First Person Viewable Body

Post » Wed Dec 16, 2009 10:57 pm

The developer definitely have ability and capability to implement this feature. But it's a HASSLE. Doing that (in my assumption) will involve extensive tweaking or even rewriting of the game engine if the engine didn't support it to begin with.

Your assumption is wrong - this isn't a feature of the engine. It's a matter of the animations and models used, not the engine used. Your entire post and argument is built around the assumption that it is something based on the engine used, so it's basically wrong from the beginning.
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Phoenix Draven
 
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Post » Wed Dec 16, 2009 9:24 am

You guys do realize that they are using a new game engine right?
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Melly Angelic
 
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Post » Wed Dec 16, 2009 10:00 am

You guys do realize that they are using a new game engine right?

The game engine has nothing to do with this feature.
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Dan Endacott
 
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Post » Wed Dec 16, 2009 9:38 am

It's quite surprising to see such negativity against this feature. Haven't you people played Dark Messiah, Left 4 Dead 1 or Crysis at all? It worked perfectly without obscuring your view. How would the legs obscure your view anyway?
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Charlie Ramsden
 
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Post » Wed Dec 16, 2009 6:14 pm

Your assumption is wrong - this isn't a feature of the engine. It's a matter of the animations and models used, not the engine used. Your entire post and argument is built around the assumption that it is something based on the engine used, so it's basically wrong from the beginning.


So you claimed that you know the first-person-viewable-body feature are a matter of the animations and models used (and camera position, too), not the engine despite none of us know much about how Beth's new engine works.

If you say because some game works like that, we don't even know if the new engine also works like that.
If you say because it's inside information, you can't tell who is the source
If you say because just you know better than other people, you really turn yourself into straw-man

Oh, btw if you can't give some concrete to support your argument aren't that just an ASSUMPTION?

I don't need to give some concrete to support my argument anyway cause it's just an assumption not so-called FACTS like yours.
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luke trodden
 
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Post » Wed Dec 16, 2009 8:41 pm

I would keep Oblivion's first-person hands, but add let you see your legs if you look down, if only so you could jump more easily or be less inclined to fall of things...
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lexy
 
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Post » Wed Dec 16, 2009 10:12 am

It's quite surprising to see such negativity against this feature. Haven't you people played Dark Messiah, Left 4 Dead 1 or Crysis at all? It worked perfectly without obscuring your view. How would the legs obscure your view anyway?

http://yourimg.in/j/o5y19s.jpg
Obviously
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Alister Scott
 
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Post » Wed Dec 16, 2009 9:42 pm

So you claimed that you know the first-person-viewable-body feature are a matter of the animations and models used (and camera position, too), not the engine despite none of us know much about how Beth's new engine works.

Because it doesn't matter how the engine works. It really, really doesn't. Why would it, exactly? Why would the game engine be the deciding factor in whether or not a full 3D, primarily first-person game can show more than just your arms in first person? That doesn't even make sense on a basic level. I'm saying this as a fact because that's not how game engines in general work. The engine isn't what cuts off the game's models from the arms up, Bethesda's modelers are.

I mean, this is some pretty basic stuff. I know a lot of the members here aren't really sure what a game or rendering engine consists of, but come on people, common sense.
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stephanie eastwood
 
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Post » Wed Dec 16, 2009 3:04 pm

http://yourimg.in/j/o5y19s.jpg
Obviously

Of course! How didn't I think of that? The game would be ruined if I could accidentally hit a tree when sliding down and get my virtual crotch crushed.
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Felix Walde
 
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Post » Wed Dec 16, 2009 8:31 am

A bad idea... According to some modders, the average size of a woman's bosom would take up at least half the screen when looking straight ahead.
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sarah
 
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Post » Wed Dec 16, 2009 11:59 am

It isn't NEEDED, but it would be a nice touch.


