There is basically just one thing that really bugs me about it.
At 1:40 into the trailer, there is a vault entrance to be seen and guess what, it looks strongly like the "east coast vault door" from Fallout 3. :brokencomputer:
I doubt that such big placeholders are used in map design so it seems that the Fallout veterans at Obsidian seem to willingly go for a canon dilemma with that one.
By all , it was them THEM of who i expected to take the time to re-design the vaults and their doors to the classic Fallout 1 & 2 designs that all vaults on the west coast seem to have. :banghead:
The one that has the vault number stamped in , that opens outwards , has that mechanism grabbing and rolling it to the side and that has a airlock behind it. :fallout:
Canonwise it will once again require a lot of complicated explaining (and propably once again very unconvincing explaining) into why this vault (Vault 21 ?) does look like those in Washington while all others on the west coast are of a different design.
I understand that there are time constraints, and restrictions to the level of modifications they are allowed to do on Bethesda's intellectual property.
But if i was a designer working on a Fallout game, it would hurt me a lot having to deliver work to the players that contains such a canon conflicting "jumps at you" piece of design.
What do you think ?