CRAZY NAKED NORD!

Post » Mon Dec 28, 2009 4:20 am

Is gunna be my new character,Im having trouble picking the maj/min skills, So far I've got (Not categorised as maj or min yet) Axe,unarmoured,athletics,acrobatics, blunt wep, and yeah i dont know about the rest, i dont wanna put light,medium,or heavy armour in hence the naked nord bit, but if i fill it up with weapons, is gunna be a waste because im not gunna use all weapons, just axe and blunt maybe marksman? so yeah if yous could help build my character, that would be great! All improvements and suggestions are welcome :) I may even RP with this character, So yeah if yous could give a build for my character that would be great.Sign,maj/min skills,rp ideas, hell even a name etc... :tops:
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daniel royle
 
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Post » Mon Dec 28, 2009 3:24 am

Id add restoration in there to counter for having less armour.

You could roleplay an insane monk, who has come to cure Vvardenfell's mudcrabs of the swamp fever that ails them?
Running around the island casting cure disease on them.
You dont wear clothes because you think youre allergic to them.
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Stace
 
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Post » Mon Dec 28, 2009 4:45 pm

I agree about Restoration and I'd also add Alchemy and Enchant as minors; Alchemy so you can see the first effect and maybe make a few potions and Enchant so the enchanted items you find will recharge at a reasonable rate.

Otherwise, it's a good character. I have a new one very similar except with spear instead of axe. I am staying in the water as much as possible and the spear seems more natural for handling Dreughs and slaughterfish. Plus you can buy a Devil Spear (enchanted with bound spear) right at the start. An unarmored Nord is a great combination of power and speed - very fun to play.
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Antony Holdsworth
 
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Post » Mon Dec 28, 2009 2:42 pm

Well you can't have any magic skills - you have a vendetta against witches!
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djimi
 
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Post » Mon Dec 28, 2009 9:15 am

Well you can't have any magic skills - you have a vendetta against witches!



Now, now, http://www.uesp.net/wiki/Tribunal:Forstaag_the_Sweltering are naked because of witches. ;)


As for skills:

Major
Unarmoured (duh)
Axe
Blunt
Athletics
Armourer (though perhaps misnamed here)

Minor
Acrobatics
Restoration
Alteration
Marksman
Hand to Hand

Agility and Endurance as favoured attributes.
Birthsign: The Warrior? I guess?


Watch out for the Unarmoured skill bug. If you don't have the http://www.uesp.net/wiki/Tes3Mod:Morrowind_Code_Patch, which of course comes recommended anyway, you have to wear at least one piece of armour for the game to actually use your Unarmoured skill for the rest. So get that code patch. ;)
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Marnesia Steele
 
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Post » Mon Dec 28, 2009 4:01 am

A couple of years ago I played a non-crazy, jack-of-all-trades, Naked Nord. As has been said, not all Nords are naked because of witches, mine was naked because she was an exotic dancer in Suran. To overcome the unarmored bug she did wear a right hand bracer/gauntlet and, like most all ladies, she wore jewelry, 2 rings and an amulet. To compensate for these things, however, she was forbidden the use of trainers, cantrips, or any potion that fortified an attribute. I set her up like this:

(Stage) Name: Perki
Specialization: Magic
Birthsign: The Lady
Favorite Attributes: Intelligence and Agility

Major skills: Destruction, Restoration, Mysticism, Long Blade, Security

Minor skills: Blunt Weapon, Short Blade, Marksman, Alteration, Unarmored


As I said, a jack-of-all-trades. Perki ended up joining House Hlaalu and ALL the guilds, making top rank in each. She retired at level 60 after finishing the OC.

Skill set explanation: Perki chose these skills so that she COULD be a jack-of-all-trades. She did, though, have to use an axe (some Nords prefer big 2-handed swords over axes) up until skill level 35 in order to make rank in the Fighters Guild. She also used a spear (on small vermin) to increase her Endurance. Most of the magic skills are majors in order to make them usable without training.
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Emma Louise Adams
 
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Post » Mon Dec 28, 2009 11:00 am

How about dumping the blunt weapon and using hand-to-hand instead? Get The Atronach sign and move restoration into the majors. Whenever you counter an enemy, cast a spell to boost your strength or some other stat and start throwing punches. Out of magicka? Just drink some booze, just the same aswell.

You won`t be strong during the day... but at night you transform into a werewolf.

If I were to make a crazy naked nord, then it would be one of those naked lycanthrope guys at Solstheim.
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Karl harris
 
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Post » Mon Dec 28, 2009 5:10 pm

Hey everyone THANKS HEAPS for the info,i will prob start creating him within the next few days, much appreciated! :) Sorry for the late reply!
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ShOrty
 
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