Small Guns: Adds damage and accuracy to small guns
Big Guns: Adds damage and accuracy to big guns
Unarmed: Adds damage to unarmed weapons
Melee: Adds damage to melee weapons
Speech: Adds precentages to speech checks
Barter: Reduces buying priced and increases selling prices
Lockpick: Adds access to higher leveled locks and adds precentages to force lock
Science: Adds access to higher leveled terminals
Repair: Adds precentages to self repair and makes custome weapons come in better condition
So far the skills from Fallout 3 stays the same, but the rest will change:
First Aid: Stimpacks add more HP
Doctor: Your libms take less damage (also, all the Medicin checks in the game would be Doctor checks instead)
Traps: Adds damage to mines, makes mines easier to disarm and adds access to higher leveled traps
Throwing: Adds damage and accuracy to grenades
Steal: Makes stealing infront of witnesses easier. Also makes pickpocketing easier
Sneak: Makes sneaking past people easier. Also make sneak attacks easier
Outdoorsman: Improves the chance of getting good random encounters
Gambling: Every 10 point of gambling adds 0.1% to the critical multiplier of your weapons (For example: Sniper Rifle's critical multiplier is x2.5% but if you have 100 gambling it would be x3.5%). Also Improves the chance of succesfully passing many checks (sneak checks, steal checks, speech checks and force lock)
Not only this would've enusred you couldn't be 100 at everything, it will also be HEAVEN for role players.
What do you think? Would you have liked the skills in Fallout 3 to be like these?