» Tue Dec 22, 2009 12:22 pm
If you play in hardcoe mode you get an even better feeling of the area itself being an enemy, since you constantly take small amounts of damage every so often to represent the corrosive effects of the toxic crud the air has become.
Side note: it's too bad you get stripped of everything prior to starting the DLC (although I do like the survivalist aspect that provides, I'm not a fan of forced item selection), since by doing so they missed an opportunity to allow the use of the re-breather you can get from the Boomers as a means of countering/reducing the effect. Since the re-breather itself would degrade instead, you'd have a use for the dozens of pairs of glasses you will amass without even trying to. Alternatively, provide a(n) (semi-)expensive item that can be purchased from the vending machines, such as the safety suits the Ghost People wear, that soaks the damage for you but cannot be repaired and is removed upon breaking and has to be replaced. This would have the double effect of reinforcing that the place itself is hostile and draining a large percentage of the forged chips the player will doubtless be making once learning how from Christine.