Hardware and Software glitches after update 10/22

Post » Sat Dec 19, 2009 3:47 am

Grimy Pre-War Businesswear is gray like the dirty one when it's supposed to be black. Simple texture issue.
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Tanya Parra
 
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Post » Sat Dec 19, 2009 5:33 am

i got another load screen freeze, this all being after the update, right as im entering the ghoul facility on the quest come fly with me. i will clear cache i guess, will i have to re download patch?
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mollypop
 
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Post » Fri Dec 18, 2009 5:44 pm

I had no problems before the patch with the game freezing but after loading the patch and playing for a couple hours my screen went black and froze and now my save is corrupt. Give me an effin break.
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Kortknee Bell
 
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Post » Sat Dec 19, 2009 9:29 am

It's not Bethesda, it's Obsidian. They do this same thing with every game they develop, they're always a buggy broken mess.

Alpha Protocol isn't broken or buggy.
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Lucky Boy
 
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Post » Sat Dec 19, 2009 2:19 am

these are some after patch things i've found:

the game crashed when i opened the door to the mirror field at helios one. twice.

after a third attempt, i made it into the field, and then it started getting choppy and jumpy. that soon ironed itself out, only to have the sound get super screwy (technical term) and sound like someone was hitting mute and un-mute repeatedly. then it just crashed again.

the arms raising to the top of the screen thing is still happening.

npc's occasionally just walk knee deep in the ground. which is fun, but then they can't get anywhere you need them to. (example: not too much of a spoiler.. the captain in the office park doing his duty with me as back-up, couldn't get into the building he was heading toward because he was stuck.)

i found a radscorpion pinned vertically to a rock, still alive. it was neat because i thought maybe the legion crucified a radscorp, but then it started crawling down into the ground.

