dont blame bethesda

Post » Wed May 09, 2012 8:21 pm

really you guys who blame bethesda don't look at the real problem OBSIDIAN they no longer want anything to do with fallout they abandond it and have moved on to some dumb ass south park game. which is really gona svck
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Jack Bryan
 
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Post » Wed May 09, 2012 10:42 pm

What are you talking about?

Obsidian did what they were contracted to do and now they're doing it again with another publisher. And I'm quite sure you have no idea about Obsidians wants or unwants, nor do you have any idea whether South Park is going to svck or not.
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Lynette Wilson
 
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Post » Wed May 09, 2012 6:11 pm

Oh wow, Obsidian dared to have projects of their own. They were probably only contracted to make NV and provide the minimum number of patches the contract required.

And should point out that Bethesda also effectively abandoned Fallout 3 (Still unplayable on a lot of PS3s) and Oblivion (Vampire bug on PS3 and Abomb bug on all versions)

edit: Judging by the sudden rush of topics from the Op in which he does nothing but post rubbish. I suspect a posting suspension has lifted.
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Tammie Flint
 
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Post » Wed May 09, 2012 11:16 pm

edit: Judging by the sudden rush of topics from the Op in which he does nothing but post rubbish. I suspect a posting suspension has lifted.

A habit criminal? :tongue:
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Kyra
 
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Post » Wed May 09, 2012 1:34 pm

If anyone is to blame anywhere, it's the money men. Devs do the best they can and bust their balls for us.
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priscillaaa
 
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Post » Wed May 09, 2012 3:45 pm

Developers develop a game, then patch it, then do some DLC's if they feel like it and then move on.
Is there any product apart from big multiplayer games like Starcraft and WoW that has gotten continued developer support post-launch for a long time?
They need to earn money. And patching things does not earn them money.
They could if they wanted to just leave it be at release date and not update it at all.
They do it cause they want to.
But at some point they have to relocate their resources on bigger projects that will earn them money.
It's a business after all.

And Bethesda ARE to blame.
The product was not finished, they could have post poned the release date but chose not to.
There was suppose to be three more Legion locations and another settlement, Westside and North Square was also suppose to be more fleshed out.
But Bethesda decided to stick to their deadline and forced the game out anyway.
Bethesda also handled the QA (Quality Assurance) and they released a glitchy/buggy game with full knowledge of it.

Obsidian got screwed over with KOTOR2, they got screwed over with Alpha Protocol and they again got screwed over by Bethesda.
With LucastART they got screwed over cause they cut the deadline short and force them to cut a lot of content, resulting in an unfinished game.
With SEGA, they got screwed over because of a continued postponed release date, by the time it was released the marketing campaign for it had gone cold. (And it's 'not' "that" buggy.)
And with Bethesda they got a really really short deadline to do a game, and when it proved that they didn't have time to finish the game Bethesda chose not to postpone the marketing campaign and release date but instead chose to cut content and release a buggy product.
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Harinder Ghag
 
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Post » Wed May 09, 2012 10:49 am

Don't you know what a contract is?

They were hired to make the game, but they not own the game. The project is done when Bethesda say it's done. Do you think it was Obsidian's idea to have 4 DLCs, for example?

And yes, they have abandoned New Vegas and moved on to South Park The Game. That's what developers do, develop games.
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Michelle Smith
 
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Post » Wed May 09, 2012 11:08 am

Developers develop a game, then patch it, then do some DLC's if they feel like it and then move on.
Is there any product apart from big multiplayer games like Starcraft and WoW that has gotten continued developer support post-launch for a long time?
They need to earn money. And patching things does not earn them money.
They could if they wanted to just leave it be at release date and not update it at all.
They do it cause they want to.
But at some point they have to relocate their resources on bigger projects that will earn them money.
It's a business after all.

And Bethesda ARE to blame.
The product was not finished, they could have post poned the release date but chose not to.
There was suppose to be three more Legion locations and another settlement, Westside and North Square was also suppose to be more fleshed out.
But Bethesda decided to stick to their deadline and forced the game out anyway.
Bethesda also handled the QA (Quality Assurance) and they released a glitchy/buggy game with full knowledge of it.

