Skyrim Graphics Wishlist

Post » Sat May 28, 2011 7:58 am

All I want is good optimization and rendering tech. Sooo.... Umbra?
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Jeff Tingler
 
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Post » Sat May 28, 2011 6:04 am

Considering that Crysis was a terrible shooter with the best graphics probably ever made after Metro 2033 and it has sold like 1 plus half million copies, I think Skyrim should look nearly the same. Maybe a little bit downed for consoles.


The PS3 at least is far from it's maximum possible graphical capabilities.
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Saul C
 
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Post » Sat May 28, 2011 9:44 am

I'd like to have a huge map with no stutter.

I know the two won't compare but I've been playing "just cause 2" lately and I have been amazed with the enourmus amount of land they have designed and the lack of any stutter, a whole island with mountains and beaches and takes ages to go from one place or another with great detail, terrain, water, installations, houses, cities.

It is true Skyrim would not need such vastness and that "Just Cause 2" has nothing like the sheer amount of elements of detail or AI an Elder Scrolls game has but it will be interesting to see a huge land with great detail, the more land the more quests and stuff to do and the longer the game will last...

So briefly, a huge land of graphics for me please :P
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TWITTER.COM
 
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Post » Fri May 27, 2011 11:42 pm

Better facial animations
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Melly Angelic
 
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Post » Fri May 27, 2011 10:21 pm

The PS3 at least is far from it's maximum possible graphical capabilities.

Not really dude. Both PS3 and 360 are nearing their limits. Both consoles have about the same graphics capabilities.
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Harry Leon
 
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Post » Sat May 28, 2011 3:06 am

Water like in Crysis and very badass monster waves which are crashing into the cliffs

Not that colorfull like oblivion, more realistic atmosphere
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willow
 
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Post » Sat May 28, 2011 2:59 am

softshadows, they showed them in Oblivion's E3 Demo, and man it looked great
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Rude_Bitch_420
 
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Post » Fri May 27, 2011 7:25 pm

The lighting really needs to be updated. As well as the shaders. I think that's what I hate most about the current engine.
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Marta Wolko
 
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