Meet the Devs #5

Post » Fri May 27, 2011 5:44 pm

My favourite show too, though my fav character is Sherlock Holmes. But they're a bit similar in ways anyway.


The new "Sherlock" show they just aired this year was quite fun. I really enjoyed it. If you haven't seen it, I highly recommend it.
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Amy Masters
 
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Post » Sat May 28, 2011 1:01 am

I have. I liked it.
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Ashley Tamen
 
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Post » Fri May 27, 2011 6:05 pm

Are you guys like on a break or something? You all visit the thread at the same time.
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Crystal Clarke
 
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Post » Sat May 28, 2011 3:38 am

Are you guys like on a break or something? You all visit the thread at the same time.


A lot of the staff is away for the holidays. There are a few stragglers here like me and Hayt tho :)
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Britta Gronkowski
 
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Post » Sat May 28, 2011 2:06 am

If you alone had the choice of what province the next game would be in, what would it be?
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des lynam
 
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Post » Sat May 28, 2011 3:31 am

The new "Sherlock" show they just aired this year was quite fun. I really enjoyed it. If you haven't seen it, I highly recommend it.


I LOVE this show; there is a great attention to detail that really makes it shine.

Like The Elder Scrolls games! :wink:

TWO QUESTIONS:

(1) I remember a Dev mentioning how there are really few (one?) dedicated writers at Bethesda, and that the quest designs are usually written and implemented by programmers. What is the reason for this? Is it an economic one? It seems like having a team of writers oversee all the individuated story arcs would only be a boon: to the strength of the individual stories, to the synergy between them, and to the consistency/connection to wider lore. (full disclosure: I am a freelance copywriter :whistling: )

(2) Without such dedicated writers, who writes all the books? Presumably there are 'lore people' at BGS who work more often and more directly with that side of TES universe. :user:

Thanks for your time!
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Kelli Wolfe
 
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Post » Fri May 27, 2011 8:58 pm

Is it easier for you to work without so many people around?
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Myles
 
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Post » Fri May 27, 2011 8:30 pm

I LOVE this show; there is a great attention to detail that really makes it shine.

Like The Elder Scrolls games! :wink:

TWO QUESTIONS:

(1) I remember a Dev mentioning how there are really few (one?) dedicated writers at Bethesda, and that the quest designs are usually written and implemented by programmers. What is the reason for this? Is it an economic one? It seems like having a team of writers oversee all the individuated story arcs would only be a boon: to the strength of the individual stories, to the synergy between them, and to the consistency/connection to wider lore. (full disclosure: I am a freelance copywriter :whistling: )

(2) Without such dedicated writers, who writes all the books? Presumably there are 'lore people' at BGS who work more often and more directly with that side of TES universe. :user:

Thanks for your time!


1) This is not the case at all. The entire design staff are all dedicated writers. Quest designs are developed and written in our department. The lead designer on a project sometimes provides guidelines, but it's up to each of us as designers to create the specific dialogue, plot, etc. for our quests. Programmers do not do quest implementation... but they are awesome at providing the tools we use to get the quests into the game! :)

2) The book writing is also done by a host of designers.
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Tamara Dost
 
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Post » Sat May 28, 2011 7:51 am

Is it easier for you to work without so many people around?


YES! It's amusing how much more actual writing I get done when the building is empty. There are a lot of discussions, bug fixing and meetings when we are at full staff. All necessary to get the game done, of course! :)
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marina
 
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Post » Fri May 27, 2011 7:05 pm

Hi,

oh well here we go:

1- Will Skyrim have better animations/blood/combat effects in general?
2- Will we finally see jaw dropping spell effects this time (flame wave, rain of fire, magic missile..etc)?
3- Will combat/stealth/magic system be vastly improved?
4- Will we see many unique looking enchanted items as well as randomly generated loot?
5- Will we see spell books this time around?
6- Will the scale of the game be bigger than OB (bigger cities, more enemies, more people...etc)?
7- Will we be able to Knockout/back stab/climb/hide in the shadows like the thief games?
8- Will we see spears?
9- Will we fight dragons?
10- Will we see better leveling? or no leveling at all just gaining skills/magic/abilities?

well that's about it :P
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Janette Segura
 
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Post » Fri May 27, 2011 9:15 pm

Hey guys, I've got a question which is not related to any game you made :D
Did or do you still have an employee who is called Rebecca?

There was a Rebecca in the team of our CnC3 Mod Red Alert Revolution (which is dead now :( ) and she was telling us to work for Bethesda and had been modeled creatures and such stuff for ES IV
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Marcia Renton
 
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Post » Fri May 27, 2011 7:06 pm

1) I wait until the keyboard breaks and then I ask IT to give me another one. Or until I spill my coffee in it.

2) I leave it on there. I like the refracting effect the snot provides.

3) When I test-fired the prototype tesla cannon, it overloaded the entire Eastern Seaboard's power grid and ground all of our infrastructure to a halt for 72 hours.

Are you British?
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Pants
 
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Post » Fri May 27, 2011 6:20 pm

Time to lock this one, new one will be up in a few minutes ;)

Greetz,

Milt
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tiffany Royal
 
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Post » Sat May 28, 2011 9:02 am

Are you British?


I am not British :)
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louise fortin
 
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Post » Fri May 27, 2011 6:56 pm

I am not British :)


Oi! No 'In after the lock' on my watch! :brokencomputer:

:P

http://www.gamesas.com/index.php?/topic/1151230-meet-the-devs-6/ ;)
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Kellymarie Heppell
 
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