Going prone in Crysis 3

Post » Mon May 14, 2012 1:48 am

Yes for sure, i was disappointed when the prone was removed from C2.
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Jonny
 
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Post » Sun May 13, 2012 10:30 pm

Crytek shouldn’t just add Prone back but they should add Lean as well. Then integrate them creating;
Roll (press lean while prone to roll),
Half Roll (tap lean while prone to roll onto your back)
and Slide Roll (while sliding press lean to roll into prone facing the opposite direction)
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Pat RiMsey
 
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Post » Mon May 14, 2012 1:14 am

I doubt there's room for prone in the linear fast-paced heavily-cinematic takedown animation-filled Modern Warfare-esque gameplay of this "crysis" game.
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Charlie Ramsden
 
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Post » Mon May 14, 2012 2:23 am

I doubt there's room for prone in the linear fast-paced heavily-cinematic takedown animation-filled Modern Warfare-esque gameplay of this "crysis" game.
Oh not this again..

Please refer to http://secure.gamesas.com/forums/viewtopic.php?f=58&t=45448
It lists new features and things implemented in the new game so far, as well as listing certain articles where the information and more and the bottom of the post.
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Taylah Illies
 
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Post » Sun May 13, 2012 1:15 pm

I doubt there's room for prone in the linear fast-paced heavily-cinematic takedown animation-filled Modern Warfare-esque gameplay of this "crysis" game.
Oh not this again..

Please refer to http://secure.gamesas.com/forums/viewtopic.php?f=58&t=45448
It lists new features and things implemented in the new game so far, as well as listing certain articles where the information and more and the bottom of the post.

Nothing there suggests to me that it'll be any different from Crysis 2. What's your point?

If anything, the ability to fire a bow while remaining cloaked is one of the worst things to happen to the series. Now absolutely zero tactics are needed - just cloak and shoot everyone with a bow. Simples.
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rheanna bruining
 
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Post » Sun May 13, 2012 3:44 pm

I doubt there's room for prone in the linear fast-paced heavily-cinematic takedown animation-filled Modern Warfare-esque gameplay of this "crysis" game.
Oh not this again..

Please refer to http://secure.gamesas.com/forums/viewtopic.php?f=58&t=45448
It lists new features and things implemented in the new game so far, as well as listing certain articles where the information and more and the bottom of the post.

Nothing there suggests to me that it'll be any different from Crysis 2. What's your point?

If anything, the ability to fire a bow while remaining cloaked is one of the worst things to happen to the series. Now absolutely zero tactics are needed - just cloak and shoot everyone with a bow. Simples.
You're joking right?
The devs have clearly stated that they are deciding to make C3 a real sandbox game, unlike Crysis 2 which was much more "vertical".
The ability to fire the bow while cloaked so far has nothing to do with multiplayer. Zero tactics needed? Even if this feature was included into multiplayer, first off, you have a **** arrow sticking out of where they shot you. Second, there's a reason why the damage shows which direction it is coming from. Anyway, like I said, there has been NO news about multiplayer, so don't make assumptions when there is no information for you to go on yet.
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Lily Something
 
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Post » Mon May 14, 2012 2:16 am

Actually Crysis 3 features "seekers", which are ceph drones that basically decloak you, and alert enemies to your location so its not just cloak and shoot everyone with a bow
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Siobhan Wallis-McRobert
 
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Post » Sun May 13, 2012 10:26 pm

Oh not this again..

Please refer to http://secure.gamesas.com/forums/viewtopic.php?f=58&t=45448
It lists new features and things implemented in the new game so far, as well as listing certain articles where the information and more and the bottom of the post.

Nothing there suggests to me that it'll be any different from Crysis 2. What's your point?

If anything, the ability to fire a bow while remaining cloaked is one of the worst things to happen to the series. Now absolutely zero tactics are needed - just cloak and shoot everyone with a bow. Simples.
You're joking right?
The devs have clearly stated that they are deciding to make C3 a real sandbox game, unlike Crysis 2 which was much more "vertical".
The ability to fire the bow while cloaked so far has nothing to do with multiplayer. Zero tactics needed? Even if this feature was included into multiplayer, first off, you have a **** arrow sticking out of where they shot you. Second, there's a reason why the damage shows which direction it is coming from. Anyway, like I said, there has been NO news about multiplayer, so don't make assumptions when there is no information for you to go on yet.

My quote is right above, go ahead, read it again. Where did I mention multiplayer?.. That's right, I didn't, and neither did the guy you first quoted.

