After dealing with customizing your character's appearance.
You are met by a the face of a woman, or man. Guard, or person of some other profession. You barely can make out their features due to the smoke. All you can tell is that they are removing rubble that has you pinned, the Inn you were residing in had collapsed. As they help you up they explain that the town is being evacuated due to an attack. Also that you will have to find something to defend yourself along the way. The Town is in ruins, nearly everything is ablaze.
As you both make a break for the Shop a crossed the Street, your companion is assaulted by a Raider, or perhaps a Dragonkin. After the attacker is dispatched you are ordered to grab the felled enemy's weapon quickly, and continue to the Alchemy Shop. Inside your comrade leans up against a wall that has yet to give way, they explained that they are wounded badly, and do not have any potions. At this point you can search for a Healing Potion or grab the conveniently place Mortar, and Pestle, and the herbs on a table, and make one. Both can be found, or you may use your Heal Other spell. After your Ally is healed they beckon you to follow them out the back door.
Out the back door you find yourself in a small alley way. Your Ally peers out into the nearby street. More of the attackers are marching down the street. Your Ally explains that you can wait them out, attack them, or try, and sneak pass them. Your choice. After you have passed them you find yourself placed by the Blacksmith shop where an Attacker happens to be. Apparently looking for some loot. Dispatch them however you like, and here you will have the option of finding some weapons of your liking. As well as some damaged armor, that you may attempt to repair, or leave it as it is.
Your Alley comments on the lack of Guards around, and peers out the shattered windows for any signs. They spot a nearby Church/Temple/Shrine. They explain that would be a likely spot to find other survivors, or even Guards. You make a break for it. As you reach the door you find that it is locked! They asked almost jokingly if you are any good with Locks? They turn, and point out a dead priest/monk/cultist, and tell you to search them for a key. You open the doors with either a key, or masterful Lock Picking skills.
Inside a elderly man is seen praying near a small shrine, or statue. After approaching him, and assuring him that you mean him no harm you ask if he knows if there are any exits. He tells you what he knows, also he explains his place is in the Church, and that his life he will gladly give for some deity. Before you leave your Ally looks to you. They say that you should pray to whatever stars that watch over you. You get to chose your Birth Sign. After which they say something along the lines of. "Really? Never would have guessed." They tell you their Birth Sign, and pray for a second then you move on.
What started out as me just saying Inn turned into that. Basically you traverse the ruined town doing small tasks along the way. Thus giving players the chance of messing with the Skills. At the end you find yourself outside of the town on the horizon, or some hill. Either with the remaining survivors, or alone with your Companion whom may have a deeper role. They compliment you saying you are the most capable "class name" they had ever seen. Thus opening up the Class options. I think it would be cooler then a Prisoner personally. Sorry I got a little carried away.