Nord needs to be added.
Also, Custom Race needs to be added.
I created my own mod, "Faeries and Angels," by merging Alexander's Wings, Nequam's Eyes, and Ren's Hair, plus adding extensive edits/tests to tweak three new custom races: Valkyries, Nymphs, and Pixies. The body and clothing are Eshme's (plus the other outfits by other modders). The merging wasn't perfect (there're a few glitches in Ren's Mystic Elves race) but it still works okay for my uses.
I added a custom ability for to give +100 magicka (double Breton bonus) in order to offset the fact that the races are 50% the size of the default (which causes many issues they must deal with in the world). Their wings are also custom enchanted with an inherent speed boost for the same reason. For example, all "civilized" places are not made for their size, so they have issues with doors, tables, chairs, etc. Also, the speed of stuff in the game is modified by height, so of course they are at a severe disadvantage against various enemies (and by the upper levels, the various characters are moving very quickly in combat). They are "cousins" of the Bretons and Nords. They are also custom class, as they are spirits of nature and are inherently tied to magicka. My approach was somewhat similar to what Korana did with her custom faerie race in Morrowind. They are extremely petite but very, very dangerous. Physically, imagine Primera from CLAMP's Magic Knight Rayearth, but a lot more dangerous in abilities!
The races always use The Lady birthsign (Goddess worship) and have a focus on Agility and Luck.
bobg, I recall you mentioning that you made Angel using the console size command. You may want to try creating a similar character but make a custom race (including size) in the CS. You'll find that there are a few important differences between having the race within the CS and simply using the console command. Apparently this is because of how the game engine interprets the data regarding the race.
My characters are purely ranged attackers if they have the choice. If enemies insist on close combat, there's always their custom "succubus/succubi" spell that absorbs and calms, causing the enemies to simply stand still and be drained helplessly. Otherwise, they tend to specialize in restoration and destruction with illusion synergy first, but they are actually skilled in all areas (I play to max my characters' abilities). Some characters use bow primary with magic secondary, and others use magic primary with bow secondary. They only train with melee weapons to be competent and out of academic curiosity, but they never use them in actual practice. The same with armor; they don't use it in practice (although they adore Elven workmanship and equipment). Their preferred bow is the special Elven "Winged" Longbow from Fran's (although I think the design is actually AlienSlof's based on the filename of the art). They usually specialize in magic but sometimes stealth.
They prefer outdoors to indoors, of course, but they'll dive out of curiosity or if there's a specific need (quests, for example). They always help out guards or travellers who may be injured or in an encounter.