and once out of every.. maybe 15 times, i'll be in vats and my guy won't shoot a single shot, which results in never coming out of vats. he just stands there until he gets shot to death, taking it like a champ. albeit in slow-mo, which looks funny.. but annoying if i'm in the waste and haven't auto-saved or manually saved in a good stretch. i understand a good fix for this is to manually save more, but i shouldn't *have* to rely on saving for a game not to glitch me literally to death.

~~~~~
on the other side, i have found that, in the open world, the environment does load faster, load times between fast travel and opening up places has sped up, and my blocking within the environment hasn't been an issue. and i haven't (pre-patch or otherwise) had any save issues.
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Nadia Nad
 
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Post » Fri Dec 18, 2009 8:39 pm

The only thing that I have noticed that this fixes is the Infinite Caps/money glitch in Vikki and Vance's.
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FABIAN RUIZ
 
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Post » Sat Dec 19, 2009 8:39 am

After trying to play this game after two attempts this is what I've run into:

-ED-E's quest not being responsive in Gibson Scrapyard
-Multitude of game crashes.
-The Legion being tied up instead of the Powder gangers during the quest BOOTED
-People saying the NCR took over Primm after I let Slimm take over for the first try, and Meyers for the second.
-During the quest That Lucky Old Sun, I'm not getting any reputation boost from the Followers of the Apocalypse for spreading the electricity to both the places the NCR wanted and they wanted. Not sure if its because I told Ignacio I was part of the NCR or what.
-When the legion attacks Nipton, I've noticed several of the people on the crucifixes falling off and into the ground.
-Noticed 3 of the NCR dogs (the ones that look like Dogmeat) are hovering near the back door to Helios One.
-The ants you need to kill for the NCR quest to keep the road clean get stuck in the road walls.
-Female voices still continue to go schizophrenic. Noticed this mostly with the female trader in the 188 Trading post. She has a soft voice one minute, then a deep one the next.
-In first person mode my character's arms holding a weapon would go to the very top of the screen and spaz out before returning to normal position.

Great game but very unfortunate there's so much still that needs to be fixed.
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Del Arte
 
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Post » Fri Dec 18, 2009 8:10 pm

Interesting that so many are having issues with the new update. Yesterday I ended my game by saving in the motel in Novac. I saved right after talking to Old Lady Gibson in order to advance the ED-E quest. When I updated, and loaded, today the quest has reset back to before ED-E got the dialogue prompt. The problem is that when I went to visit the old lady again she didn't have the dialogue option to trigger ED-E anymore. Other than that one quest being kinda screwed for now, I had my first freeze today and clipped enemies are an issue now.
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i grind hard
 
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Post » Sat Dec 19, 2009 8:38 am

Ive noticed a few annoying glitches still not fixed with the 360 patched just released

*After 3 hours of play it takes considerably longer to go through load screen doors. Standard time is 3-4 seconds, however I have had it up to 33 seconds. Restarting Xbox usually fixes this issue (might be a caching thing) using a 60 gig HDD on a arcade box. (POST RROD MODELS)

*The metallic dog rex likes to disappear and reappear randomly. even when I do not tell him to stay. Usually happens when I switch quests. I thought I lost him for good, then he randomly appeared in vault 21.
Rex does not seem to obey his stay command, he seems very aggressive even when in passive mode. that needs tweaking.

Major clipping issues. Where NPC's get stuck under walls, or under the ground. Mostly outside

If more then one action is displayed (multiple quest tasks completed at once) and i am entering a new area my XBOX will freeze

Odd freezing/skipping when NPC's are loading while entering in an area. (I use this one to my advantage because I know an enemy spawned)

VATS screen plays, but no action taken from main character, sometimes stays on that screen while enemy NPC still attacks (up to 2 min display screen)

Right bumper sometimes does not trigger VATS(Tested on 3 controllers)

NPC's belonging to cities will sometimes randomly freak out like they are being attacked, even if not dressed up as an apposing faction.

Please Note:
Game installed to harddrive. 40 gigs free, installed it twice.

Thanks



yeah and sometimes the eyebot and the trader with the beard at the mojave outpost will just fight each other for no reason smh
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NAkeshIa BENNETT
 
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Post » Sat Dec 19, 2009 3:54 am

It just seems like we're going to have to wait this one out until they release a patch for the patch. =( I was totally expecting bugs since Fallout 3 had so many problems when it first released. It svcks that it only got worse for New Vegas. =( Hopefully they fix it soon. I just wish they released the patch, like... not right before the weekend! haha. Oh well. There are always other things to do, but I was really looking forward to spending my day off work playing a good game since it's been released.
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sarah simon-rogaume
 
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Post » Fri Dec 18, 2009 10:04 pm

Not sure if this bug has gotten any publicity, so I'll share it.

I'm unable to get Aracde Ganon to follow me again after dismissing him. I used him before, dismissed him and then got him again from his usual location at the mormon fort. However, after this second dismissal, he now lacks the dialogue option to get him to follow me again. If I approach him with a companion, he'll tell me that I have too many people for him to come along, but if I dismiss that companion he still lacks the dialogue option.

This problem occurred prior to the first patch. I'm not having this problem with the other companions I've encountered (ED-E, the dog, Boone, the BoS girl)
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Da Missz
 
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Post » Fri Dec 18, 2009 11:00 pm

Bethesda will have to release many updates to fix these bugs :brokencomputer:
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Mike Plumley
 
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Post » Sat Dec 19, 2009 6:07 am

same problem for me, im in nipton and fast travel freezes, vats freezes everything cause a freeze. no wonder most of my freinds wont buy bethesda games. they should be embarrassed .




wow i am haveing the exact same problems, my game is freezeing no matter what i do, if i walk into a town my game freezes, i i fast travel it freezes, if click right bumper to go into VATS it freezes, basicly i can walk a few steps in either dirrection but thats it, but id like to point out i had no problems intill yesterdays update, then as soon as it updates i cant play my game and will probley have to start over.
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Emilie Joseph
 
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Post » Fri Dec 18, 2009 5:57 pm

140 bucks? Did you get the collector's edition with all the fun goodies =) ?

I paid around $100 because I got the standard edition game but also opted to buy the collector's edition guide (I love these text book style guides full of texts ^__^)

Yeah they really need to thoroughly check these games. I remember fallout 3 locking up on my PS3 all the time. I waited a year to get the rest of the DLC with the Game of the Year edition but the same lock ups still happened. Now I'm playing New Vegas and it's like 10 times worse with the glitches and lock ups and it's completely turned me off from playing the game. I thought the patch would fix stuff but it did nothing to help me and I went back to leaving the game alone, waiting for yet another update.

honestly its probably b/c your on the ps3 i never had any problems with fallout 3 since day one im having a few with F:NV but its terrible
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~Sylvia~
 
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Post » Fri Dec 18, 2009 7:18 pm

It's not Bethesda, it's Obsidian. They do this same thing with every game they develop, they're always a buggy broken mess.


Not necessarily, there are a number of factors that can lead to a buggy release. In the case of Fallout NV there are usually 3 entities involved in the QA process for a console release that should all share blame to some extent.

1.First goes to Microsoft TCR Compliance. A game has to be approved in order to be allowed to be sold to consumers. The requirements are cut and dry and if the game fails to pass it cannot be sold until all TCR requirements are fulfilled. I can't go into detail on the requirements since they are not known to the general public but you can get a general idea by checking out the game testing wikipedia entry.

2. The Publisher- Has the ability to postpone the release of a game due to the game having a lack of polish i.e (buggy). However postponement usually means a loss in $ due to a failure to project or estimate the time it would take to complete a project. The cost to run a studio can be fairly high depending on the amount of employees working on a title. Anywhere from 300K a month to multi-miliions. The closer to release the more expensive the studio will cost to run. Near the end of the run, contracted employees will be hired and even outsourced in order to get a game out on the release date.

3. The Dev Team- Dev teams have to stay honest with their publishers and let them know the true state of the game, and fight for more time if they feel the game is not up to par in its current state. I do know some publishers often ignore these requests and often opt for cutting content rather than improving what content is already there.


In general it seems like this all may be a business decision. They could have spent more money running the studio to get the progression stoppers out of the game, postpone the release, and miss the X-mas rush or they could ship it now and hopefully rely on x-mas shoppers buying presents for their kids hopping parents aren't gamers themselves and don't read reviews.
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Wayne W
 
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