Passive melee

Post » Sat Dec 05, 2009 11:13 am

I am having a problem where all enemies, creatures and humanoids will not attack me unless I am in range. So, if they are melee they dont attack me until i am right up to them and they will not move. Ranged characters will move and shoot me though. I also noticed that the melee characters will dodge my arrows because I have Duke Patrick's new Combat Archery mod, so is that the problem? Here's mod list. Thank's guys.

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.71]04  Qarls_Harvest.esm05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  CyrodiilUpgradeResourcePack.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.3]0C  Artifacts.esm0D  Open Cities Resources.esm  [Version 3.3.2]0E  AFC v2 Core.esm0F  CLS-Craftybits.esm10  RSArmor.esp11  Unofficial Oblivion Patch.esp  [Version 3.2.0]12  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]13  Oblivion Citadel Door Fix.esp14  DLCShiveringIsles.esp15  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]16  Oblivion.esp17  Francesco's Optional Chance of Stronger Bosses.esp18  Francesco's Optional Chance of Stronger Enemies.esp19  Francesco's Optional Chance of More Enemies.esp1A  Francesco's Optional Leveled Quests-SI only.esp1B  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1C  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1D  Natural_Weather_by_Max_Tael.esp1E  Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp1F  Natural_Habitat_by_Max_Tael.esp20  Enhanced Water v2.0 HDMI.esp21  Natural_Water_by_Max_Tael.esp++  Symphony of Violence.esp22  WindowLightingSystem.esp23  1DeadlyShadows.esp24  AFC v2 Combo Chains.esp25  AFC v2 Combat Moves.esp26  AFC v2 Gauntlet Weaponry.esp27  AFC v2 Locational Damage.esp++  Brighter_Torches.esp++  Item interchange - Extraction.esp  [Version 0.78]28  Qarls_Harvest.esp29  Enhanced Economy.esp  [Version 3.3.4]2A  Crowded Roads Revisited.esp  [Version 1.1]2B  FF_Real_Thirst.esp2C  Choices and Consequences.esp  [Version 2.1]2D  Improved Hotkeys.esp  [Version 1.0]++  MaleBodyReplacerV4.esp2E  DMACArmor.esp2F  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]30  Cobl Glue.esp  [Version 1.69]31  Cobl Si.esp  [Version 1.63]32  FF_Real_Thirst, Cobl.esp33  OOO 1.32-Cobl.esp  [Version 1.69]++  FCOM_Cobl.esp  [Version 0.9.9]34  Bob's Armory Oblivion.esp35  FCOM_BobsArmory.esp  [Version 0.9.9]36  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]37  Oblivion WarCry EV.esp38  FCOM_WarCry.esp  [Version 0.9.9MB3]39  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]3A  OOO-Water_Weeds.esp  [Version 1.33]++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]3B  Choices and Consequences - OOO.esp  [Version 2.0]++  ArmamentariumLLVendors.esp  [Version 1.3]++  ArmamentariumLLMagic.esp  [Version 1.3]3C  ArmamentariumArtifacts.esp  [Version 1.3]3D  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]3E  FCOM_Convergence.esp  [Version 0.9.9Mb3]3F  FCOM_RealSwords.esp  [Version 0.9.9]40  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]41  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]42  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]43  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]44  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]45  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]46  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]47  Creatures Alive v1.3.esp++  TamrielTravellerAdvscript.esp  [Version 1.39c]48  TamrielTravellers4OOO.esp  [Version 1.39c]49  TamrielTravellersItemsnpc.esp  [Version 1.39c]4A  TamrielTravellersItemsCobl.esp  [Version 1.39c]4B  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]4C  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]4D  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.0]4E  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]4F  Cyrodiil transportation network OC.esp50  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 0.20]51  ImpeREAL Empire - Unique Forts.esp52  Servant of the Dawn.esp53  CM Solace.esp54  za_bankmod.esp55  Knights.esp56  OCC-KOTN-Patch.esp  [Version 2.1]57  Mighty Umbra.esp58  Origin of the Mages Guild.esp  [Version 6]59  The Mystery of the Dulan cult.esp++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]5A  FCOM_OMG.esp  [Version 0.9.9]5B  FCOM_DulanCult.esp  [Version 0.9.9]5C  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]5D  road+bridges.esp  [Version 4.5]5E  Open Cities Full + Leyawiin Reborn.esp  [Version 3.3.2]++  OCC-COBL-Wells.esp5F  OCC-OOO-Patch.esp60  Natural_Vegetation_by_Max_Tael.esp61  Natural_Vegetation_200%_by_Max_Tael.esp62  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]63  Toggleable Quantity Prompt.esp  [Version 3.1.1]64  vn_goldweight.esp65  CLS-Craftybits.esp66  CLS-CB-Cobl.esp67  Shadow Ranger.esp  [Version 2.9]68  Quest Award Leveller.esp  [Version 2.0.1]69  Quest Award Leveller - Knights of the Nine.esp  [Version 2.1.0]6A  Alternative Start by Robert Evrae.esp6B  RealisticFatigue.esp6C  RealisticForceHigh.esp6D  RealisticMagicForceHigh.esp6E  RealSleepExtended.esp6F  sr_enhanced_magic_system.esp70  SupremeMagicka.esp  [Version 0.89]71  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]72  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]73  MidasSpells.esp74  OC+Midas Magic Patch.esp75  AudaciousMagery.esp76  Poison Arrows.esp77  Syc_AtHomeAlchemy.esp78  Syc_AtHomeAlchemy_No_Bounty_v2.esp79  Enchantment Enhanced.esp7A  attack and hide harder v2.1.esp7B  StealthOverhaul.esp7C  RenGuardOverhaul.esp7D  RenGuardOverhaulShiveringIsles.esp7E  Duke Patricks - Fresh Kills Now Alert The NPCs.esp7F  Oblivion XP.esp  [Version 4.1.5]80  Legendary Abilities-Reflect MOJ.esp81  Grandmaster of Alchemy.esp82  Let There Be Darkness - Cyrodiil + SI.esp83  Let There Be Darkness - Knights.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]84  bgBalancingEVCore.esp  [Version 10.52EV-D]85  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]86  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]87  bgMagicEVPaperChase.esp  [Version 1.68EV]88  bgMagicAlchemy.esp  [Version 1.57]89  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]8A  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]8B  bgIntegrationEV.esp  [Version 0.962]8C  OC+Integration Patch.esp  [Version 2.0]8D  ReallyImmersiveMessagesNoBirthsigns.esp8E  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]8F  bgMagicLightningbolt.esp90  DS Flaming Arrows.esp  [Version 1.0]91  Real Hunger, Cobl.esp  [Version 1.6]92  NRB4 OCLR Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]93  Cobl Silent Equip Misc.esp  [Version 01]++  GemfixV1.4.esp94  Bashed Patch, 0.esp95  Duke Patricks - Momentum Damage And Jump Risk.esp96  Duke Patricks - SCA Shield Tricks.esp97  Duke Patricks - SCA Melee Combat with NO RECOIL.esp98  Duke Patricks - Combat Archery.esp++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]++  Duke Patricks - BASIC Script Effect Silencer.esp99  Streamline 3.1.esp

