Solution to the tutorial situation

Post » Sat May 28, 2011 12:59 am

An idea to shorten the intro... The convoy is attacked, you are immediately thrown from your horse and lose consciousness. You dream your Background (race, sign, looks, skills, and any history if they allow it). You are awakened by the attackers and given a choice "Come to our campsite and rest before venturing onward or venture forth now." If you choose to go with them to rest, they teach you to loot (movements and grabbing/activating, getting armor and weapons), you hunt on your way to camp ( they teach you bow hunting and a bear attacks en route to camp[). Once there, the hedge wizard teaches you a healing spell, a destruction spell, and alchemy (even giving you an old mortar&pestle). You rest and leave. If you chose to venture forth immediately, then you can loot and leave. As for the MQ starter. It's already in your inventory, regardless as your captors didn't search you well, and you can choose to deliver it when you want.
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Fri May 27, 2011 8:59 pm

[quote name='kidko' timestamp='1292617191' post='16829098'
Good job to the OP on the ideas. Make it a mod if the intro isn't to your liking :)
[/quote]
This :thumbsup:
I know the intro is well on its way to being finished, if it's not even done now, but I would totally play through both of scenarios.
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Sat May 28, 2011 1:08 am

I think u should have served your sentence when I start the game not be an escaped prisoner. But oblivious intro thing was far to long as I like starting new characters all the time.
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Sat May 28, 2011 9:24 am

Some people even thought the Morrowind intro was too long.

And frankly, after going through either the Oblivion or the Morrowind intro a few times, they did get old. You already know the flow of the plot through the intro and the tutorial because you've seen them plenty of times, after which they add little to the various directions you can take afterwards.



It would defeat the whole purpose if the whole thing you describe can't be skipped.

What you are describing is just another intro. You let players skip the tutorial that follows, but still present an intro that's quite long, longer than any we've had before.



Though I like the idea, the starting options are intriguing, what you describe doesn't negate the need for some to just get into the game with a new char asap.

For both MW and Obl there were loads of people who just used a mod that teleports you to the exit into the game world from the starting position, with a script attached to make all relevant char-build choices when activating that exit. Thereby interely skipping both intro and tutorial.



Hit the start new game button.. *Que intro video* (can skip obviously) *end intro video*. If skipped it immediately jumps to you either being tied up on the horse or in a wagon and after a couple seconds you choose your class and birth sign. after these are selected, the caravan/group is attack, within five seconds you are unconscious and wake up and choose your class. You can then choose to be on your way. Not including the time you spend choosing your race, birth sign, and class.. roughly thirty seconds, or about the time it takes for the guard to come down and get you while on the boat when you start a new game in Morrowind. hardly anything to complain about if you ask me, although I understand that some people are /censored/ insane and could not bare the thought of having to wait thirty seconds before they are on their way.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Fri May 27, 2011 10:02 pm

I would highly encourage you to writw this idea down as it would make a great ulternate start Mod if the planned one is less than amazing


I've thought about it and will probably save it in a word doc or something, whether I ever get around to it or even feel the need to once we see how the game starts, only time will tell.
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Fri May 27, 2011 7:22 pm

Gears of War does something similar.

In the beginning of the game you're in a prison cell and everything is going to hell around you (lots of battle and such). After a couple of minutes your buddy comes to break you out, and after you put your armor on and he hands you a gun he gives you two options. 1. Take the long way around (tutorial). or 2. Get into the fight (short action sequence).
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Previous

Return to V - Skyrim