Fallout 3 and Fallout New Vegas

Post » Sun Dec 06, 2009 10:56 am

Does anyone know if there are any projects to join fallout 3 and fallout new vegas into one game? i understand it would be difficult but assumed it would be one of the most actively discussed things in modding right now.

Or, if there is going to be a after ending gameplay enhancer, i know someone will make a mod that allows playing after finishing the game but i mean actually doing the stuff in the ending, like making the brotherhood occupy helios one, etc. I would be interested in helping with that.
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James Baldwin
 
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Post » Sun Dec 06, 2009 7:22 am

No, because we're obviously not allowed to copy-paste wholesale.
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Kelvin
 
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Post » Sun Dec 06, 2009 12:54 am

Copy-pasta!
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Josh Lozier
 
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Post » Sun Dec 06, 2009 3:32 am

No, because we're obviously not allowed to copy-paste wholesale.



I dont mean that. I mean being able to create a patch to make them interchanagble. It was done for morrowind and oblivion and they run different engines. though that was more or less a copy paste. I mean just being able to transfer a player from one to another, like two games linked by some lkind of program. click a door in fallout 3 and you start fallout new vegas with your character, not creating one game but just joining them. I guess i worded my question wrong.
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Charlie Ramsden
 
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Post » Sun Dec 06, 2009 2:13 am

I dont mean that. I mean being able to create a patch to make them interchanagble. It was done for morrowind and oblivion and they run different engines. though that was more or less a copy paste. I mean just being able to transfer a player from one to another, like two games linked by some lkind of program. click a door in fallout 3 and you start fallout new vegas with your character, not creating one game but just joining them. I guess i worded my question wrong.

If I remember right, that Morroblivion or whatever thing was declared against the rules by Bethesda, even though it was just a utility that copied stuff from your Morrowind directory to your Oblivion directory thus requiring you to own both to even use. I highly doubt they're going to change their minds for something similar for FO3 and NV. And yes, we WOULD need something similar for this, because I doubt there's scripting functions to launch separate programs availble without some kind of *SE, and due to the potential for serious abuse+no good reason to have it anyway, I doubt the *SE team would implement it anyway. The only way to avoid having to do that, is copy-pasting, which is not allowed.
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josh evans
 
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Post » Sun Dec 06, 2009 8:57 am

Thats unfortunate. Was hoping someone would be able to create a simple solution seeing as the games are relatively similar. well im hoping someday they might, even if it wont be hosted on fallout3nexus.com.
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Ryan Lutz
 
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Post » Sun Dec 06, 2009 10:41 am

This is very frowned upon. To the extent that thread deletes/warnings/legal threats would not be unexpected.

-HD
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Nomee
 
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Post » Sun Dec 06, 2009 2:46 am

This is very frowned upon. To the extent that thread deletes/warnings/legal threats would not be unexpected.

-HD

No need to be so melodramatic. Nobody is going to get in trouble for talking about it, and it's never going to happen anyway.
One thing I wish Bethesda would do though is release a patch for FO3 that uses the updated NV engine. Iron Sights, Crafting, Ammo Types, hardcoe Mode, Gambling, Weapon Mods, Repair Kits, Doctor's Bag/Stim Pack split.
It would be awesome (and yes I know most of the functionality can be replicated through modding and most of it has already been made but I still think it would be more convenient this way.
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Nikki Lawrence
 
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Post » Sun Dec 06, 2009 5:30 am

The fafllout 3 .esm loads into NewVegas.
We'd have to change the path fallout3.esm looks for it's data in (FNV uses the same BSA names), along with presumably a ton of rescripting.
As long as it was only a patcher, it would be fine since you'd need fallout 3 in the first place.
win win, amirite?
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Jordan Moreno
 
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Post » Sun Dec 06, 2009 2:11 pm

This is very frowned upon. To the extent that thread deletes/warnings/legal threats would not be unexpected.

