My thoughts on the DLC

Post » Wed Dec 23, 2009 1:34 pm

I just completed the DLC and thought it wasn't very good at all, I can't believe it was all in an enclosed city with most of the content underground in buildings and didn't use any of the vast open areas like in the original game, I liked the story but felt it didn't go anywhere and the quests were pretty boring and straight forward almost all no brainers, terminals and finding things to unlock other things. The idea was great and some parts were fun and even scary but it didn't live up to my expectations of a Fall out new vegas DLC, in my eyes it should have been an amazing experience just as the original game was. Instead all I found was a frustrating experience.
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Romy Welsch
 
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Post » Wed Dec 23, 2009 8:50 am

So you wanted Point Lookout with the exploration?
Be glad it's not MZ, O:A or Pitt at least.
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x_JeNnY_x
 
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Post » Wed Dec 23, 2009 3:00 am

So you wanted Point Lookout with the exploration?
Be glad it's not MZ, O:A or Pitt at least.


Hey, O:A and The Pitt was good

MZ was the only abomination here
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Lizs
 
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Post » Wed Dec 23, 2009 3:55 am

I just finished it this afternoon. On the whole, I rather enjoyed "Dead Money". It was a pretty decent story, really good atmosphere and it worked pretty well for me. I had a couple of graphics issues (flickering decals, mostly), but nothing too distracting. There were a couple of things that would have made it work a bit better for me, but it was very enjoyable and I look forward to taking another run-through soon (still need to get Caesar's achievements, so it's as good an excuse as any). :tops:
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Natasha Callaghan
 
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Post » Wed Dec 23, 2009 11:03 am

Hey, O:A and The Pitt was good

MZ was the only abomination here

Well I meant exploration wise.
The Pitt was beautiful in it's design but it's exploration was very same-y and O:A had beautiful world design but since it was a simulation there was no reason to explore the area really.
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Kaley X
 
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Post » Tue Dec 22, 2009 10:53 pm

I thought it was very poor overall, which was a shame in that the concept and locale were so promising.

The most idiotic addition was, of course the collars, a stupid contrivance that turned large parts of the game play into a moronically repetitive shooter experience rather than the deep-story exploration experience that is the hallmark of Fallout 3 and NV. Having your head explode 4 times and reloading looking for the silly hidden speakers was about as much fun as a self-inflicted lobotomy, with similar results, I suppose. On the other hand, dodging security and disabling holo emitters seemd much more in-story. If I want a serial reloading experience, I'll play Halo.

If they'd spent the time working on the story, which was pretty good in concept, rather than creating a complicating contrivance, it might have been one of their best DLC's.
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Sheila Esmailka
 
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Post » Wed Dec 23, 2009 12:13 am

I just completed the DLC and thought it wasn't very good at all, I can't believe it was all in an enclosed city

Did you read anything at all about the DLC before buying it?

Having your head explode 4 times and reloading looking for the silly hidden speakers

l2speaker.
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Flesh Tunnel
 
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Post » Wed Dec 23, 2009 6:13 am

I thought it was very poor overall, which was a shame in that the concept and locale were so promising.

The most idiotic addition was, of course the collars, a stupid contrivance that turned large parts of the game play into a moronically repetitive shooter experience rather than the deep-story exploration experience that is the hallmark of Fallout 3 and NV. Having your head explode 4 times and reloading looking for the silly hidden speakers was about as much fun as a self-inflicted lobotomy, with similar results, I suppose. On the other hand, dodging security and disabling holo emitters seemd much more in-story. If I want a serial reloading experience, I'll play Halo.

If they'd spent the time working on the story, which was pretty good in concept, rather than creating a complicating contrivance, it might have been one of their best DLC's.


Sure that's not just your playing ability, some, I included, had no problem finding the speakers.
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Benji
 
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Post » Tue Dec 22, 2009 11:40 pm

Sure that's not just your playing ability, some, I included, had no problem finding the speakers.


Well aren't you special? Most of them were easy to find, but they didn't add to the gameplay experience. They were clerly created to complicate an otherwise overly simple quest. Effort in the wrong place.
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Sarah MacLeod
 
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Post » Wed Dec 23, 2009 5:05 am

Pesonally I don't understand the hatred towards the DLC (esp. MZ) I have played and loved them all (only O:A felt a little lacking). They all offered something any games DLC should: something new. MZ was probably the best at this since it was so different from the others. Maybe its because I'm not the "It doesn't fit the series and thus shouldn't be in it" type of fan like most of the people on this forum seem to be. Besides, there's been a crashed alien ship found in EVERY FO game (except maybe NV and tactics, since I haven't played tactics and have yet to find it in NV), and aliens were a big part of 50's Si-FI (which the entire series is based around).
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Rinceoir
 
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Post » Wed Dec 23, 2009 5:15 am

Well aren't you special? Most of them were easy to find, but they didn't add to the gameplay experience. They were clerly created to complicate an otherwise overly simple quest. Effort in the wrong place.


Mmm... perhaps I can agree with you there.
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Noely Ulloa
 
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Post » Wed Dec 23, 2009 8:00 am

Pesonally I don't understand the hatred towards the DLC (esp. MZ) I have played and loved them all (only O:A felt a little lacking). They all offered something any games DLC should: something new. MZ was probably the best at this since it was so different from the others. Maybe its because I'm not the "It doesn't fit the series and thus shouldn't be in it" type of fan like most of the people on this forum seem to be. Besides, there's been a crashed alien ship found in EVERY FO game (except maybe NV and tactics, since I haven't played tactics and have yet to find it in NV), and aliens were a big part of 50's Si-FI (which the entire series is based around).


