» Tue Dec 22, 2009 12:26 am
We can have progressive classes that player acquire for themselves and this would make their characters more specialized.
I mean, why should a newbie character have a fully defined class of character, before you have done anything at all?
The classes can have some tree like dependencies to each other and some of them can be a continuation of others, i.e. a more advanced version of other classes, so we can have classes like this list:
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Endurance:
-1-Wanderer
-1-1-Adventurer
-1-1-1-Tomb Raider
-1-1-2-Seeker
-1-2-Pilgrim
-1-2-1-Monk
-1-2-2-Daedra Worshiper
-1-3-Acrobat?
Strength:
-2-Warrior
-2-1-Knight
-2-1-1-Crusader
-2-1-2-Death Knight
-2-2-Mercenary
-2-2-1-Gladiator
-2-2-2-Bounty Hunter
-2-3-Barbarian?
Speed:
-3-Scout
-3-1-Agent
-3-1-1-Assassin
-3-1-2-Spy
-3-2-Archer
-3-2-1-Ranger
-3-2-1-Hunter
Agility:
-4-Thief
-4-1-Robber
-4-1-1-Bandit
-4-1-2-Raider
-4-2-Swashbuckler
-4-2-1-Duelist
-4-2-2-Rogue
Will Power:
-5-Healer
-5-1-Cleric
-5-1-1-Priest
-5-1-2-Lich
-5-2-Alchemist
-5-2-1-Druid
-5-2-2-Shaman
Intelligence:
-6-Mage
-6-1-Sorcerer
-6-1-1-Wizard
-6-1-2-Warlock
-6-2-Conjurer
-6-2-1-Summoner
-6-2-2-Necromancer
Personality:
-7-Bard
-7-1-Courier
-7-1-1-Minister
-7-1-2-Night Blade
-7-2-Spell Sword
-7-2-1-Battle Mage
-7-2-2-Witch Hunter
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A newbie character can start with a background, which acts as a base for his future initial class development, and a birth sign, a weapon of choice, and the like to give him enough initial boost and useful perks to aid him through the game.
But later in the game, players can join the factions that they like and develop a role for themselves, in the game world, and that would define their class(es), just like the real world, as no one would start his like as a pre-destined doctor, or grocery man.
The initial background of the characters would make it easier for them to join a specific faction, but would not prevent them from joining other factions that suit their character's proficiency with different skills, and their attributes.
A background is like the initial level of a class, so if you have a scout background, then you would have the scout perk(s), and can instantly join its respective guild, faction or agency, or any other type of group that teaches the player in that branch of classes, so for instance a guild needs some scouts for their affairs, and the instance they see any character with scout background they would hire them without any hesitation.
But other characters have to find a way into the place, and have to have the attributes and skills that would satisfy the needs of the place.
When joined the guild, players would be sent on errands that require them to act as scouts, until they show their true worth to their faction, and meet the attribute and skill requirement for their next level of promotion, i.e. to become an agent.
But when they get promoted to an agent, they would instantly get trained to become one, and get updated perks that come with being an agent.
If they had joined another faction, they could become an archer in their next promotion, and get its perks instead.
Anyways, when you have shown your worth as a skillful agent, and developed a reputation in certain circles, some other freelance agent jobs might present themselves for you, from other places than your current joined faction(s), until you meet the requirements for your next promotion, i.e. to become a spy, after that you might be directed to another group, with a recommendation in hand so that you can join them as a professional spy.
On the other hand, if while attending your missions, you have shown yourself as a cold blooded killer that would kill people when there was no need, and reported back with the facts, then you might get a surprise(?) meeting and be offered another profession by another agency, and you are free to join any of the new opportunities.
But after you have joined any of them, you would get the initial lessons, and acquire some new upgraded perks, but would lose the opportunity to join the other faction, so you either become a professional spy or a skilled assassin.
Each promotion on your class(es), or your initial background would raise the soft cap of some of your skills, and/or speed up the rate of progression in those skills.
And you would gain access to expert teachers in those factions that would teach you new perks for your skills that are required for the faction.
You can join any faction that you can meet their requirements and also can find your way in, (as you might have ruined your chances with them because of your previous choices).
But advancing in them would require hard work and development of your character to meet the requirement for the next promotions and the fact that the character attributes cannot be changed a lot in the course of the game, would define if you can actually join a faction and if so, how many promotions you could get in them, and those promotions would define the soft cap over your skills, and the teachers, perks and other luxuries that you can get access to.
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But let's start from the beginning:
At the start of the game, after you reach the phase that you can define your initial character's characteristics, instead of choosing (or creating) a class for yourself, you are asked about your character's background, which in effect would define an initial basic class for your character and your "Specialization", and a perk or two, to aid you a bit.
After that you are asked about a preferred weapon of choice, and get a boost in that skill, and after defining your birth sign and the like, you are presented with the list of your skills, and then you can tweak them within a range, which is defined by your previous choices, including the race.
So you could increase or decrease your skill levels within those ranges by steps of 5 levels, but the final sum of the skills should be a specific number.
After that phase, when you accepted the resulting character, your initial attributes would be calculated depending on your skill levels, and you would be granted, "Apprenticeship", and "Journeyman ship" on skills that pass the level 25 and 50 respectively, and you start your carrier after that.
And your background would give you a starting basic class, so for instance if you have chosen the background:
"As the third son/daughter of an impoverished nobleman, I had joined the army, and have got a bit of experience as a warrior, but decided to leave it to test myself with new challenges..."
This background would give you the initial class of warrior, and would open the way for you to become a "Knight" in the future.
See, that Necromancy is after the second promotion of the initial class of mage, but you could learn necromancy spells and cast them before that if you could find the teachers that would teach you how to, but reaching the Necromancy promotion would grant you perks that would greatly boost your powers as a necromancer, so it would be an important milestone in the carrier of any wannabe necromancer.
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OK, this is the bare bone of the progressive classes, which would help us make specialized characters in the course of the game, as we like, and it does not force the hand of the players because they chose a full fledged class for their character at the start of the game, and I hope to see something like that in next TES games.