I guess I'm one of the few that rather have more 'realistic' landscapes. At least in lands where the races are influenced by real life races I rather have the world be more 'normal' I guess. I don't want giant mushrooms or other crazy vegetation just for the sake of having it look more 'alien'. in skyrim I want my cold weather and snowy terrain and icy lakes. Save the more alien looking features for elven homelands.
I agree with this. Skyrim should look fairly realistic. It's a rugged barbarian land, not a magical land of elves. I think the problem with Oblivion, and the reason people pine for the landscape of Mororwind, is that Cyrodiil all looked rather featureless and dull. The problem isn't that it was realistic, it's that it was uninteresting. If you're on PC and have ever tried out the Unique Landscapes mods, you can see just how wonderful the province of Cyrodiil can be with a bit more attention paid to detail.
I think if oblivion only added more dungeons with unique items, opposed to the usual leveled stuff, it would have not even been comparible to morrowind. After playing both games numerous times I realized that what made morrowind so great was the vast array of unique items that can be found only by exploring some of the most well hidden caves/dungeons, etc. Getting that daedric dai katana at any level you can stand up to the enemies inside a certain mine was a great feature. If that way of gameplay was present in oblivion the two games wouldn't be comparable anymore
This, this, a thousand times this. I really hope Skyrim will reward exploration the way Morrowind did. The only reward for exploring dungeons in Oblivion is randomized, leveled loot, and that's not very exciting. I have reasonable hope that Bethesda will rectify this in Skyrim, as Fallout 3's dungeons contained more rewards for exploration.