As far as the 'sandbox' goes, we were told the exact same thing during the buildup for Crysis 2.. and you know what happened there.

As for the ability to fire the bow while cloaked; once again, I didn't mention multiplayer. I'm talking about the fact that the single player will now be trolltastically easy. In Crysis, cloak only got you so far, and burned out your energy bar incredibly quickly; you actually had to use stealth, not just a cloak, to survive. With a ranged attack and cloak together, there is absolutely no thought needed; you simply cloak and shoot everyone.

Oh, and I do find it ironic you said 'don't make assumptions' and then went right ahead and assumed I was talking about multiplayer..
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Cat
 
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Post » Sun May 13, 2012 5:04 pm

My quote is right above, go ahead, read it again. Where did I mention multiplayer?.. That's right, I didn't, and neither did the guy you first quoted.

As far as the 'sandbox' goes, we were told the exact same thing during the buildup for Crysis 2.. and you know what happened there.

As for the ability to fire the bow while cloaked; once again, I didn't mention multiplayer. I'm talking about the fact that the single player will now be trolltastically easy. In Crysis, cloak only got you so far, and burned out your energy bar incredibly quickly; you actually had to use stealth, not just a cloak, to survive. With a ranged attack and cloak together, there is absolutely no thought needed; you simply cloak and shoot everyone.

Oh, and I do find it ironic you said 'don't make assumptions' and then went right ahead and assumed I was talking about multiplayer..
I didn't think you would be talking about singleplayer because the only thing people bich about game mechanic wise is multiplayer. You know that there are drones that drain your energy and alert ceph where you are right? You can't just go "LOLOLOLO BOW KILL". Also, you are assuming that bows can one shot kill aliens..

Ironic? No. I'm talking about you assuming something that isn't based on information that we have so far. Sorry if I mistook your post, but it can actually be mistaken for either mode. Also, I didn't hear you mention single player either. Are you saying that because it can go either way that I was wrong to address just one part of it?

EDIT:To address some of your points-
1: You had to use "stealth" to get everywhere? Are you joking? The moment you were out of cloak in c1, all the damn N Koreans knew where you were, like a **** hive mind. Unless Crytek plans on making the AI less OP (I don't mean that in the way that they kill you easily), then don't plan on reducing cloak.
2:You can't just aim in the general direction and shoot with the bow while you cloak. Unless you're (once again) assuming that the bow is going to be able to 1HKO everything, then you can't mindlessly shoot everywhere. Plus, when an enemy is shot, they are alerted and will search for you.
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Jonathan Egan
 
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Post » Sun May 13, 2012 10:09 am

WOW!!! Thank you so much for this Poll.

Man did I bich and moan...I think more than anyone in the PC forums that they took out the Lean and Prone options.

I am a stealth player at heart...sure I'll have some fun every once in awhile storming in and blowing everything/everyone up as fast as possible or if my sneaky plans didn't go so well but really I love to be sneaky and tricky.

The only real option of stealth in C2 was to go cloaked...don't get me wrong I love my cloaking ability but I don't want to cloak....run and hide...cloak....run and hide...cloak run and kill...cloak run and hide. Man did that piss me off with C2, it was the pencil that broke the camels back for me.

Lean, Prone and Speed were things they should have never messed with...just make it like Crysis 1 and move on to fix things that aren't perfect...don't mess around with the basics that made it great in the first place.

BOOOM! My answer is an all caps YES!
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meghan lock
 
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Post » Sun May 13, 2012 10:37 pm

If the maps are like C2 then NO.
If the maps are like C1 then YES.
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Sabrina Schwarz
 
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Post » Sun May 13, 2012 8:36 pm

My quote is right above, go ahead, read it again. Where did I mention multiplayer?.. That's right, I didn't, and neither did the guy you first quoted.

As far as the 'sandbox' goes, we were told the exact same thing during the buildup for Crysis 2.. and you know what happened there.

As for the ability to fire the bow while cloaked; once again, I didn't mention multiplayer. I'm talking about the fact that the single player will now be trolltastically easy. In Crysis, cloak only got you so far, and burned out your energy bar incredibly quickly; you actually had to use stealth, not just a cloak, to survive. With a ranged attack and cloak together, there is absolutely no thought needed; you simply cloak and shoot everyone.

Oh, and I do find it ironic you said 'don't make assumptions' and then went right ahead and assumed I was talking about multiplayer..
I didn't think you would be talking about singleplayer because the only thing people bich about game mechanic wise is multiplayer. You know that there are drones that drain your energy and alert ceph where you are right? You can't just go "LOLOLOLO BOW KILL". Also, you are assuming that bows can one shot kill aliens..
Nope, ironically, you are AGAIN assuming that I thought something without any information to back it up. Take your own advice man.

