First, some information on my rig:
CPU: AMD AthlonXP 3700+
GPU: Geforce 8600 GTS
20.1" widescreen monitor
Windows XP SP3
2 gb PC3200 DDR Ram
Creative X-Fi Xtreme Music
I have two hard drives, a 160 gb 7200RPM drive, and a 500gb 7200 RPM SATA drive (the drive that windows is set up on). The drives are set up like this: C is the 160gb drive and D is the 500gb drive with Windows. I have The Elders Scrolls Arena installed into C:\Games\Arena_CD and I have Dosbox installed on my D drive with the Arenacd folder in the dosbox directory.
Here's how I start the game:
Mount C C:\Games
Mount D ARENACD -t cdrom
C:
CD Arena_CD
Arena
Game works fine until I finish character generation.
Here's my config file: I based this off of http://www.gamesas.com/bgsforums/index.php?showtopic=212018&st=0&p=3801822entry3801822 but since his guide was made off of an outdated version I sort of had to do a little bit of guesswork on some options (can't remember which ones now lol).
# This is the configurationfile for DOSBox 0.72.# Lines starting with a # are commentlines.# They are used to (briefly) document the effect of each option.[sdl]# fullscreen: Start dosbox directly in fullscreen.# fulldouble: Use double buffering in fullscreen.# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).# windowresolution: Scale the window to this size IF the output device supports hardware scaling.# output: What video system to use for output.# Possible values: surface, overlay, opengl, openglnb, openglhq, ddraw, direct3d# autolock: Mouse will automatically lock, if you click on the screen.# sensitivity: Mouse sensitivity.# waitonerror: Wait before closing the console if dosbox has an error.# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)# Possible values: lowest, lower, normal, higher, highest, pause# mapperfile: File used to load/save the key/event mappings from.# pixelshader: Pixelshader program (effect file must be in Shaders subdirectory).# usescancodes: Avoid usage of symkeys, might not work on all operating systems.fullscreen=truefulldouble=falsefullresolution=1680x1050windowresolution=originaloutput=ddrawautolock=truesensitivity=100waitonerror=truepriority=higher,normalmapperfile=mapper.txtpixelshader=2xSaI_sRGB.fxusescancodes=false[dosbox]# language: Select another language file.# machine: The type of machine tries to emulate.# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe# captures: Directory where things like wave, midi, screenshot get captured.# memsize: Amount of memory DOSBox has in megabytes.language=machine=svga_s3captures=capturememsize=63[render]# frameskip: How many frames DOSBox skips before drawing one.# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.# Hardware modes (all except surface) also support hardware2x or hardware3x, use for hardware scaling.# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x, hardware2x, hardware3xframeskip=0aspect=truescaler=hq2x[cpu]# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.# Possible values: auto, dynamic, normal, full, simple# cputype: CPU Type used in emulation. auto is the fastest choice.# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch# cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:# 'auto' tries to guess what a game needs.# It usually works, but can fail for certain games.# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.# (Example: fixed 4000)# 'max' will allocate as much cycles as your computer is able to handle# # Possible values: auto, fixed, max# cycleup: Amount of cycles to increase/decrease with keycombo.# cycledown: Setting it lower than 100 will be a percentage.core=autocputype=autocycles=50000cycleup=500cycledown=20[mixer]# nosound: Enable silent mode, sound is still emulated though.# rate: Mixer sample rate, setting any devices higher than this will probably lower their sound quality.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.# Possible values: 2048, 4096, 8192, 1024, 512, 256# prebuffer: How many milliseconds of data to keep on top of the blocksize.nosound=falserate=22050blocksize=2048prebuffer=10[midi]# mpu401: Type of MPU-401 to emulate.# Possible values: intelligent, uart, none# device: Device that will receive the MIDI data from MPU-401.# Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, none# config: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.mpu401=uartdevice=defaultconfig=[sblaster]# sbtype: Type of sblaster to emulate.# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none# sbbase: The IO address of the soundblaster.# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300# irq: The IRQ number of the soundblaster.# Possible values: 7, 5, 3, 9, 10, 11, 12# dma: The DMA number of the soundblaster.# Possible values: 1, 5, 0, 3, 6, 7# hdma: The High DMA number of the soundblaster.# Possible values: 1, 5, 0, 3, 6, 7# mixer: Allow the soundblaster mixer to modify the DOSBox mixer.# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.# Possible values: auto, cms, opl2, dualopl2, opl3, none, hardware# oplrate: Sample rate of OPL music emulation.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000# hardwarebase: base address of the real hardware soundblaster:# 210,220,230,240,250,260,280sbtype=sb16sbbase=220irq=7dma=1hdma=5mixer=trueoplmode=autooplrate=22050hardwarebase=220[gus]# gus: Enable the Gravis Ultrasound emulation.# gusrate: Sample rate of Ultrasound emulation.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000# gusbase: The IO addresses of the Gravis Ultrasound.# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300# irq1: The first IRQ number of the Gravis Ultrasound. (Same IRQs are OK.)# Possible values: 3, 5, 7, 9, 10, 11, 12# irq2: The second IRQ number of the Gravis Ultrasound. (Same IRQs are OK.)