I am finally at peace...

Post » Sat May 28, 2011 6:42 am

No, I have not died. What I am talking about is now there are hundreds of possible quests in my game. And I have only finished around 50 of them! I AM TOTALLY QUESTGASMIC!

I must say thank you to all the mod makers who created the quests.
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sat May 28, 2011 9:00 am

List them please. My characters have nothing to do anymore. ;_;
User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Sat May 28, 2011 9:03 am

http://knol.google.com/k/toql-big-quest-mods#

Going down the list. Missing from the list ishttp://www.tesnexus.com/downloads/file.php?id=26219 which is like 50-70. Also I haven't played very many of the small and medium ones.

2-4

80+

10-20

5? (long sigular quest)

4-7?

(Dont know, never got far in it)

20+

2-5?

10-15?

27

2?(long singular quest)

6

4 (long singular)

5 or 6 (small tasks)

(idk)

meh, "2" not really quests though.

10?

3-4

10-20

1, or 2

3-5

couple odd jobs

7?

idk

10-25?

idk

idk

idk

10-17

idk

more of a gameplay thingy

Next 9 up to the last one= idk

15-25
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Fri May 27, 2011 7:55 pm

List them please. My characters have nothing to do anymore. ;_;

I have one word for you:
Windfall.
That mod will keep you out of mischief for some ~30 - 100 hours :)
Plus, DTom's Verona Bay Bloodlines could easily add ~30 - 50 hours gameplay...
Thank goodness for these and other quest-type mods!
Personally, I have never understood all the guys with dozens and dozens of mods changing the appearance of everything.
Half of them want more; more high-res textures and detail, more-more eye candy so everything looks 'better' (or at least different).
Then, when their computers bog down and gameplay becomes miserable and/or crashes, they want programs to make the game run smoother and nicer... :P like it used to.
Have you seen some of the posted load orders!? LoL, heheh...
Row after row after row of god-knows-what mods, dozens of them - hundreds of 'em! Stuff that changes Oblivion so it is unrecognizable.
Many of these guys have never even finished the main quest, let alone spent 500 - 1000 - 1500 hours playing the game, as it was originally (and brilliantly) conceived...
The point is, Quest Mods are where it's at - but the Mods Forum is mostly not too excited about them, and you must pick your way through mountains of chaff, to get to the wheat.
The Oblivion Quest List on the Knol therefore is a wonderful thing. :)
It would be very nice if the Knol showed a "last-updated-on" date, so frequent visitors could quickly and easily determine if anything is new or different.
That could improve it, but hey it's already great the way it is!
I am in the motorcycle business, and all these eye-candy mods remind me of certain Cruiser-bike owners, who don't actually ride anywhere.
They just attach shiny-parts to their machines (doesn't matter what, as long as it's shiny) and then stand around looking at them, talking about them, and rubbing them with diapers.
Geez you guys - get out there and ride somewhere! And don't come back for a coupla weeks...
They are meant to be ridden - just like Oblivion quests are meant to be played! :rock:
/end rant
Regards
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Sat May 28, 2011 12:20 am

Lol, I got totally svcked into that, and I admit it. Mods to make the cities look better, mods to make the wilderness look bigger. Now I got MMM, and there's like, 10 wolves fighting it out with 20 bears every hundred feet, and my fps is *always* suffering.

XD
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Fri May 27, 2011 6:42 pm

Personally, I have never understood all the guys with dozens and dozens of mods changing the appearance of everything.
Half of them want more; more high-res textures and detail, more-more eye candy so everything looks 'better' (or at least different).
Then, when their computers bog down and gameplay becomes miserable and/or crashes, they want programs to make the game run smoother and nicer... :P like it used to.
Have you seen some of the posted load orders!? LoL, heheh...
Row after row after row of god-knows-what mods, dozens of them - hundreds of 'em! Stuff that changes Oblivion so it is unrecognizable.
/end rant
Regards


And personally, I've never understood why someone gives a rat's bum how someone else plays their (single-player!!!) game.

There are those of us with computers who can handle the load, but who DO enjoy good quest mods as well. So with that in mind, thanks for the quest mod suggestion -- but the rant was highly generalized and unnecessary, imo.
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Sat May 28, 2011 9:43 am

I get graphics and gameplay mods along with quest mods and for me the latter is the most important. The main reason for graphical mods is because my system can handle them and I like to have my game to look the best it can and also some of those mods (things like better cities) give more to explore so I get better graphics and I have a more enjoyable time exploring the environment. When it comes to gameplay mods there are things I don't like about the game (like scaling and the magic system) and I want to improve those aspects and I also would like to have a variety of things to fight so that while I'm exploring or questing I don't have to fight the same thing over and over again. Pretty much this means by adding graphics and gameplay mods it helps make the exploring and questing even more fun then it would be without those mods.