Ironic? No. I'm talking about you assuming something that isn't based on information that we have so far. Sorry if I mistook your post, but it can actually be mistaken for either mode. Also, I didn't hear you mention single player either. Are you saying that because it can go either way that I was wrong to address just one part of it?
Yes, actually. You were entirely wrong to ASSUME that people were talking about multiplayer without them saying so. No amount of rhetoric will change that.

EDIT:To address some of your points-
1: You had to use "stealth" to get everywhere? Are you joking? The moment you were out of cloak in c1, all the damn N Koreans knew where you were, like a **** hive mind. Unless Crytek plans on making the AI less OP (I don't mean that in the way that they kill you easily), then don't plan on reducing cloak.
That's just plain false. In Crysis 1 you could get everywhere by using foliage; unlike Crysis 2, cloak wasn't necessary to remain unseen.

2:You can't just aim in the general direction and shoot with the bow while you cloak. Unless you're (once again) assuming that the bow is going to be able to 1HKO everything, then you can't mindlessly shoot everywhere. Plus, when an enemy is shot, they are alerted and will search for you.
You're reaching. Nowhere did I suggest you didn't need to aim, or that the bow would be OHK. The fact is, you can now shoot while cloaked, which means that you can attack the enemy at range without them being able to see you and respond to the threat. So what if they can search for you? You're cloaked, and can continue to shoot at them while they look for you. If there are some measures taken which mean that this isn't as overpowered as it sounds, then it would somewhat undermine the point of it being in cloak anyway.
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Soraya Davy
 
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Post » Sun May 13, 2012 3:25 pm

It should at least use up suit energy like in the single player
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Floor Punch
 
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Post » Sun May 13, 2012 11:30 pm

Reality check 1: Prone won't be in Crysis 3.
Reality check 2: Crysis 3 is Crysis 2.1.
Reality check 3: Crysis 2 is Crysis 0.1

Stealth mechanics in Crysis 2 were nonexistent. If anything, they were invisibility mechanics. And that is both ridiculous and "teh svckagez".

Which means you're not a "Hunter" in Crysis 3. You're an invisible archer. Huuuuuuuge difference.
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Cassie Boyle
 
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Post » Sun May 13, 2012 1:41 pm

Nope, ironically, you are AGAIN assuming that I thought something without any information to back it up. Take your own advice man.

Very well. I concede the point that although you didn't state any sort of information on what mode you meant, I should have asked you in advance.

Yes, actually. You were entirely wrong to ASSUME that people were talking about multiplayer without them saying so. No amount of rhetoric will change that.

Once again, I agree. You seem very eager to point out my misunderstandings. Perhaps you should remember that this is not an argument of who is better or worse. Keep that in mind please.

That's just plain false. In Crysis 1 you could get everywhere by using foliage; unlike Crysis 2, cloak wasn't necessary to remain unseen.

Please cite your source for this; when I played, being in the vicinity of any N Koreans would alert any and all of them in the area. And that's when I'm say, 20 meters away from one who is facing away from me, and I and hiding in shrubs.

You're reaching. Nowhere did I suggest you didn't need to aim, or that the bow would be OHK. The fact is, you can now shoot while cloaked, which means that you can attack the enemy at range without them being able to see you and respond to the threat. So what if they can search for you? You're cloaked, and can continue to shoot at them while they look for you. If there are some measures taken which mean that this isn't as overpowered as it sounds, then it would somewhat undermine the point of it being in cloak anyway.

Of course it was suggested in your post, considering you used the following words: Now absolutely zero tactics are needed - just cloak and shoot everyone with a bow. Simples.
You made it sound like it was just point and click, like that Runescape game. Also, since I was keeping in mind multiplayer while I was posting, it was directed at the fact that they can alert their team mates by cloaking and tagging you or have their team mate get you after you manage to kill them. The point of being in cloak and shooting the bow even though there are counter measures against it have not been stated by the devs yet. I'm "assuming" that it has to do with taking down sentries.
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Ells
 
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Post » Sun May 13, 2012 1:58 pm

Of course it was suggested in your post, considering you used the following words: Now absolutely zero tactics are needed - just cloak and shoot everyone with a bow. Simples.
You made it sound like it was just point and click, like that Runescape game. Also, since I was keeping in mind multiplayer while I was posting, it was directed at the fact that they can alert their team mates by cloaking and tagging you or have their team mate get you after you manage to kill them. The point of being in cloak and shooting the bow even though there are counter measures against it have not been stated by the devs yet. I'm "assuming" that it has to do with taking down sentries.
You're confusing what I implied, and what you inferred. The latter is not necessarily a consequence of the former.

