While I have a feeling the answer has been in front of me the whole time, I can't seem to make this work. I've been working on a quest, my very first, so it's rather difficult for me right now. My problem is I can't seem to make the text appear to give the quest right off. I've followed the instructions pretty well in Calislahn's dialogue tutorial, but whenever I talk to the guy I made the quest giver, he doesn't greet me with the topic I want him to greet me with. The guide says to set it to Function Talked To PC = 0, well, I have, and instead of greeting me with the opening I gave him, he greets me with "Have you no decency, put on some clothes!" (The game save I am using to test it my character has no clothing or armor in her inventory, though I have run off to get some to see if that made a difference...but it didn't) I had to actually add the topic specifically for him in his background, otherwise the text for the quest would never show up, but I'm not wanting it like that, I want it to be the very first thing he mentions to me. Also, since I am able to get the quest from him through the background method I used, how do I make it so that he will not speak to you about the quest again for a set period of time if you decline? Adding disable to the results only makes him disappear, but I was unable to figure anything else out. I would also like to know if once accepted, if I could make the topic that appears to start the quest vanish once accepted, to replace it with a different topic once certain items are acquired and certain enemies killed?
The greeting he is supposed to give me is written up like "Excuse me, %PCClass, is there any chance I could give you to help me locate my @family heirloom#?" Followed by the choices given "Not interested, bug someone else." or "Certainly, if there is a reward involved." I've got the choices working just fine, along with the journal updates after accepting the quest. At least I understand something about the dialogue.