Enchanted Weapons

Post » Fri May 27, 2011 9:14 pm

I didn't even use any enchancted weapons first time I played Oblivion, because I felt so disappointed that they didn't recharge themselves :(
Now I got a mod to fix that though...

I think a good compromise though, would be to include both! Have a "recharge over time" for all enchanted items, then items that recharge enchanted items instantly and then vanish (like varla stones, but... something else for Skyrim).


Magic falmir ice crystals.
/nodnod
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Penny Wills
 
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Post » Fri May 27, 2011 7:55 pm

I think a good compromise though, would be to include both! Have a "recharge over time" for all enchanted items, then items that recharge enchanted items instantly and then vanish (like varla stones, but... something else for Skyrim).


This. It's the same way they handled magicka in Oblivion. There's a reason to look for enchantment-recharging items, and they can save you if you use them properly, but if you don't you won't have to throw away every magic weapon five minutes after you get it.
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Marlo Stanfield
 
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Post » Sat May 28, 2011 7:36 am

Enchantments recharged themselves in Morrowind? Interesting.

Also interesting would be a spell to store magicka in the weapons. This would allow casters to store more powerful enchantments in weapons too, sort of like a secondary magicka bank.

I'd like to see a different option so I didn't vote. I found Oblivion's method to be kind of tedious, but maybe Morrowind's would be too easy.
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Nienna garcia
 
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Post » Fri May 27, 2011 10:25 pm

Now that I think about it, I don't ever remember bothering with the Oblivion system. Once a weapon ran out of juice, I must have just thrown it away. I definitely remember enchanting EVERYTHING in Morrowind however.

Oh deadly Poison/ice/lighting/fire Daedric Katana, how ineffective but awesome you were. :wub:
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Cat
 
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Post » Sat May 28, 2011 9:31 am

I liked how enchantments regenerated in Morrowind, and I absolutely hated the tedious business of recharging them in Oblivion.

Though I don't think enchantments should just regenerate on their own. There should be something more involved. Like for instance the player's proficiency in enchantments affecting the regeneration speed, and regeneration maximum.

Also, the regeneration could for instance cost manna respective to the increase, or perhaps auto-drain power from a loaded soul-gem in the player's inventory.

by that argument, you are also criticizing threads with oblivion
therefore you criticize 99% of the threads on this board


Add Fallout 3 to that and you're probably right. :)
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Jason King
 
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Post » Sat May 28, 2011 7:03 am

While there is nothing wrong with Oblivion's system, I liked Morrowind's slow recharge feature. The items didn't recharge too quickly, so it's not like you could spam enchantments. At the same time, it is always fun to get into a tight situation and look in my inventory to see that a health restoring item had recharged just enough to bail me out. It was mostly my combat oriented characters that benefited from item recharges now that I think about it. That makes the game interesting in that mages can put magic items to use more often and more efficiently (at least with the enchant skill) than other classes.
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Cedric Pearson
 
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Post » Fri May 27, 2011 10:49 pm

Voted Morrowind but not out of blind prejudice. The mechanism in Mw was more organic, and felt to me to make more sense.

If you argue that health, magicka, fatigue should regenerate over time or when resting then so should the power of the 'living soul' used to create the enchantment? As enchantment was a true skill in Mw it can also be argued that the greater this skill, the greater the understanding of the requirements of the soul, the faster the regeneration would be.

Also cast on use :)
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FITTAS
 
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Post » Sat May 28, 2011 12:57 am

Definitely Morrowind style, to get your items recharged was such a pain, the price was way to high, and to find someone who actually recharged them.
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James Shaw
 
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Post » Sat May 28, 2011 4:38 am

in this case i did prefer MW enchanting and how less annoying the rechrging was compared to OB. But I will not actually want it to be done like MW again. I have heard a lot of good ideas on enchanting. and i hope beth has heard them as well. Basically neither are perfect, take best of both and do something else according to the rest of the system.
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FITTAS
 
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Post » Sat May 28, 2011 9:19 am

Problem with the Oblivion system was that you got forced into practicing mysticism if you wanted to use enchanted weapons, on my warrior I had a enchanted weapon and I always recharged it before going into Oblivion gates but the charge was always pretty much gone after the first or 2nd creature I killed, so I had to resort to soul gems and Varla stones, and if it wasn′t immersion breaking enough that my warrior should have the skill to recharge a weapon even if he doesn′t know the first thing about magic, it just got more immersion breaking when I ran out of those stones and was forced to decide either to not use enchanted weapons or to learn mysticism and be that "pure warrior" that for some weird reason is really skilled at mysticism...