Obsidian got screwed over with KOTOR2, they got screwed over with Alpha Protocol and they again got screwed over by Bethesda.
With LucastART they got screwed over cause they cut the deadline short and force them to cut a lot of content, resulting in an unfinished game.
With SEGA, they got screwed over because of a continued postponed release date, by the time it was released the marketing campaign for it had gone cold. (And it's 'not' "that" buggy.)
And with Bethesda they got a really really short deadline to do a game, and when it proved that they didn't have time to finish the game Bethesda chose not to postpone the marketing campaign and release date but instead chose to cut content and release a buggy product.
While I agree devs can't just patch a game for ever , I think they could patch for far longer.I mean fallout 3 should have been patched longer why couldn't they pqtch in the little icon to show where your follower is on the map.
They could continually improve there games if they want to.
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Josh Sabatini
 
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Post » Wed May 09, 2012 6:41 pm

1st: Interplay abandoned Fallout not Black Isle that would later become Obsidian.

2nd: Bethesda asked Obsidian to make New Vegas

3rd: New Vegas sold very well more so than Fallout 3, and Bethesda/Zenimax is very happy with New Vegas. It made something like 300 million in the first couple months.

4th: Do some research before you spout crap such as this topic :tops:

5th: I am sure Obsidian would love to work on another Fallout if Bethesda asked them to do so. Remember its Bethesda/Zenimax's game not Obsidian's.

6th: If you are complaining about bugs, that's Bethesda's fault. They were in charge of the quality control.
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SiLa
 
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Post » Wed May 09, 2012 12:48 pm

Te Gusto.
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liz barnes
 
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Post » Wed May 09, 2012 6:52 pm

No!
I will not stop blaming Bethesda.
Not untill they make a game with more depth than a piece of paper!

Clearly the OP is a fan-boy, lookn to start flame wars. Probably because he has seen that Obsidian can make such a wonderful game, with a fraction of the time it takes Beth to do.
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Alexander Lee
 
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Post » Wed May 09, 2012 8:53 pm

Bethesda got me Pregnant!
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FITTAS
 
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Post » Thu May 10, 2012 12:01 am

How does this apply to Fallout: New Vegas?

From the general direction, it does not.
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Beast Attire
 
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Post » Wed May 09, 2012 3:12 pm

Developers develop a game, then patch it, then do some DLC's if they feel like it and then move on.
Is there any product apart from big multiplayer games like Starcraft and WoW that has gotten continued developer support post-launch for a long time?
They need to earn money. And patching things does not earn them money.
They could if they wanted to just leave it be at release date and not update it at all.
They do it cause they want to.
But at some point they have to relocate their resources on bigger projects that will earn them money.
It's a business after all.

And Bethesda ARE to blame.
The product was not finished, they could have post poned the release date but chose not to.
There was suppose to be three more Legion locations and another settlement, Westside and North Square was also suppose to be more fleshed out.
But Bethesda decided to stick to their deadline and forced the game out anyway.
Bethesda also handled the QA (Quality Assurance) and they released a glitchy/buggy game with full knowledge of it.

Obsidian got screwed over with KOTOR2, they got screwed over with Alpha Protocol and they again got screwed over by Bethesda.
With LucastART they got screwed over cause they cut the deadline short and force them to cut a lot of content, resulting in an unfinished game.
With SEGA, they got screwed over because of a continued postponed release date, by the time it was released the marketing campaign for it had gone cold. (And it's 'not' "that" buggy.)
And with Bethesda they got a really really short deadline to do a game, and when it proved that they didn't have time to finish the game Bethesda chose not to postpone the marketing campaign and release date but instead chose to cut content and release a buggy product.

A cold marketing campagin caused Alpha Protocal to svck balls?
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Lloyd Muldowney
 
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Post » Wed May 09, 2012 10:16 pm

A cold marketing campagin caused Alpha Protocal to svck balls?

