SetActorsAI 0 to freeze them completely, SetGhost 1 if you don't want to be able to still beat them to death, "is pushable" (or something like that) ticked in the NPC's properties so you can't push their collision mesh away from their frozen appearance. There was also mention of SetRestrained, but I'm not sure what it does and if it's necessary for this method (It was mentioned in tandem with giving the NPC a constant paralyze effect, maybe effects Havok? Dunno).