First question. How do I prevent 3DS Max (I'm using 2011 64 bit if that matters) from duplicating things like NiSourceTextures when I export a nif? It doesn't seem to be causing any issues yet and it seems to be selective but I would rather it not do it. Any fix for this, and is there a 'best' setup for as far as exporting options go?
Second question. How do I go about replacing the two animations for the BM werewolf head in 3DS Max? One is a blinking animation and one is a snarling animation that both activate and loop whenever the player is not combat ready (hands are down). They each have there own morph: frame but I don't fully understand how these work. I've tried simply editing the positions of the vertices of the morph frames but it doesn't seem to have an effect on the animation. Also, how do I create a new morph frame that fits around a newly created object correctly?
Thanks in advance for any help on this.