But then it′s overpowered the way it is in Morrowind, and as people have said where does the power come from that recharges the weapons ? I don′t know what should be done to fix how Enchanted Weapons work, just gonna have to hope Bethesda finds a way to make them work.
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DAVId MArtInez
 
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Post » Sat May 28, 2011 6:09 am

Maybe have the stones required when you create it (more anyways), and let them give a boost to the enchantment if you use them after? I dunno. You're right in that it seems a bit tedious.
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patricia kris
 
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Post » Fri May 27, 2011 6:38 pm

But then it′s overpowered the way it is in Morrowind, and as people have said where does the power come from that recharges the weapons ?

I think the question that needs to be asked, in tes what is the source of magic, where does magic come from?

I should know this but actually I'm drawing a blank... somethings floating in there... just don't recall

it could be quite simple. it's inherent in the world around you. and the nature of an enchantment is as such as it draws power from the world...
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Angus Poole
 
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Post » Fri May 27, 2011 11:13 pm

morrowind style... been crying about this ever since oblivion got out :tongue:
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Steph
 
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Post » Sat May 28, 2011 2:44 am

Yep. Morrowind style, I never bothered having enchanted damage on my weapons in oblivion because I hate temporary stuff that I have to recharge >:<
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Breautiful
 
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Post » Fri May 27, 2011 8:19 pm

Maybe a more interesting recharge system is in order? Imagine a blade that charges it's magicka in the sunlight. Or a vampiric blade that charges each time it slays someone, and grows weaker the longer it goes without.

I really-really want this system.
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Mr. Ray
 
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Post » Fri May 27, 2011 8:07 pm

I prefered Oblivion style. Mysticism should be worth something (aka help A LOT with recharching and stuff), especially if we don't get teleports. It's just like with alchemy. Know no alchemy: tough luck, you don't get the awesome potions. Know no mysticism: tough luck, you don't get to do soulgem shenanigans.
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Charity Hughes
 
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Post » Sat May 28, 2011 9:57 am

Enchanted weapons and items need an overhaul. A mage worth his/her mages robes and mage hat should be able to recharge their own weapons without having to use soul gems or pay for it. When you get to a certain level you should be able to recharge them yourself without the need of soul gems.
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gemma king
 
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Post » Sat May 28, 2011 3:58 am

I want to be able to have a higher charge limit, however you want to go about it. Maybe there is no charge limit and you just add charge with every soul gem. Oh, but Azura's star is even more powerful then...
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Marquis T
 
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Post » Sat May 28, 2011 2:38 am

Honestly, it was more a nuisance than anything to have to have your enchanted weapon recharged via Varla Stone, money, etc. in Oblivion (for me).

It is pretty annoying. I think making enchantments permanent (i.e. no recharge) but making you require an enchanting skill to make them (or have them be very rare) would be much better.
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Yvonne
 
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Post » Sat May 28, 2011 5:25 am

Morrowind style, but they should drain your magicka slightly, perhaps a penalty on how fast your magicka regenerates for each enchanted item you have on you, including armor.
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Anna Watts
 
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Post » Sat May 28, 2011 3:30 am

I certainly don't think that in morrowind they recharged too fast. In fact, I remember it being miserably slow haha. but they still recharge when dropped right? so that's cool. you can leave your weapons in your home or on display and go around with a different weapon for a few hours, come back and your old weapon is charged and ready to go. I say Morrowind all the way!
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Big Homie
 
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