Oh Wow everything is working flawlessly as far as mods go. I get 60 fps indoors while outside around 20 on avg so I may decrease the draw distance like you suggested Kilcunda ^_^ Thank you all for your awesome advice! To try and put this back to a help thread instead of a mod one lol I seem to be getting my [censored] kicked quite easily against the mage in the cavern in Seyda Neen. 2 hits actually...I am a Nightblade as I like both magic and stealth, what are some tips you guys may be able to offer in the terms of combat? I don't want everything just handed to me of course lol I want it to be challenging but I can see now how it greatly differs from Oblivion. A nice change if I do say so myself. (please dont turn this into a Morrowind vs Oblivion lol) Thanks again everyone your help and advice is invaluable
Glad to hear it's working well for you!
As for combat, it's not quite as immersive as it is in oblivion. Here's the easiest way I can explain it:
Melee weapons: Unlike Oblivion, your strikes won't always hit,
regardless of how close you are to your opponent. For example, I could be standing right next to an enemy swinging my blade and still fail to damage him/her. Why is this, you ask? Imagine you're throwing a die every time you attack. Multiple dice, infact - It's all about chance. By raising your skills and agility, you'll raise your chances of hitting. Try not to get frustrated in early levels if the majority of your attacks are missing - The first few levels are though, but grind your teeth through them and it'll be easy sailing from then on. It's worth it, believe me.
Additionally, in Morrowind, you lose the ability to control blocking - This is done completely automaticly. Blocking is another 'die', if you will - You only have a certain chance to block when attacked, dependent of your block skill and agility. Though it's an annoyance to anyone who's used to Oblivion's combat system, it's not that much of an issue in the long run - Basically, equip your shield and forget all about it!
Magic: Unlike Oblivion (again), magic isn't as easily used in conjunction with melee combat. For example, in Oblivion I could tap C to cast a fireball while holding a blade in one hand and a shield in the other. That isn't the case here. Like how you 'ready' your weapon with F (Default key - It's entirely possible that you might've changed it to suit your own needs), you ready your magic with R. That's basically it: F for Melee, R for magic. Considering that you're a night-blade, you'll have to get used to switching between the two fairly regularly. Don't worry, it's nowhere near as troublesome as it sounds.
A few additional notes: Another aspect worth noting is scaling is
much different in Morrowind than Oblivion: Expect some areas to be inaccessible due to high-level enemies - If you want to survive, you'll have to return to these locals when you're a higher level or have better equipment to protect you. If there's a cave or tomb that you can't seem to survive through, try coming back to it later - There's no use stressing yourself out trying to kill a creature fifteen levels above you. The main quest will generally lead you in the right direction, starting off in areas with low-level enemies before slowly introducing you to tougher encounters in more hostile environments.
And last but not least, it's important to remember that Morrowind is quite an old title now; aspects that didn't work well in Morrowind were changed and adapted for Oblivion, much like how Oblivion's weak-points will be addressed by Skyrim. At times it'll be frustrating, but the overall experience will be well worth it.
Phew, so much for a quick guide! Sorry about the rant - Hope that helps! Oh, and be sure to check out the guide that another user posted earlier - I'm sure that would cover a lot more aspects than I have, and much more accurately.