Why do I feel I'm done?

Post » Sat May 28, 2011 4:32 am

I'm level eight and I've returned the water chip. Everyone is very happy.

It seems that it is game over mission accomplished. Yet I've read posts of people saying the game does not end at this point. So why do I feel it has?

I didn't get a 'game over' or 'the end' screen and I'm still able to walk around. But what is the point? I did it, yes no? The overseer had no more missions for me.
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Carlos Vazquez
 
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Post » Sat May 28, 2011 6:31 am

Weird, the Overseer should give you the quest to destroy the super mutant threat now. Is your game patched? Maybe try talking to him again.
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louise hamilton
 
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Post » Fri May 27, 2011 9:09 pm

I'm level eight and I've returned the water chip. Everyone is very happy.

It seems that it is game over mission accomplished. Yet I've read posts of people saying the game does not end at this point. So why do I feel it has?

I didn't get a 'game over' or 'the end' screen and I'm still able to walk around. But what is the point? I did it, yes no? The overseer had no more missions for me.


I think you're supposed to file your report on one of the computers in the southeast room. The computer near the door. After doing that, try talking to the Overseer again.

Hope this helps.
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Lizbeth Ruiz
 
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Post » Sat May 28, 2011 2:59 am

After talking to the Overseer (after delivering the water chip) you should warp to the library, then your little spam box in the corner should tell you to go back and speak to the Overseer again.

Spambox = sometimes important info :P I think you can change the settings as to how 'spammy' the spam box is. Me personally, the spammier the better :P
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Queen Bitch
 
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Post » Sat May 28, 2011 8:55 am

Ok I went back. Didn't lose anything. After making my post I had decided to go back and just explore a little and see the spots I'd not been. Hit the brotherhood. Got the quest to go to the glow to join. Did that. Joined then got quest to find missing brother in the HUB. Then back and got quest to check out mutant base to north.

Hung it up for the night and read the reply's this morning so hit Vault 13 again and got a quest to go kill the mutants. Or something like that. So I figure that worked out well. Especially since it would seem I'm still too low to kill the mutants.

Which brings up another question. I went to the base. Killed the four guys outside. Got in. Ran into three more there. Killed them. But after that I'm not able to keep my NPC helpers alive. Dogmeat dies just walking into the force fields and the other two die with one burst from the mini guns. Guess I got lucky with the first groups of mutants in that I was able to get out front and have them attack me and not the other guys. I have the shiny armor from the brotherhood so the mini gun does almost nothing to me. In fact often I'm hit for zero damage. But I don't want to lose my helpers. What happens if I dismiss them? Can I go find them back in their original towns and will they still have all the stuff I've loaded them down with?

Are there other NPC's I can go pick up that have better armor that I can load all the stuff on? I have Ian and Tycho.

Also I used a tool on a force field and it said I disabled it. But then I couldn't walk through it.
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Mel E
 
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Post » Sat May 28, 2011 8:10 am

Well, as is the nature of Fallout, there is always more than one way to negotiate a situation. Taking the agressive route isn't any less of a choice, I'm just saying :)

Aaaand so we're onto NPCs, my weakest subject :P As for NPCs in FO1, they're pretty much flawed when you compare them to NPCs in FO2, where you can give them armour to wear, and they level up with you making them more useful in the late game. All I can suggest is getting your NPCs out of there, I'm not sure what they do if you dismiss them in FO1, they might just stay where you left them. You could try to just give them long range weapons (not including dogmeat, of course) and hope they stay a safe distance from the bursts, beyond that if you can't keep them alive, either let them die or dismiss them and keep them out of trouble.

And you've named the only two NPCs I can remember from FO1 :P Actually there's that woman in adytum, I think, from the Followers of the Apocalypse? She likes throwing knives though, so I never took her, she sounded like hard work :P

And lol to Shiny Armour from the Brotherhood :D
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sunny lovett
 
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Post » Sat May 28, 2011 2:19 am

Yeah, I've never managed to keep Dogmeat alive through Fallout 1 or 2 (though that frakking Pariah Dog from F2 sure can soak up damage...) Once you start running into Supermutants wielding Bazookas and Mini-Guns, I've found your followers' days are numbered - most of the time in Fallout 1 I either keep them outside of those areas or just let them die (normally the latter.)

Once you get to Fallout 2, you can equip them with better armor and have more control over them just in general - but I wouldn't get too attached to anyone in Fallout 1 unless you plan on reloading a lot. :)
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lolly13
 
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Post » Sat May 28, 2011 1:15 am

The Pariah dog, I remember you needing to shoot it in the eye? I examined it and it commented on a glass eye or something, so I deduced it was some sortof clue as how to kill it, and I'm pretty sure it went down with a couple of shots to the eyes :P Might be another encounter though.
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Darren Chandler
 
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Post » Sat May 28, 2011 6:32 am

I never bothered really with Fallout 1's NPCs, except Dogmeat.

I lost him when I attacked the Hospital in The Hub run by those damned Cathedral hippies. Even though I pickpocketed dynamite onto Jane's person, please know that I was unaware of the quest to kill her and I was just doing it because I disliked them. :evil: Unfortunately, as I ran out of the building, Dogmeat got caught on a chair or something and they all attacked him.
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Amanda Leis
 
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Post » Fri May 27, 2011 6:43 pm

The Pariah dog, I remember you needing to shoot it in the eye? I examined it and it commented on a glass eye or something, so I deduced it was some sortof clue as how to kill it, and I'm pretty sure it went down with a couple of shots to the eyes :P Might be another encounter though.

Man, I'm going to be so upset if I just missed something like that - because I remember one time getting sick of him somewhere around New Reno, and spending about a half hour following him all over the board wittling down his HP. :)

Pretty sure I was going for eye shots (just because the crits usually do massive damage, more than any clues leading me to hit him there,) and it still took me a ton of time. He just kept running away, I'd have to sort of corral him around the map and chase after him. ;) He was kind of fun for a little while, but once the novelty goes away and you realize you can't just tell him to leave...

(Maybe I should have just saved myself some time and energy and killed him in the Military Base just north of New Reno...)
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naomi
 
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Post » Sat May 28, 2011 12:43 am

Oh!! I think I remember ;)

I think I was also shooting it in the eyes and it refused to die...If I remember correctly, I took the initiative to punch it in the eyes, and it went down :P

I'm going to have to find that encounter again just so I can have a go..>_<
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Shirley BEltran
 
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Post » Sat May 28, 2011 1:05 am

IIRC the Pariah dog has 999 HP. Using any kinda weapon is risky as the dog lowers your luck to 1.
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-__^
 
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Post » Fri May 27, 2011 9:23 pm

IIRC the Pariah dog has 999 HP. Using any kinda weapon is risky as the dog lowers your luck to 1.

Ah, so that's why I found it so annoying trying to take him down (crippling all his legs so he couldn't run away so fast, targetting the eyes after that for maximum damage,) not to mention dropping my weapon or losing all my ammo every five shots. :) Yeah, that thing is not fun once you figure out what he's doing.

(Not mention I felt a little uncomfortable beating on a blind, legless dog for half an hour with my bare hands because I'd long since run out of anything else to throw at him...)
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Charlotte Lloyd-Jones
 
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