PS. An example is that I just started Morrowind again after about 5 years of being away from it. I have added texture replacers, MGE w/shaders, better bodies, and various other graphics enhancers. I then added GCD, Creatures X and some other gameplay and creature enhancers. For quest/landmass mods I have about 120 in my list and most are large scale quest mods and a few provide with an infinite amount of quests and if I don't include those I have several hundred quests added by mods.

PPS. If I didn't add the graphics mods my game would be running at over 100 fps with just the quest mods and without those 300 to 400 fps and with everything I currently use the lowest my fps gets is in the 20's.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Sat May 28, 2011 1:09 am

And personally, I've never understood why someone gives a rat's bum how someone else plays their (single-player!!!) game.
-- but the rant was highly generalized and unnecessary, imo.

C'mon Rainshine, these guys are posting their load orders and crying for help.
If you don't 'give a rat's bum' then I guess you never spend time helping folks, or what?
Some/many of these mods introduce compatibility issues with good quest mods (if not the vanilla game itself) and require special patching.
I was simply trying to issue a caution, recommending players scrutinize each and every mod they consider, and try to avoid any ones they think they could live without.
Mods are a bit like tattoos - you get one little tattoo, and soon you are in the grips of 'ink fever'...
I played for >2 years @ 1024x768, now my new rig plays @ 1680x1050, full max everything. :)
My point is that the game looks pretty good! Hell, it looked good @ 1024x768.
And I would never install anything willy-nilly that would threaten my player character savegame, which has ~1750 hours playtime (3 years, Tamriel time!)
I realize others are different, but I just wanted to caution folks setting themselves up for problems that 'prevention is the best cure'.
But it's true - the majority of my posts are unnecessary... :P LoL,
L8R
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Fri May 27, 2011 11:43 pm

Personally, I couldn't care less about most quest mods. Those are just quest mods, they don't belong to the actual game. You're not making the original game better, you're adding to it. Which is fine, but I simply don't care about that. :shrug:
(There are exceptions, of course.)

What I care about is making the actual game more atmospheric, more interesting, more beautiful.
I add Better Cities because I like the feeling of walking through a real city. I add Unique Landscapes because it makes Cyrodiil less boring. I add Sutch because it's missing from the original game. I add the Race Balancing Project so that all races, birthsigns etc are balanced. And so on.

In the end, I don't see why that should be inferior to simply adding quest mods because you can't be satisfied and always need something more to do.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Fri May 27, 2011 6:28 pm

@ guenthar
Forgot to mention - yes! I have the complete Morrowind GOTY (off Steam) which I am completely lost in. Never played before, I played for coupla hours but it is quite 'different' heheh...
I need to get into it, but I find it hard.
I can see how folks got used to fixing up Morrowind (cosmetically) and they want do do the same with Oblivion...
But it's a risky business, and almost comical how indignant people get when something messes up, they get right frustrated and pissed-off with the world.
Funny how I'm still playing Oblivion, not Morrowind or my new Bioshock2...
Thank goodness for Oblivion quest mods,
Regards
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Fri May 27, 2011 11:28 pm

Personally, I couldn't care less about most quest mods. Those are just quest mods, they don't belong to the actual game. You're not making the original game better, you're adding to it. Which is fine, but I simply don't care about that. :shrug:
(There are exceptions, of course.)

What I care about is making the actual game more atmospheric, more interesting, more beautiful.
I add Better Cities because I like the feeling of walking through a real city. I add Unique Landscapes because it makes Cyrodiil less boring. I add Sutch because it's missing from the original game. I add the Race Balancing Project so that all races, birthsigns etc are balanced. And so on.

In the end, I don't see why that should be inferior to simply adding quest mods because you can't be satisfied and always need something more to do.
But the vanilla quests aren't really atmospheric, interesting,beautiful, or immersive.... Just like you, some of us don't want more, we just want better. Partially why I really can't stand the quest mods that just regurgitate that same generic quest scheme you already have in Oblivion and could also have in just about any other generic RPG. (Like MMORPGs, and the like.)
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Sat May 28, 2011 3:47 am

C'mon Rainshine, these guys are posting their load orders and crying for help.
If you don't 'give a rat's bum' then I guess you never spend time helping folks, or what?


I can see being irritated if they don't actually read what they're changing, and have problems, and expect someone else to fix it. My load order is pretty hefty but I back things up and add one at a time to test what works and what doesn't. It's not hard, but you're right, some people refuse to do it.

The rat's bum comment was aimed at people who try to tell people how to play their games. If the shoe fits and all that.
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am


Return to IV - Oblivion