NV G.E.C.K - No script checker!

Post » Wed Dec 30, 2009 1:40 am

The NV GECK does not check scripts you save for errors! Is there a fix for this?

:brokencomputer:
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Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Tue Dec 29, 2009 7:21 pm

Try running your scripts through my http://www.cipscis.com/fallout/utilities/validator.aspx. It was written for Fallout 3, so it won't recognise any functions specific to New Vegas, but it should tell you about structural errors that the New Vegas GECK won't tell you about.

Cipscis
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Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Wed Dec 30, 2009 5:09 am

Try running your scripts through my http://www.cipscis.com/fallout/utilities/validator.aspx. It was written for Fallout 3, so it won't recognise any functions specific to New Vegas, but it should tell you about structural errors that the New Vegas GECK won't tell you about.

Cipscis


:goodjob:

You should make it into a program people can install.
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Red Bevinz
 
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Joined: Thu Sep 20, 2007 7:25 am

Post » Tue Dec 29, 2009 9:13 pm

Try the http://www.newvegasnexus.com/downloads/file.php?id=36290 found at FNVNexus. For XP, Vista and Seven. Also fixes the Spell Checker if you copy the "lex" folder from the FO3 GECK to FNV.

See the http://www.gamesas.com/index.php?/topic/1123864-no-debug-info/ thread in this forum for more info.

I do not recommend the "dirty" fix mentioned in several threads, it might or might not work well.
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Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Tue Dec 29, 2009 8:00 pm

Try the http://www.newvegasnexus.com/downloads/file.php?id=36290 found at FNVNexus. For XP, Vista and Seven. Also fixes the Spell Checker if you copy the "lex" folder from the FO3 GECK to FNV.

See the http://www.gamesas.com/index.php?/topic/1123864-no-debug-info/ thread in this forum for more info.

I do not recommend the "dirty" fix mentioned in several threads, it might or might not work well.


This works very well thanks for the link!
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Myles
 
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Joined: Sun Oct 21, 2007 12:52 pm


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