Stealth and Theifery

Post » Sat May 28, 2011 12:24 am

Essentially, I like stealth because I feel it gives more macrostrategy and microstrategy (those are personally coined terms) and more overall options.

Exactly, fighter has nothing to do with that
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stephanie eastwood
 
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Post » Sat May 28, 2011 4:17 am

Essentially, I like stealth because I feel it gives more macrostrategy and microstrategy (those are personally coined terms) and more overall options.


I love how stealth gives me time to prepare for combat, and carefully calculate my actions. I see my enemies before they see me, and can dispose of them, of avoid them, at my leisure not theirs. Having the first shot in every encounter is a significant advantage, and being able to avoid combat altogether is a perfect reward for the more subtle arts.
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Steve Smith
 
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Post » Sat May 28, 2011 8:24 am

I love how stealth gives me time to prepare for combat, and carefully calculate my actions. I see my enemies before they see me, and can dispose of them, of avoid them, at my leisure not theirs. Having the first shot in every encounter is a significant advantage, and being able to avoid combat altogether is a perfect reward for the more subtle arts.


This, Stealth allows one to give the surprise than get the surprise, and makes a big difference in the style that we play... :ninja:

I've never been able to get into the fighter tank type character in most games. The brashness of that character, while fun for a little bit, gets boring quickly, and honestly isn't very realistic. After all, having a million health and gettting shot 100 times and still surviving isn't realistic at ALL. But having low health, and sneaking around and taking people out silently, one at a time, much better :)
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James Smart
 
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