Partially invisible texture

Post » Tue Dec 08, 2009 12:18 am

Hello all,

I am assisting in the creation of a mod. Another member of the team did a retex of the DB robes. I copied the robe nif's and used nifskope to change the texture paths. I made my paths relative. When the texture is displayed in nifskope, everything is fine. I then entered the CS and created a new clothing item using the newly named nifs.

I then tried to add the new robes to an NPC. When I did this, I could see the new texture from the foot up to about the knee then it was invisible up to the neck. I thought that this just might have been one of those wierd things that happens in the CS so I went in game and it is the same. Any ideas?
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Lily Something
 
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Post » Tue Dec 08, 2009 12:02 am

Sounds like you might have saved one of the .dds files without Mip Maps - the game uses 4 levels of mip maps to generate the various detail levels of items in game under various resolutions - and without them in the .dds file you have the invisibility problem you describe - so try resaving them with the generate mip maps option and see if that fixes things. (NIfskope will display the texture with or without the mip maps generated so that sounds like the problem but there are other possibilites as well (ie. textures that are not powers of 2 on both dimensions, missing normal maps (each .dds file needs an _n.dds with the same name placed into the same folder) or a misspelled normal map or using an _ in the naming of the textures other then the _n (ie. My_redrobe.dds would need a My_n.dds normal map not My_redrobe_n.dds like you may think as the game truncates at the first _ it encounters !) and a few others - If you check those possibilities and still can not figure it out Post the NIF and textures used on a site and post a link so someone can download and look them over to find what the cause is ! (much easier to trouble shoot with a copy of the files than listing all of the possibilities !
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Jessie
 
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Post » Tue Dec 08, 2009 3:55 am

Thanks for the info JDfan. I now have a few things to look at and investigate. I will get back to you with an answer shortly
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Mason Nevitt
 
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Post » Tue Dec 08, 2009 3:04 am

I'd just like to take this opportunity to say that I hate mip maps.
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Laura Hicks
 
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Post » Mon Dec 07, 2009 8:58 pm

Thanks for the response. The issue is solved. It boiled down to two factors. The first, the absence of normal maps and secondly, I incorrectly copied the wrong mesh over.

Thanks again.
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Charlie Sarson
 
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