# Possible values: 3, 5, 7, 9, 10, 11, 12# dma1: The first DMA addresses of the Gravis Ultrasound. (Same DMAs are OK.)# Possible values: 0, 1, 3, 5, 6, 7# dma2: The second DMA addresses of the Gravis Ultrasound. (Same DMAs are OK.)# Possible values: 0, 1, 3, 5, 6, 7# ultradir: Path to Ultrasound directory. In this directory# there should be a MIDI directory that contains# the patch files for GUS playback. Patch sets used# with Timidity should work fine.gus=falsegusrate=22050gusbase=240irq1=5irq2=5dma1=3dma2=3ultradir=C:\ULTRASND[speaker]# pcspeaker: Enable PC-Speaker emulation.# pcrate: Sample rate of the PC-Speaker sound generation.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.# Possible values: auto, on, off# tandyrate: Sample rate of the Tandy 3-Voice generation.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).pcspeaker=truepcrate=22050tandy=autotandyrate=22050disney=false[joystick]# joysticktype: Type of joystick to emulate: auto (default), none,# 2axis (supports two joysticks),# 4axis (supports one joystick, first joystick used),# 4axis_2 (supports one joystick, second joystick used),# fcs (Thrustmaster), ch (CH Flightstick).# none disables joystick emulation.# auto chooses emulation depending on real joystick(s).# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none# timed: enable timed intervals for axis. (false is old style behaviour).# autofire: continuously fires as long as you keep the button pressed.# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.# buttonwrap: enable button wrapping at the number of emulated buttons.joysticktype=autotimed=trueautofire=falseswap34=falsebuttonwrap=true[serial]# serial1: set type of device connected to com port.# Can be disabled, dummy, modem, nullmodem, directserial.# Additional parameters must be in the same line in the form of# parameter:value. Parameter for all types is irq.# for directserial: realport (required), rxdelay (optional).# (realport:COM1 realport:ttyS0).# for modem: listenport (optional).# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,# transparent, port, inhsocket (all optional).# Example: serial1=modem listenport:5000# Possible values: dummy, disabled, modem, nullmodem, directserial# serial2: see serial1# Possible values: dummy, disabled, modem, nullmodem, directserial# serial3: see serial1# Possible values: dummy, disabled, modem, nullmodem, directserial# serial4: see serial1# Possible values: dummy, disabled, modem, nullmodem, directserialserial1=dummyserial2=dummyserial3=disabledserial4=disabled[printer]# printer: Enable printer emulation.# dpi: Resolution of printer (default 360).# width: Width of paper in 1/10 inch (default 85 = 8.5'').# height: Height of paper in 1/10 inch (default 110 = 11.0'').# printoutput: Output method for finished pages: # png : Creates PNG images (default)# ps : Creates Postscript# bmp : Creates BMP images (very huge files, not recommend)# printer : Send to an actual printer (Print dialog will appear)# multipage: Adds all pages to one Postscript file or printer job until CTRL-F2 is pressed.# docpath: The path where the output files are stored.# timeout: (in milliseconds) if nonzero: the time the page will# be ejected automatically after when no more data# arrives at the printer.printer=truedpi=360width=85height=110printoutput=pngmultipage=falsedocpath=.timeout=0[parallel]# parallel1: parallel1-3 -- set type of device connected to lpt port.# Can be:# reallpt (direct parallel port passthrough using Porttalk),# printer (virtual dot-matrix printer, see [printer] section)# Additional parameters must be in the same line in the form of# parameter:value.# for reallpt:# Windows: realbase (the base address of your real parallel port).# Standard ports are 378, 278 and 3BC. The first two can be ECP ports.# PCI add-on cards may use nonstandard ports, look them up in the device manager.# Default: 378# You have to install the PortTalk driver from# [src="http://forums.bethsoft.com/index.php?/topic/911513-trying-to-get-arena-cd-version-to-work-properly-in-a-cvs-build-of-dosbox/http://www.beyondlogic.org/porttalk/porttalk.htm"]http://www.beyondlogic.org/porttalk/porttalk.htm[/url] first.# Linux: realport (the parallel port device i.e. /dev/parport0).# for printer:# printer still has it's own configuration section above.# parallel2: see parallel1# parallel3: see parallel1parallel1=disabledparallel2=disabledparallel3=disabled[glide]# glide: Enable glide emulation: true,false.# grport: I/O port to use for host communication.# lfb: LFB access: full,read,write,none.
glide=true
grport=600
lfb=full
[dos]
# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).
xms=true
ems=true
umb=true
keyboardlayout=none
[ipx]
# ipx: Enable ipx over UDP/IP emulation.
ipx=false
[ne2000]
# ne2000: Enable Ethernet passthrough. Requires [Win]Pcap.
# nicbase: The base address of the NE2000 board.
# nicirq: The interrupt it uses. Note serial2 uses IRQ3 as default.
# macaddr: The physical address the emulator will use on your network.
# If you have multiple DOSBoxes running on your network,
# this has to be changed for each. AC:DE:48 is an address range reserved for
# private use, so modify the last three number blocks.
# I.e. AC:DE:48:88:99:AB.
# realnic: Specifies which of your network interfaces is used.
# Write 'list' here to see the list of devices in the
# Status Window. Then make your choice and put either the
# interface number (2 or something) or a part of your adapters
# name, e.g. VIA here.
ne2000=true
nicbase=300
nicirq=3
macaddr=AC:DE:48:88:99:AA
realnic=list
[autoexec]
# Lines in this section will be run at startup.
mount c c:\games
mount d ARENACD -t cdrom
c:
cd arena_cd
arena
Can anybody help me out here?