By the way, abot. I have spent a few hours in changing the creatures stats in Water Life to better suit my taste. I reduced the level of all level 3 fish to 1 and gave them much less fatigue (but this in conjunction with a global change for all creatures' fatigue in Morrowind, makes H2H more viable) and health.
Well, a simple way to make water less risky is trying the "New style slaughterfish/dreugh?" and "Less aggressive predators?" menu options from water life configuration ring. The first one does not work for the slaughterfish (which is the major source of risk for low-lever player) if Piratelord's Creatures is loaded after Water Life because both mods change the Slaughterfish script and the loaded last wins, I play with slaughterfish deleted from Creatures.esp so I can change original game slaughterfish/dreugh aggressivity from waterlife in-game menu, another way would be transforming abotWaterLife from .esm to .esp with Mash so you can load it after Creatures.esp.
I also reduced their attack and increased their flee rating (would this mess with any of the scripts?).
Scripts randomize stats a little, anyway changes to attack and flee should be compatible
I also resized the sharks and whales to a real life scale with respect to each other. I also made the bigger creatures more powerful as a 100 foot whale should be very hard to kill. I gave the blue whale 3000 health and scaled down proportionally as the size of the whales and sharks decreased. What do you think of these changes? Would you be interested to incorporate them into your mod? I made these changes just for myself but I thought I'd just ask. Thanks.
Major problem with wales/orcas is the rotation center during attacks, and if you reduce their scale too much in the CS/via script they can't be hit/can't hit. I think a real solution would need mesh editing (moving the rotation center near the head? changing the collision/bounding box size (1)? I don't know, there was no NIFskope at the time and I did not want to change the original Cait's work). Send me your changes, I will take a look.
Well, I thought the problem was solved. The collision calculation are still for a super-sized deer. So you bump against the deer without even being near it. I tried wrapping and then scaling the nif as well but that did not help either. What to do? :/
Probably related to (1), I am not sure it has something to do with collision, but maybe resizing the Bounding Box also (NIFskope, select Bounding Box node, right click, Bounds/Edit) could help? My NIFskope experience with non-static meshes is very poor.
[EDIT]typos/other question