will please ask that whoever is responsible for deciding when a game should be "finished" take a good look at the huge fan base of Bethesda games, and realize that money spent in supporting the games after launch is money well spent, as it earns true loyalty to a company and their brand. I'll leave you with a quote from a very important game company, you may have heard of them, they sort of began this whole "Fallout" thing: By Gamers, for Gamers. Please keep this in mind, those of you whom are gamers yourselves in the industry, what kind of game experience you want to have, and share with your fellow gamers, peace.
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Dalley hussain
 
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Post » Wed May 09, 2012 9:15 pm

Keep in mind, Obsidian had less than two years to work on such a massive game with so many things in it.
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Luna Lovegood
 
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Post » Thu May 10, 2012 12:11 am

That, and the fact that in any open world game like Fallout: New Vegas, there are going to be a plethora of bugs because many things are running concurrently with each other as npcs do what they do and everything else does what they do.
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Hearts
 
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Post » Wed May 09, 2012 8:15 pm

Don't forget about Gamebyro being bug-prone.
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Kelvin
 
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Post » Wed May 09, 2012 2:26 pm

Don't forget about Gamebyro being bug-prone.

This.

If you use a bad compiler, no matter how good/efficient/correct your code is, the end result will still be bad.
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Cayal
 
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Post » Wed May 09, 2012 7:13 pm

Keep in mind, Obsidian had less than two years to work on such a massive game with so many things in it.
why put a time frame on creation of a great game? it's simple, if its bug ridden, dont release it, it will just give bad reputation to the developers, why don't they just finish the game, throw a ton of testers on it
that will give ideas and opinions on what SHOULD be fixed or even added, and while they do this they can start development on another game or something, they need to release
STABLE games so it wont be annoying for people, people shouldnt have to be forced to make unofficial patches or mods for very basic things that could of been added with a little bit more effort and thought on the part of the devs.
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Georgia Fullalove
 
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Post » Thu May 10, 2012 12:15 am

The real question is will they support and patch the Ultimate Edition?

If they do, they need only ensure that the patch also works for the regular game. :shrug:
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Liv Staff
 
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Post » Wed May 09, 2012 12:10 pm

why put a time frame on creation of a great game? it's simple, if its bug ridden, dont release it, it will just give bad reputation to the developers, why don't they just finish the game, throw a ton of testers on it
that will give ideas and opinions on what SHOULD be fixed or even added, and while they do this they can start development on another game or something, they need to release
STABLE games so it wont be annoying for people, people shouldnt have to be forced to make unofficial patches or mods for very basic things that could of been added with a little bit more effort and thought on the part of the devs.
Simple, most (but thankfully not all) game publishers these days don't care if they release a good and innovative game, it's all about maximizing profits. Paying people to test the game for bugs costs money.

Regarding other complaints, the deadline Beth. forced on Obsidian meant that a good deal of quests/features were either cut entirely (Ceaser's Legion quests/towns) or not in the base game (Ulysses/Joshua Graham).

We should just be thankful that Obsidian made as good a game they did.
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Roberto Gaeta
 
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Post » Wed May 09, 2012 10:39 pm

We're not going to see any new patches, that's just the way she goes.
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Pumpkin
 
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Post » Wed May 09, 2012 2:31 pm

I agree that some parts of the game have an unfinished feel. Primm is a prime example - I understand that it isn't possible to have real-world numbers of NPCs, but it just doesn't feel like a real town the way say Goodsprings or Novac does. And then there are quests that are just there, for example the Follower mission to bug House's network. The Legion side of the game could also use some expansion. There are tons of quests you can do for the NCR, but only a handful of Legion ones, and a lot of them it seems like you can't do without pissing off another faction.

But, like Billy Mays said, given the time constraints I think it was pretty damn good. It certainly felt like there was a lot more stuff to do than in FO3 anyway.
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Phillip Hamilton
 
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Post » Wed May 09, 2012 8:25 am

In Open-World RPGs there will always be Bugs and Glitches, as the game runs so many different things at the same time. I still hope that they do as much the can to stop it when the Ultimate Edition comes out.
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Ross Thomas
 
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Post » Wed May 09, 2012 12:34 pm

Don't forget about Gamebyro BethEngine 3 being bug-prone.

Gamebryo is not a game engine, it is a middleware utility to allow developers to quickly implement a render into their own engines.

But... just make the above change, and your point still stands strong. ;)
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Philip Rua
 
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Post » Wed May 09, 2012 11:44 am

tl;dr

the game is finished. I've got over 300 hours without one issue.
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FABIAN RUIZ
 
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Post » Wed May 09, 2012 10:18 am

"Fallout New Vegas: please finish the game"


How does it finish itself?
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Ludivine Dupuy
 
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Post » Wed May 09, 2012 6:13 pm

"Fallout New Vegas: please finish the game"


How does it finish itself?
I've finished myself a few times when my wife wasn't around...
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Sammie LM
 
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Post » Wed May 09, 2012 11:47 pm

this game is so complex and amazing that the bugs don't even matter at all , it's very rarely that u can find a game with this good replay-ability on the market
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Kathryn Medows
 
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Post » Wed May 09, 2012 12:21 pm

Not going to happen. Good idea though.
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Taylah Illies
 
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