Derelict Blade.
This blade always leads its owner to a lonely road. It is worth mentioning it will keep the owner alive if the owner knows how to use it.
-Damatically enhanced health regen plus a quick auto health boost when you get severely wounded.
-Shield on self.
-Absorb magicka
-Subtle Fear effect on self-constant effect. All NPCs will be reluctant to talk to you and will sometimes walk away from you despite your protests.
-Subtle Calm effect on hostile enemy Humanoids. They decide you're not even worth fighting unless provoked further. Not even enemies can alieviate your burden of loneliness except under extreme duress. Crimes are not included in this. If you commit a crime you will still be confronted. If you are sneaking you will still be confronted when found.
Created by a weak and very old disgruntled Lich who's plans failed to woe a beautiful mer girl into his grasp. He thought he had loved her for a number of years. He was upstaged by a dashing Dunmer Spellblade who was too strong for the lich. The Dunmer made the beautiful girl very happy. This made the Lich incredibly unstable. The Lich questioned all it had done over the years and felt very alone but angry. The lich was said to have cursed himself into the form of a blade and orchestrated the Dashing Dunmer man to acquire it. All the lich's loneliness and anger caused the Dunmer to radiate an aura that discouraged all those around him to like and trust him. The Lich had survived in the blade in only an emotional form. He wanted his wielder to stay with him for ever and jealously guarded any of those who wielded him. From both friends and foes. Eventually every wielder of this sword cast it away in disgust after their lives had been changed in unrecognizable ways. The damage always having already been done and them having to start over in a new place from scratch or die.