» Fri May 27, 2011 9:06 pm
I can't remember why I asked for Daggerfall for my 14th birthday back in late 1996. I hadn't played Arena, although I liked RPGs and spent a bit of time on online RPGs in those days (I had just discovered the Internet). Probably one of my online RPG buddies recommended it, or perhaps I read a review in a magazine.
I didn't fall in love immediately. It took me a couple of days to get out of the first dungeon, and even when I did, I didn't know how to fast travel at first and spent a couple of days caught in the wilderness. The game overwhelmed me.
However, gradually, I developed an obsession. I too remember the first time I visited Daggerfall at night and heard the chilling shouts of Lysandus' Ghost. "What is he saying?" I asked my sister, who was as gripped as I was. "Dungeons, I think", she replied. Then the cry came again, more unmistakable this time: "Vengeance!", and a Wraith had crept up on my Dark Elf from behind. I was fascinated by the magic system, the guilds, the temples, the world, everything was so life-like. The fact that you could scale city walls and discover witch's covens and risk attack by pickpocketing. At first, I ignored the books, the culture and history and the backstory, but the more I played, the more time I made for them. I got svcked in.
The dungeons were endless, baggy and buggy, sometimes finding a quest object involved a bit of pixel hunting, and one always had a slight suspicion that maybe the quest object couldn't be reached because of a bug in the game. One could spend a good six or seven hours in a single dungeon. That said, the sense of satisfaction that one got when emerging from the dungeons was amazing. I could almost feel the relief of my character on seeing daylight again, and he would get on his horse and ride back triumphantly through the gates of Wayrest to bring Barenziah home the object that she had sent for.
Daggerfall had wonderful strengths, but I wonder if I'm getting a bit sentimental and nostalgic. The bugs and crashes were terrible at times: I was lucky to have the Internet in those days because I could send versions of my saved game to be 'fixed': the quest could be reset, I could get my character out of the void, I could be brought directly to the item. That said, I was always willing to persevere despite the bugs.
The game was astoundingly ambitious, and that counts for a lot. Morrowind and Oblivion run more smoothly, but somehow they are less 'real'. It's difficult to describe why: the photographic realism of Oblivion and the voice control should make it a richer gaming experience, but, sometimes, less personalization leaves more to the imagination.
I've just started playing Oblivion this week: it was my 26th birthday present (I haven't really grown up, you see!). It is a wonderful game and I'm sure it will give me many hours of happiness. But somehow, after a few days of playing, I think I know already that I wouldn't become absorbed in the world of Cyrodiil in the same way as the Iliac Bay. It's partly just that I'm older and my teenage enthusiasm has been partly numbed by advlt concerns, but it's also the fact that I don't feel the same sense of freedom in the Oblivion world. The anonymity and the contingency of the Daggerfall world had their faults, but they also offered something very special. Bethesda has managed to hang on to some of that spirit, but I'd urge them to try and bottle it and pour a generous dose into Elder Scrolls V.