Vampires, Slaves, and References

Post » Fri May 27, 2011 6:40 pm

Hey, I'm trying to make a mod where vampires can have homes and buy slaves, but I have three minor problems that I thought you guys might be able to help me with:

1: Vampires
I wanted a vampire NPC for the player to kill, but I don't see any option to have a basic, generic vampire as a faction. I don't want to set people back in the vampire hunt quests, but I also wanted to be able to set the levels of the vampires by hand (so a poor little hole in the ground will have one vampire with a level of 8 or 10, but a rich estate closer to major cities will have level 20 vampires or something to ward of level one vampires from having mansions). Any ideas?

2: Slaves
When the player walks into the first den, I wanted to have two slaves all ready dead on the ground near the vampire. However, walking in one can hear them screaming (which would be nice if the place was larger and you couldn't find the vampire just around the corner). Is there a way to have them dead before the player enters the cell? I had their health set to zero, but that doesn't cut it.

3: References
I screwed up part of the Abandoned Shack by accident. I wanted players to pull a wind chime to reveal a trapdoor into the den, but I would up with a scripted basket and stool right on top of the original copies, and accidentally deleted the reference in the shack. It's a minor issue as the basket wasn't a container but one you can (kind of) drop stuff in, but I hate having this oddity in my mod. I do have an older copy with the room intact, but I did a number of changes and I'd hate to have to do them again (like shifting around furniture). Is there a way to restore references? I tried merging with the main morrowind file, but nothing changed...

Thanks in advance!

-SD
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yermom
 
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Post » Sat May 28, 2011 3:28 am

1: Vampires

You have to choose one of the 3 Clans, but you can just make a new Vamp script without the Journal check/Vamp Kill +1 section. You could also remove the PC Clan check, so that the Vampire acts the same regardless of the player's Clan.

Make your Vampire NPC with a unique ID, and you can change its Level as much as you like.

2: Slaves

If I remember correctly, just set the Corpse Persist on for the NPC (and with the Health at 0) and he should be dead as soon as you enter the cell.
3: References

You can use TESAME or Enchanted Editor to easily delete any changes from your esp that you made by mistake.
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Amanda Furtado
 
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Post » Fri May 27, 2011 11:29 pm

You have to choose one of the 3 Clans, but you can just make a new Vamp script without the Journal check/Vamp Kill +1 section. You could also remove the PC Clan check, so that the Vampire acts the same regardless of the player's Clan.

Make your Vampire NPC with a unique ID, and you can change its Level as much as you like.


If I remember correctly, just set the Corpse Persist on for the NPC (and with the Health at 0) and he should be dead as soon as you enter the cell.

You can use TESAME or Enchanted Editor to easily delete any changes from your esp that you made by mistake.


Vampire:
Oh, why didn't I think of that? :lol: Thanks for that, I know where to find that script...

Slaves:
Won't that mean that the player can't dispose of the bodies later? It would kind of svck to be drinking sujamma and having a corpse rotting next to you...

Reference:
I have neither of these, unfortunately. There's no simple way to do this in the CS?
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Marguerite Dabrin
 
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Post » Sat May 28, 2011 3:00 am

References: Yes, it can be done with the CS, but it's a bit more clumsy imo.
Open the Details for the esp, highlight the reference you want to remove, press Delete on your keyboard.
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x_JeNnY_x
 
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Post » Sat May 28, 2011 9:22 am

References: Yes, it can be done with the CS, but it's a bit more clumsy imo.
Open the Details for the esp, highlight the reference you want to remove, press Delete on your keyboard.


Does that work for references you've removed too? I noticed a few basket references under details, but I didn't want to screw it up further...
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Anna Watts
 
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Post » Sat May 28, 2011 5:32 am

Deleting an object creates a reference. Yes, you can toggle it as Ignored with the CS,
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ezra
 
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Post » Sat May 28, 2011 3:30 am

Oh okay, just wanted to make sure. Thanks Pluto. :)
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LittleMiss
 
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Post » Sat May 28, 2011 6:54 am

Hold on, got problems. I tried deleting temp references and the ignore flag won't show. Nor does it change. Any ideas?

I tested a little more and found that running as admin doesn't change this, and it happens to *ALL* my references. I'm unable to delete any of them. o.0
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lillian luna
 
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Post » Fri May 27, 2011 6:23 pm

I know, three posts in a row. I should be shot on sight, but hear me out:

Like I said before, I could not for the life of me delete those references. The box came up to say "You've toggled ignore on this reference, are you sure you want to blah blah blah", but no flag came up on the list and the reference was still loaded into it when I loaded the mod. At first, I thought it had something to do with Vista (I'm learning that when anything goes wrong, its safe to blame it on Vista). Absolutely nothing came up on google about this. So I put in "unable to delete references" in about three thousand different ways with and without Vista, Morrowind CS, CS, delete, ignore, whatever, and still got blanks. So I headed back into the CS and tried toggling the ignore flag on stuff. I could ignore statics. I could ignore cells. I could ignore npcs. But I absolutely could not ignore ANY sort of references in the CS, whether they were listed under temporary (___Temp Refs____) or anywhere else (like one about a chair I placed in the Abandoned Shack. Couldn't delete that either). And yet everywhere I looked (I checked some other sites to see if I was doing it wrong), I could only find "press delete to remove references".

Maybe I have a really, really weird glitch/issue in my CS. Or I'm extremely bad at this. So I decided to go ahead and take the "Nuclear Option" and deleted my "An Abandoned Shack" cell from the mod list (which isn't as bad as it sounds. I only messed with the Abandoned Shack Cell to create a secret passage into my own created cell). Everything is where it was in the first place. I thought this bit of weirdness needed to be posted somewhere.

Panic Moment: Couldn't save the cell deletion (more of a reset). I flailed around for a bit, bouncing between the compatibility folders and main data folders to figure out why for about an hour and finally ran into the "unable to remove temp file" error, which I've at least seen before. So I ran as admin, deleted cell again, and then saved without problems. Now all those iffy references are gone.

I was at least partially right: I really can blame Vista for everything.
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Georgia Fullalove
 
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Post » Sat May 28, 2011 2:56 am

The box came up to say "You've toggled ignore on this reference, are you sure you want to blah blah blah", but no flag came up on the list and the reference was still loaded into it when I loaded the mod.

The flag appears in the Deleted section, not the Ignored section. I should have clarified that earlier, sorry.

As for them still appearing in-game, they could still be in your Save file. Either update your save with Wrye Mash, or use a save file that has no reference of that cell in it.
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Claire Mclaughlin
 
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Post » Fri May 27, 2011 6:31 pm

The flag appears in the Deleted section, not the Ignored section. I should have clarified that earlier, sorry.

As for them still appearing in-game, they could still be in your Save file. Either update your save with Wrye Mash, or use a save file that has no reference of that cell in it.


That's the thing, nothing appeared there either (doing it as admin makes no difference either, I mean running as admin when I say that). And I saw that it still loaded with the references intact in the CS; I didn't playtest it once I noticed that (should have made that clearer, sorry). I saw that there was a TES file everytime I made edits to it (which I guess has something to do with it, but I'm not sure what), but it refused to save the esp the way it should have. So, after some fumbling, I realized that I wasn't running as admin, so I couldn't save to the right folder. Once I fixed that, I could save and load it from the CS without problems (and without the tes file).
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Theodore Walling
 
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Post » Sat May 28, 2011 6:07 am

You might want to just use http://planetelderscrolls.gamespy.com/View.php?view=other.detail&id=52 instead.
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Louise
 
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