Mothership Zeta was my favorite DLC.

My least favorite was Point Lookout, but I still enjoyed it. Just not as much as the others.

I thoroughly enjoyed Dead Money, though. I understand the criticisms, but I liked the environmental dangers.
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Maria Garcia
 
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Post » Wed Dec 23, 2009 12:47 pm

Pesonally I don't understand the hatred towards the DLC (esp. MZ) I have played and loved them all (only O:A felt a little lacking). They all offered something any games DLC should: something new. MZ was probably the best at this since it was so different from the others. Maybe its because I'm not the "It doesn't fit the series and thus shouldn't be in it" type of fan like most of the people on this forum seem to be. Besides, there's been a crashed alien ship found in EVERY FO game (except maybe NV and tactics, since I haven't played tactics and have yet to find it in NV), and aliens were a big part of 50's Si-FI (which the entire series is based around).


Spoiler
There is an alien ship in New Vegas, if you take the Wild Wasteland trait when creating your character. There are even a few aliens to shoot there. It replaces a mercenary camp near the northwest corner of the playable map area.

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Charlotte Henderson
 
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Post » Wed Dec 23, 2009 10:47 am

I liked Dead Money on the whole, although I did get annoyed at the speakers every so often as I prefer to take my time carefully exploring an area and the short time they allotted me meant I had to rush through some places.

It being my first time through I spent almost the entire pre-casino portion of the DLC running on the thin edge of survival, as I didn't know to get certain perks or holotapes ASAP and as such had to be careful with most of my resources. I am planning another run shortly with a better-prepared character, and it should be interesting to see just how much difference that makes.

I did not particularly care for the Ghost People's ability to get back up from a 'kill' unless I removed the head or an appendage, however the superabundance of bladed melee weapons meant all I had to do was close in and hack at them while they were down and it only took a few seconds to amputate something, so it wasn't too bad. It did make using the Holorifle something of a losing proposition due to severely limited ammunition supply, but given how much damage the thing does it's probably just as well that I couldn't spam it in every fight.

Playing it in hardcoe mode made things interesting, as I had to use a goodly amount of my food supply to counter the Hunger meter, and also had to keep restoring the constant health damage the area itself inflicted just for being there. The inability to sleep meant the Fatigue meter kept climbing, although I never got past Stage 1 deprivation and that really didn't affect much. Thirst was seldom an issue, although using most of the water sources for healing sent my radiation meter skyrocketing and Rad-Away was in continuous short supply.

While running on thin margins for an extended period really enhanced the 'this place is hostile and will try to kill you in every way possible so you'd better be careful' feel, I cannot honestly say I will miss it all that much in subsequent runs as it did get tiresome after a while. I'll still be using hardcoe mode, though, as a (admittedly partial) counter to all the supplies careful looting uncovers.

Overall I would say it's worth getting and running through on every character, but not necessarily for the swag. Granted the Auto-Rifle and Holorifle are awesome new toys, and the Bear-Trap Fist is pretty good for CQC, but even without those I'd still enjoy it as it does a pretty good job of making you wonder exactly what the hell is going on while not going over the top in the process.
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Cat
 
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Post » Wed Dec 23, 2009 1:26 am

I thought it was very poor overall, which was a shame in that the concept and locale were so promising.

The most idiotic addition was, of course the collars, a stupid contrivance that turned large parts of the game play into a moronically repetitive shooter experience rather than the deep-story exploration experience that is the hallmark of Fallout 3 and NV. Having your head explode 4 times and reloading looking for the silly hidden speakers was about as much fun as a self-inflicted lobotomy, with similar results, I suppose. On the other hand, dodging security and disabling holo emitters seemd much more in-story. If I want a serial reloading experience, I'll play Halo.

If they'd spent the time working on the story, which was pretty good in concept, rather than creating a complicating contrivance, it might have been one of their best DLC's.


This 100 percent. The DLC had promise but once all those traps and the stupid collar beeping started I got frustrated.
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Adam Baumgartner
 
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Post » Wed Dec 23, 2009 9:16 am

The speakers were supposed to contribute to the "survival mode" idea. But they just became frustrating after a while. There were better ways to piss people off :P
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Logan Greenwood
 
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Post » Wed Dec 23, 2009 12:22 am

I thought it was very poor overall, which was a shame in that the concept and locale were so promising.

The most idiotic addition was, of course the collars, a stupid contrivance that turned large parts of the game play into a moronically repetitive shooter experience rather than the deep-story exploration experience that is the hallmark of Fallout 3 and NV. Having your head explode 4 times and reloading looking for the silly hidden speakers was about as much fun as a self-inflicted lobotomy, with similar results, I suppose. On the other hand, dodging security and disabling holo emitters seemd much more in-story. If I want a serial reloading experience, I'll play Halo.

If they'd spent the time working on the story, which was pretty good in concept, rather than creating a complicating contrivance, it might have been one of their best DLC's.

but once all those traps and the stupid collar beeping started I got frustrated.

The whole purpose of the DLC was an annoying puzzle,


And Its worked very well :flame: :chaos: :swear: :shocking: :banghead:


It was better then Aliens and glowing things...

Oh and Broken Steel :facepalm:
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Darlene DIllow
 
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