-HD



So it is illegal to create a program that would allow a player to transfer the character from one game to the next with all the equipment, xp, etc and resources (caps, armor, weapons etc). thats all i want, so i can at least have the illusion that it is a single character playing both games...maybe alter the beginning to remove the vitomac and tag choices, add a little quest where you visist the mojave express and get the package then bam, game starts, merge the perks and traits into both games. All that would be individual game specific mods but I just want a program that could transfer the players stats and equipment from one to the other, and perks, etc. Maybe falloutedit can thats just so imperfect.
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Sakura Haruno
 
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Post » Sun Dec 06, 2009 3:48 pm

The fafllout 3 .esm loads into NewVegas.
We'd have to change the path fallout3.esm looks for it's data in (FNV uses the same BSA names), along with presumably a ton of rescripting.
As long as it was only a patcher, it would be fine since you'd need fallout 3 in the first place.
win win, amirite?


It would be neat to have both in one game, which im 100% sure someone will try do sometime, but I would just like some kind of program that can share information between them, a patch to make them interplayable independently by one player character, nothing as major as integrating them together. Someone on fallout underground will likely make this mod though, gonna take along time though. jsut wondering if anyone has heard of progess on creating one.
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Eire Charlotta
 
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Post » Sun Dec 06, 2009 5:40 am

Personally, I can't help but wonder if there's a way to get Fallout 3 to load into the NV engine by itself. Barring the differences in the code, and the lack of a few F3 assets, there seems to be little reason to say it wouldn't.
As for the "no resources between games" rule; well, the only resources you'd need for F3 are the missing ones - and so much in New Vegas is taken from Fallout 3 already. Would Bethesda mind terribly if we used the data files from our copies of Fallout 3 in New Vegas to test in the first place? Hell, would they mind some sort of "Fallout 3: New Vegas Engine Compatibility Patch"? Wasn't Morroblivion banned not because of the conversion process, but because of issues with the textures or something like that?
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Shelby Huffman
 
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Post » Sun Dec 06, 2009 4:05 am

Wasn't Morroblivion banned not because of the conversion process, but because of issues with the textures or something like that?


From what I understand, Morroblivion was hit with a cease and desist order not because of "issues with textures" but because it used Morrowind assets that weren't present in Oblivion.

Similarly, for any hypothetical Fallout 3 Vegas, you'd get hit with a C&D because you're using Fallout 3 resources in another game. If you tried to do it the other way and port the New Vegas updates to FO3, you'd get hit with a C&D because you're porting New Vegas resources into another game.

That's assuming it's possible and not a tremendous amount of work, mind. I'm not convinced it is, given some of the changes under the hood as it were.
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Marguerite Dabrin
 
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Post » Sun Dec 06, 2009 6:23 am

From what I understand, Morroblivion was hit with a cease and desist order not because of "issues with textures" but because it used Morrowind assets that weren't present in Oblivion.

Similarly, for any hypothetical Fallout 3 Vegas, you'd get hit with a C&D because you're using Fallout 3 resources in another game. If you tried to do it the other way and port the New Vegas updates to FO3, you'd get hit with a C&D because you're porting New Vegas resources into another game.

That's assuming it's possible and not a tremendous amount of work, mind. I'm not convinced it is, given some of the changes under the hood as it were.

I could care less if bethesda approves it, I mean Moroblivion is still available off it's official site.
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Chavala
 
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Post » Sun Dec 06, 2009 4:13 pm

i think Morroblivion was mostly banned because of a misunderstanding regarding exactly what it was. it's been a really long time since i last bothered to look at it but i'm pretty sure the only resources included were fan-made recreations of Morrowind weapons/armor, and everything else was either Oblivion vanilla or converted from a required Morrowind install.

