Which game had the best class creator?

Post » Thu May 26, 2011 6:57 pm

Though the massive dungeons were quite...overwhelming at times. Personally, I liked what they did in MW more, but if they combined the best parts of DF and MW together, and have a good combat system, then I'd need so many new pairs of pants. Of course, add new tech. into the game, like physics engines and stuff.

Yes, I LOVED the massive dungeons, it was a pretty decent 3d dungeon map too. Helped. a. LOT.
Of course, what made a DEEP/HUGE dungeon possible was the ability to close a door & camp (I know...some of that archaic RPG stuff....) factoring your MEDICAL skill!
Good god, what happened? :(
All you Morrowind fans that feel Oblivion was 'dumbed down & shallowed', realize that the Daggerfall Players felt that same stab in the heart in 2002.
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Cool Man Sam
 
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Post » Fri May 27, 2011 2:00 am

Yes, I LOVED the massive dungeons, it was a pretty decent 3d dungeon map too. Helped. a. LOT.
Of course, what made a DEEP/HUGE dungeon possible was the ability to close a door & camp (I know...some of that archaic RPG stuff....) factoring your MEDICAL skill!
Good god, what happened? :(
All you Morrowind fans that feel Oblivion was 'dumbed down & shallowed', realize that the Daggerfall Players felt that same stab in the heart in 2002.

True, and add in regeneration and it takes like...3 hours at a low level to heal up pretty instant. Combat was also pretty fun, but searching in a randomized dungeon for a missing person who didn't spawn the first time is a bit annoying. If the graphics were made to at least MW standards and the map could be manipulated with a mouse on a 360 scale (instead of pressing buttons), I wouldn't have too much of an issue. Of course not all dungeons went for 2 hours at a time, some of the lesser ones were about as big as a small dungeon in MW or OB.
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Isabell Hoffmann
 
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Post » Fri May 27, 2011 1:19 am

True, and add in regeneration and it takes like...3 hours at a low level to heal up pretty instant. Combat was also pretty fun, but searching in a randomized dungeon for a missing person who didn't spawn the first time is a bit annoying. If the graphics were made to at least MW standards and the map could be manipulated with a mouse on a 360 scale (instead of pressing buttons), I wouldn't have too much of an issue. Of course not all dungeons went for 2 hours at a time, some of the lesser ones were about as big as a small dungeon in MW or OB.


Again, the dilema of a small resource, not very well known company.


ALSO, look into the DaggerXL project (I think you'll be delighted) over in the past games forum. ;)
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Blessed DIVA
 
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