» Thu May 26, 2011 10:56 pm
I'll leave recommendations about build choices to others. Dragatus is right that illusion is a superb skill when you get some skill and practice with it. My char blends it with marksman for fabulous results but there are loads of possibilities. If I was going to base a char around illusion as their primariy focus, I would pair it with conjuration in keeping with the 'don't get your hands dirty' theme. I would keep conjuration as a minor skill, but that is just me. Some thoughts:
Mind control spells require full magnitude to be effective above level 25 or so. That means not only spells of max magnitude, but having 100% spell effectiveness w/o any armor penalty. This means wearing no armor at all (easy to do by higher levels) or using a mod such as 'Spells be Effective' by Lazy Altmer.
Pairing a summon with invisibility on self is great fun. Not only is it very effective, it is neat to appear that your summon has 'replaced' you. It also guarantees any foes attack your summon instead of you. It also allows you to cast the spell and invisibly (safely) run right up to your foe, leading your summons to them.
I would consider avoiding much use of destruction. Use restoration to absorb life if you really need a direct damage ability. Use restoration to buff your summons if desired.
If you don't mind getting your hands a little dirty vs single foes, you could command them. Then as they calmly stand there, nick them with a poisoned dagger and disappear as the poison does its job.
Basically, I would consider using command spells to thin crowds down to one, then summons or some other fun tricks to finish off any survivors while your character invisibly buffs her nails.