how exactly would i go abo ut this? i'm us9ng Duke Patricks Nosferatu class vampiresand i'm not sure where exactly I should go in the CS and if i sho uld launch the CS with or without OBSE? Do I need to tweek a script? is this legal?
Well do you want to do? Explain this in detail, so we know what to tell you. If you want to change the scripts of the mod, you have to use a completely different section of the CS than when you want to add or change some of the spells or abilities the vampires get.
Also don't forget that many people might not know the details involved in that mod. For example, you're asking us if you should launch the CS with OBSE; so please tell us first if the mod even
needs OBSE! Or maybe the changes you want to make will require OBSE? We don't know necessarily know these things, so tell us.
We also don't know if you need to tweak a script, because we still don't know what you want to do.
In general, you need to load the CS with OBSE if you want to
add OBSE scripts to a mod, or if you simply want to modify a mod
that is already dependent on OBSE.
Even more general: It really doesn't hurt to have your CS always load with OBSE. Mods will
not become dependent on OBSE only because you started the CS with it.
To open the CS with OBSE, make a shortcut to the obse_loader.exe. Then right-click on that shortcut and look for the line where it says the path of the obse_loader.exe. Here, you simply put a "-editor" at the very end of it. In my case, it looks like this:
C:\Games\Oblivion\obse_loader.exe -editor
If you double-click on that, the CS will open instead of the game (which is always fascinating to me when I think about it - one exe opens two programs!).
Edit: Okay, that's a good start. So the mod requires OBSE 18, and you want to tweak some of the "weaknesses of vampire NPCs". While you won't do anything that requires OBSE, the mod itself requires it, so you should load the CS with it.
Now you need to be a little more precise what kind of weaknesses you mean. Do they have things like "Weakness against Fire 100%" or other abilities like that?
If so: These kinds of weaknesses are
Spells. To be more precise, they are
Abilities.
In the Object Window, you'll find the entry "Magic". Click on the "+" next to it, then on the "+" next to the entry "Spells". Then, click on "Abilities". Those abilities that have been edited (or made) by Duke Patrick will have an asterix (
*) next to it. Their EditorIDs will probably start with some sort of a tag, so they'll all be in one place.
Now all you need to do is find out which ones are added to NPCs, and then edit these by double-clicking on them. (Look at cs.elderscrolls.com for more information on how to make/edit spells or abilities. Simply search for "Magic".)