1: Vampires
I wanted a vampire NPC for the player to kill, but I don't see any option to have a basic, generic vampire as a faction. I don't want to set people back in the vampire hunt quests, but I also wanted to be able to set the levels of the vampires by hand (so a poor little hole in the ground will have one vampire with a level of 8 or 10, but a rich estate closer to major cities will have level 20 vampires or something to ward of level one vampires from having mansions). Any ideas?
2: Slaves
When the player walks into the first den, I wanted to have two slaves all ready dead on the ground near the vampire. However, walking in one can hear them screaming (which would be nice if the place was larger and you couldn't find the vampire just around the corner). Is there a way to have them dead before the player enters the cell? I had their health set to zero, but that doesn't cut it.
3: References
I screwed up part of the Abandoned Shack by accident. I wanted players to pull a wind chime to reveal a trapdoor into the den, but I would up with a scripted basket and stool right on top of the original copies, and accidentally deleted the reference in the shack. It's a minor issue as the basket wasn't a container but one you can (kind of) drop stuff in, but I hate having this oddity in my mod. I do have an older copy with the room intact, but I did a number of changes and I'd hate to have to do them again (like shifting around furniture). Is there a way to restore references? I tried merging with the main morrowind file, but nothing changed...
Thanks in advance!
-SD