Creature scripting question (making a Vivec puppet)

Post » Sat Dec 12, 2009 10:18 pm

I have most of my project's creature mannequins working! However, Lord Vivec is standing at attention instead of my preferred pose for him, his levitating meditation. Any idea on how to force this animation in a script or in his settings?
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JD bernal
 
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Post » Sat Dec 12, 2009 8:24 pm

You could try looking into the various Anim- functions (PlayAnim, SkipAnim, etc.) in the MSFD. Did you put a new script on Vivec, perhaps one with a "SkipAnim" call? That would cause him not to meditate.
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Jennifer Rose
 
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Post » Sun Dec 13, 2009 7:54 am

You could try looking into the various Anim- functions (PlayAnim, SkipAnim, etc.) in the MSFD. Did you put a new script on Vivec, perhaps one with a "SkipAnim" call? That would cause him not to meditate.


I cancelled the SkipAnim instruction in my creature mannequin script (which also has been attached to my Dagoth Ur, Almalexia, and Vivec mannequins) so they would look more alive. What is the MSFD?
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Sarah Kim
 
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Post » Sun Dec 13, 2009 5:09 am

PlayGroup, Idle2, 0

That should make him do the meditate animation.
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Talitha Kukk
 
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Post » Sun Dec 13, 2009 2:14 am

Thanks! He works!
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Add Me
 
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