I didn't say that the bow would be OHK, neither did I say anything which could objectively be held to have implied it. The only thing one could say about my post with reasonable certainty is that I dislike the idea, and consider that it will probably be incredibly easy to use.

..as far as the Crysis experience goes - your experiences differ from mine, no amount of sources will end that argument.
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Ian White
 
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Post » Sun May 13, 2012 8:27 pm

To be source, I do agree with MMAMickey as far as shooting while cloaked being completely ludicrous.

What that does is create an excuse for devs to not design their level around both stealth and action approaches: You just make an action-oriented level and say OH BUT YOU COULD STEALTH YOUR WAY THROUGH, JUST BECOME INVISIBLE.

That is not stealth and that is definitely NOT the precedent Crysis and WARHEAD set.

Bow+Cloak =/= Hunter
Bow+Cloak == Invisible Archer

Massive difference.

On the other hand:

Bow+Stealth maneuvers (such as PRONE and BLENDING WITH THE SURROUNDINGS) == Hunter.
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Brian Newman
 
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Post » Sun May 13, 2012 10:31 am

To be source, I do agree with MMAMickey as far as shooting while cloaked being completely ludicrous.

What that does is create an excuse for devs to not design their level around both stealth and action approaches: You just make an action-oriented level and say OH BUT YOU COULD STEALTH YOUR WAY THROUGH, JUST BECOME INVISIBLE.

That is not stealth and that is definitely NOT the precedent Crysis and WARHEAD set.

Bow+Cloak =/= Hunter
Bow+Cloak == Invisible Archer

Massive difference.

On the other hand:

Bow+Stealth maneuvers (such as PRONE and BLENDING WITH THE SURROUNDINGS) == Hunter.
TBH We kind of strayed from that topic. We were arguing about the nerfing of cloak. I'm actually fine with prone. If the AI isn't a **** hive mind in C3 and you can actually be stealthy then prone will actually be useful.
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CHARLODDE
 
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Post » Sun May 13, 2012 10:12 pm

i will definetly love Prone For snipeing.
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Andres Lechuga
 
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Post » Sun May 13, 2012 12:50 pm

If there is no prone, I'll be pissed. I still see no reason to leave prone out of Crysis 2. I suppose Crytek got lazy...
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Ashley Clifft
 
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Post » Sun May 13, 2012 2:49 pm

BUMP FOR PROOOOOOOOOOONE!!!!! :)


....it's gotta be **** serious for me to use an emoticon so you know I'm not messin.


PS and Lean ;)
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Emily Jeffs
 
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Post » Sun May 13, 2012 5:38 pm

Seriously, if there's no prone it'll cast a shadow over the game for me and I won't not be able to view it as a lazy expansion of C2. There is NO reason to not have it.

Be the hunter! Just without prone.
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Oscar Vazquez
 
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Post » Sun May 13, 2012 11:56 am

I will have the prone back in Crysis 3. If you are going to snipe well, we need the prone. In Crysis 2, you have to use a lot of energy to invisible yourself and armor yourself that cost a lot of energy to do. I know many already don"t want it, because then it will be more camping. That"s the negative side of the prone. The positive side of the prone, is that it"s much easier to rush and run at the same time. This is my opinon about the prone.
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Kellymarie Heppell
 
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Post » Sun May 13, 2012 5:28 pm

In Crysis 1, prone was definitely important, helped you recharge your suit while laying under a bush, in Crysis 2 it would probably not do much, however when I find that I am in a fire fight, me and an enemy, they hit me, my suit drains, I'm out of ammo, I want to drop to the ground to at least gain a second to reload my gun, in C2 I can only crouch behind a tiny wall where my head sticks out. On the other hand I do see how going prone can lead to more camping. It's a toss up for me, I think that snipers should be able to prone out, LMG users probably not. For story mode, Crytek go all out. Multiplayer is what I am mostly talking about. I definitely don't want anything to slow the MP gameplay down. Crysis 3 I hope is the #1 hated game among campers :D
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Taylrea Teodor
 
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Post » Sun May 13, 2012 8:29 pm

you forgett that in Crysis 2 SP you can shot out of Cloak too.
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dell
 
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