[RelZ] FWE - FO3 Wanderers Edition #13

Post » Mon Dec 14, 2009 1:33 am

Certain alternate starts make you a member of a faction. The Outcast start makes you a member of the BrotherhoodOutcastFaction (FormID 001d3ff). If you want the BOS to stop attacking you, you'll have to remove yourself from that faction with the console command "player.RemoveFromFaction 0001deff" without the quotes. This of course could be considered cheating since you also got outcast power armor, the power armor perk, and the key to Ft. Independence as part of this being.

ERROR, ERROR the correct console command is "player.RemoveFromFaction 0001d3ff". I got to proof my posts better.
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electro_fantics
 
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Post » Mon Dec 14, 2009 3:52 am

Hopefully this gets answered before the lock; I'm looking for the H&K G11E, it's the only gun added from the the CFWM that I haven't seen once. Is it not added to the leveled lists? If not, where could I find it? Thanks in advance.
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Charleigh Anderson
 
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Post » Mon Dec 14, 2009 2:00 am

For anyone interested, I have completed the CPs for FWE/EVE-Anchorage. I did the one for the main EVE yesterday and am waiting to hear back from Mez. I don't want to step on his toes by posting something that deals with FWE without his permission.

There wasn't a whole lot in any of them to merge, the main had a few but Anchorage only had 3 records, but they were things EVE changed back to vanilla. EVE uses a lot of custom effects for things like projectiles and crits so loading FWE and EVE in either order messed up the other. So I created a CP to keep our balance and keep EVE's eye candy. And its some pretty sweet candy, IMHO ;)

Just letting everyone know so they can keep an eye out for it and perhaps drool slightly while you wait.. hehe

If you haven't seen it yet or don't know what I am talking about, check out http://fallout.gamesas.com/eng/links/privacyredirect.php?site=http://www.fallout3nexus.com/downloads/file.php?id=8340.

Enjoy!
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Jessica Lloyd
 
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Post » Mon Dec 14, 2009 3:45 am

I'm looking forward to that CP being released.

I run FWE(love the gameplay SO much more then vanilla. I don't start a game without it.), but I tested out your mod without it on a new save. I must say, I'm very impressed with it, and want to use it.

In shorter words, Mez get back. I want this approved =D
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Andrea P
 
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Post » Mon Dec 14, 2009 8:35 am

Hopefully this gets answered before the lock; I'm looking for the H&K G11E, it's the only gun added from the the CFWM that I haven't seen once. Is it not added to the leveled lists? If not, where could I find it? Thanks in advance.


I just bought one yesterday....I?ll put the location in spoiler tags just incase the location wasn?t random.


Spoiler
Tenpenny Tower, bartering with the security chief (for Tenpenny armory equipment)

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Sara Johanna Scenariste
 
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Post » Mon Dec 14, 2009 7:39 am

I'm looking forward to that CP being released.

I run FWE(love the gameplay SO much more then vanilla. I don't start a game without it.), but I tested out your mod without it on a new save. I must say, I'm very impressed with it, and want to use it.

I WISH I could take credit for EVE but it's not mine. I'm just helping out with CPs so we can use it with FWE :)
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flora
 
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Post » Mon Dec 14, 2009 12:28 am

I just bought one yesterday....I?ll put the location in spoiler tags just incase the location wasn?t random.


Spoiler
Tenpenny Tower, bartering with the security chief (for Tenpenny armory equipment)

Checked him before I let the
Spoiler
Ghouls in
, didn't have one. I found the X0somethingsomething7 on a random scavenger vendor, think its the the same for the G11E?
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Laura Elizabeth
 
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Post » Mon Dec 14, 2009 11:27 am

This is the reason I wanted to use robco certified, but in my experience, the robots act very, well...stupid. Half the time they just seem to stand around frozen, not firing their guns. And with FWE's weapon increase, even a sentry bot goes down fast. I'm not sure if combat enhanced is conflicting with their AI, but something seems off. I tried to use it with buildable bots as well, but for some reason that mod corrupts canterbury commons and creates a giant void in the center of town. I've had protectrons just stand around taking firing while swiveling about, as if their having trouble deciding what to do. For testing, I went in a adjusted the protrectron weapons to fire very fast with almost no cool-down, but I still get the same response, which suggests to me an AI conflict somewhere. Are you using combat enhanced? This could the problem for me.


Yeah I am, loading the AI esp only, last.


I haven?t noticed them firing less than they fire at me, when they are hostile before I kil them and fix them up. When in group, it?s possible that they don?t seem to react very fast to the combat whe it starts, but then I think it?s because they are often initally in each others way (running after me in a line), and need to find a clear shot before firing, which is good....though I don?t know how friendly fire actually works in FO. :shrug:


Anyway I haven?t had any such issues I guess, and I actually just had quite a slaughter at certain residence....with Ferals ripping people apart, and my robots aiding them in doing it. I actually felt bad about doing it... :sadvaultboy:
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Jerry Cox
 
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Post » Mon Dec 14, 2009 6:46 am

Dropping in to say . . . http://www.gamesas.com/bgsforums/index.php?showtopic=1027748
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Chloe Botham
 
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