Fallout3.esm loads in New Vegas without a hitch, apart from a ton of missing/incorrect refs and bugs. i tried it with the actual .bsas too but it crashed as soon as the Fallout 3 title slide came up (which in retrospect might have been because of .ini incompatibilities, which i think would be trivial to sort out). i'm sure with some fiddling and a compatibility patch it would work near-flawlessly - copy over and rename the Fallout 3 .bsas, copy over the music, edit the .ini to include the newly-renamed Fallout 3 .bsas, rig up a starting cell to present a DO YOU WANT TO PLAY NEW VEGAS OR FALLOUT 3? prompt (kind of like Throne of Bhaal~), bada bing.

actually hell i don't think you'd even need a Morroblivion-esque conversion program - just a patch and a small guide telling people what to do.

--

I could care less if bethesda approves it, I mean Moroblivion is still available off it's official site.


yeah but it's also completely dead. imagine the progress that could've been made if Bethesda had authorized it.
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Lucky Boy
 
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Post » Sun Dec 06, 2009 12:11 pm

Was there much missing? The last update was in summer '08.
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Kate Murrell
 
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Post » Sun Dec 06, 2009 2:40 pm

Was there much missing? The last update was in summer '08.

Yes. A good 80% of assets are missing from NV.

http://i19.photobucket.com/albums/b200/staplehead78/Untitled-14.png
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xxLindsAffec
 
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Post » Sun Dec 06, 2009 2:14 am

Yes. A good 80% of assets are missing from NV.

http://i19.photobucket.com/albums/b200/staplehead78/Untitled-14.png

I know, I upload this a few days ago: http://www.newvegasnexus.com/imageshare/images/1111970-1288249683.png

I was talking about Morroblivion.
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ANaIs GRelot
 
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Post » Sun Dec 06, 2009 11:56 am

Yes. A good 80% of assets are missing from NV.
I suggest you look into things before spewing out statements based off of nothing but a bugged screenshot in the GECK. You might not know this, but last I checked, people had already found the majority of Fallout 3's assets in New Vegas. From the looks of things, it seems that the missing meshes are the place-specific ones, and most rock meshes.
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Matt Terry
 
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Post » Sun Dec 06, 2009 5:42 am

What most people do not understand is that Morroblivion is illegal through the whole "contract breaking" rules. Some of the assets used in morrowind were outside, meaning they were supplied to Bethesa for thesole purpose of Morrowind alone. When the Morroblivion tool was made, (even though it used the two games you bought for yourself) to avoid any legal issues, Bethesda asked for any work in progres content from TESNexus and here to be ceased. Its a big legal debate that can be argued by both sides of the coin. Best just to leave the past in the past and not mention it again. I seriously believe if said tool was created for Fallout 3 and NV, the chance of Bethesda approving it would be slim, at best. To approve such thing, Bethesda would basically have to rewrite every EULA and contract with Fallout 3 and NV (which would be a big pain in the ass for them...same went for Morroblivion.)
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Sarah Edmunds
 
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Post » Sun Dec 06, 2009 3:52 am

As long as you aren't including ANY resources from either game and it was just a ESM/ESP that allowed the ability to load the FO3 files into FONV it would be legal. By itself the mod would be useless, but if you owned both games it would have a use.
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Judy Lynch
 
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Post » Sun Dec 06, 2009 1:45 am

Equally, because its existence encouraged people to use assets licensed for FO3 in FONV, Bethesda would ban its discussion on their forums, and get it taken off Nexus, as has happened in the past. It might be legal for us to reuse assets even if it isn't for Bethesda, but that doesn't mean they're allowed to completely ignore it- they have to take reasonable steps to discourage people using content that they have given them in ways Bethesda didn't originally license its use in.
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Tammie Flint
 
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Post » Sun Dec 06, 2009 2:58 am

The rule is very simple. You cannot take the assets from one game and use them in another, it does not matter whether you intend to share what you are doing or not, it is something that we don't want discussed on these forums.

The OP has no intention of these kind of asset misuses, he is purely interested in some type of program/mod that would allow sharing the information between the two games. Provided the discussion is kept on that level the thread can continue.
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:)Colleenn
 
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