You need to adjust the UV map or adjust the texture to fit the UV map.
Thanks.
Edit:
Ugh, if I just lay a picture on top it looks good but it doesn't fit to my mesh because I can't find a texture that matches it. If I try to fit my picture to a texture I end up having to blend the thing into oblivion and I lose all my detail and, I must svck, but blending seems to require some kind of artistic ability that I lack. Man, it's hard.
This is as good as I have been able to do so far:
http://a.imageshack.us/img375/4189/59364612.jpg
It's mirrored like the tutorial that I learned from suggested but I'm not sure I like the results. The mirroring took a lot of the character out of the face I think. I got the eyes and mouth matched up it seems but getting the rest all uniform is hard. I don't want to give up