And how does your opinion on Alpha Protical have any impact on this topic?
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jesse villaneda
 
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Post » Wed May 09, 2012 1:03 pm

You realize Bethesda hired them to push out another Fallout game and Obsidian was glad to have the opprotunity... They were cut from Interplay they didn't abandon the series... Bethesda then bought the series and now has the power to decide whether or not Obsidian is allowed to keep making Fallouts. I am sure Obsidian would keep making Fallout games in a heartbeat if given the opprtunity.
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I love YOu
 
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Post » Wed May 09, 2012 6:51 pm

A cold marketing campagin caused Alpha Protocal to svck balls?

In my personal opinon, Alpha Protocol was [censored] awesome. I didn't even hear about it, just a day walking around in the rental store and I saw it and thought "Hey that seems fun." Grabbed it, played it, ran up a huge late fee, brought it, payed off the late fee and never regretted it.
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Wayne W
 
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Post » Wed May 09, 2012 5:21 pm

Obsidian has no control over how long they get to keep working on this game. Obsidian developed it, Bethesda published it. Bethesda owns the rights to Fallout, meaning they call the shots. The patches, the amount of DLCs, the content of New Vegas: all had to be approved by them.

Also worth noting that jason bergman of Bethesda was put in charge of New Vegas as the project overseer of sorts. Why was he there if Josh Sawyer was the project director? To represent Bethesda, of course. And Jason Bergman was the one that walked out the door last and turned off all the lights, so yeah, Bethesda was calling the shots.

Obsidian "moved on" because they have no choice. They can't force Bethesda to let them develop another Fallout title.
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Irmacuba
 
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Post » Wed May 09, 2012 5:28 pm

A cold marketing campagin caused Alpha Protocal to svck balls?
Alpha Protocol was awesome. One of the best games I've ever played, no kidding. The impact of your choices in the story and characters is simply unbelievable. And the quality of writing is top notch. Mass Effect games dream about being half as good as Alpha Protocol is.

But that's just my opinion.
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Naomi Lastname
 
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Post » Wed May 09, 2012 10:53 pm

Developers develop a game, then patch it, then do some DLC's if they feel like it and then move on.
Is there any product apart from big multiplayer games like Starcraft and WoW that has gotten continued developer support post-launch for a long time?
They need to earn money. And patching things does not earn them money.
They could if they wanted to just leave it be at release date and not update it at all.
They do it cause they want to.
But at some point they have to relocate their resources on bigger projects that will earn them money.
It's a business after all.

And Bethesda ARE to blame.
The product was not finished, they could have post poned the release date but chose not to.
There was suppose to be three more Legion locations and another settlement, Westside and North Square was also suppose to be more fleshed out.
But Bethesda decided to stick to their deadline and forced the game out anyway.
Bethesda also handled the QA (Quality Assurance) and they released a glitchy/buggy game with full knowledge of it.

Obsidian got screwed over with KOTOR2, they got screwed over with Alpha Protocol and they again got screwed over by Bethesda.
With LucastART they got screwed over cause they cut the deadline short and force them to cut a lot of content, resulting in an unfinished game.
With SEGA, they got screwed over because of a continued postponed release date, by the time it was released the marketing campaign for it had gone cold. (And it's 'not' "that" buggy.)
And with Bethesda they got a really really short deadline to do a game, and when it proved that they didn't have time to finish the game Bethesda chose not to postpone the marketing campaign and release date but instead chose to cut content and release a buggy product.

I 100% agree, Beth is responsible for all the problems that New Vegas had. Obsidian actually made the game better not worse, don't know if Beth would've done the same thing if they let BGS develop New Vegas.
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Haley Merkley
 
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Post » Wed May 09, 2012 9:12 pm

At the very least game-breaking bugs should be fixed. I'd have expected the Loyal and the Companions-lose-weapons issues to be fixed.
But this is Bethesda's fault, since they are the money men and they deside when 'enough is enough'.
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Shirley BEltran
 
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