The helmet thing would be annoying. If a game were to ever include that feature, it should be optional.
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Louise Lowe
 
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Post » Wed Dec 16, 2009 10:20 am

I don't care.
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Rachael Williams
 
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Post » Wed Dec 16, 2009 1:28 pm

Over the shoulder? Hell no for me.
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LADONA
 
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Post » Wed Dec 16, 2009 10:57 pm

Nah, it's about the tweaking part. First person view with legs in Oblivion will need tweaked body poligon. Just using the third-person-view with camera positition so close to head to simulate first person view just won't do. Sticking body poligon to the floating-camera-with-two-hand in first person view will also need a lot of tweaking. The body needs no hands because the floating camera already have it. The body also needs to move naturally. If torso is visible the floating hands needs to properly connected and moving along with. If only leg is visible the camera has to properly adjusted so we can't see floating severed legs anytime we look down, etc

The point is, it really need extensive tweaking of body model and sometimes if it's not possible for the current engine, we need to modify the engine, which is just a super hassle (and impossible for modder). Just body modeling might not work, and it's definitely a hassle.
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Dylan Markese
 
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Post » Wed Dec 16, 2009 3:20 pm

This would help me edge over a rock or cliff/ wall just enough for my feet to not slip. Then I could pin npc's feet to the ground with arrows. If they make the animations well enough to shift your stance for your line of sight/fire this would be a GREAT addition!
:sadvaultboy:
OMGWTF I has FEET!
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Josh Dagreat
 
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Post » Wed Dec 16, 2009 8:51 am

Nah, it's about the tweaking part. First person view with legs in Oblivion will need tweaked body poligon. Just using the third-person-view with camera positition so close to head to simulate first person view just won't do. Sticking body poligon to the floating camera-with-two-hand in first person view will also need a lot of tweaking. The body needs no hands because the floating camera already have it. The body also needs to move naturally. If torso is visible the floating hands needs to properly connected and moving along with. If only leg is visible the camera has to properly adjusted so we can't see floating severed legs anytime we look down, etc

The point is, it really need extensive tweaking of body model and sometimes if it's not possible for the current engine, we need to modify the engine, which is just a super hassle. Just body modeling might not work, and it's definitely a hassle.

Er... no, no, no. You wouldn't have floating hands and a separate body model. The model for the body in first person in Oblivion includes only the arms. If they wanted to do body awareness, it would include the arms, legs, and possibly the torso. The floating hands wouldn't be separate - I really don't know where you're getting this. Also, "body poligon (sic, should be polygon)" isn't actually a phrase that means anything. Maybe you meant body model, but that still doesn't really change anything.

I think you're a little bit over your head in this discussion.
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Sarah Unwin
 
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Post » Wed Dec 16, 2009 1:25 pm

Nah, it's about the tweaking part. First person view with legs in Oblivion will need tweaked body poligon. Just using the third-person-view with camera positition so close to head to simulate first person view just won't do. Sticking body poligon to the floating-camera-with-two-hand in first person view will also need a lot of tweaking. The body needs no hands because the floating camera already have it. The body also needs to move naturally. If torso is visible the floating hands needs to properly connected and moving along with. If only leg is visible the camera has to properly adjusted so we can't see floating severed legs anytime we look down, etc

The point is, it really need extensive tweaking of body model and sometimes if it's not possible for the current engine, we need to modify the engine, which is just a super hassle (and impossible for modder). Just body modeling might not work, and it's definitely a hassle.

No offense intended, but you sound like you're totally making this up and don't have any real experience with modding etc. I believe bethesda has enough talented people to do any "extensive tweaking" they would ever need to do. You should try Dark Messiah to see a nicely implemented first person body that moves naturally, and I don't think they had to rewrite the source engine just for that feature. ;)
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elliot mudd
 
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Post » Wed Dec 16, 2009 1:55 pm

the elderscrolls series has to focus on first person view.
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how solid
 
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Post » Wed Dec 16, 2009 8:15 pm

You should at least be able to see your legs when you look down! NO MORE FLOATING HEADS!!! please :)
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Hearts
 
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