User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Sat Dec 05, 2009 6:08 am

I was having the same problem earlier, try disabling Renguard. I tested my load order and when I removed Renguard all the AI's worked after a clean save. This baffled me because I have used Renguard before (long time ago) and I thought it was just something with my setup. I haven't tested it out on its own, but when I finally disabled renguard the only other mods I had active were the base FCOM installation and it, so I do not know what is going on. What version are you using? I used version 2.06.
User avatar
CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Sat Dec 05, 2009 11:26 am

I am using the most recent version which I believe is 2.06. I'm not sure but I just downloaded it last saturday so it's pretty recent.

Nevermind, I am using 205
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Sat Dec 05, 2009 1:36 am

I am using the most recent version which I believe is 2.06. I'm not sure but I just downloaded it last saturday so it's pretty recent.

Nevermind, I am using 205


205 also causes problems with other mods adding dialogue (ala any quest mod). Did you try disabling it?
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Sat Dec 05, 2009 9:27 am

Well, that was the problem. Everything seemed to work the few minutes I just played. Pity. I always enjoyed RGO. I guess I'll have to wait for him to update it. Thanks a lot FreePointz.
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Sat Dec 05, 2009 9:27 am

lol no problem, I was happy that I wasn't playing a stealth character when I found this out. It just wouldn't have been the same! Atleast you didn't have to go throught the process of finding the problematic mod. That took like 50 clean saves and 50 play throughs of Fort Blue Blood.
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am


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