Creatures turn green on dying

Post » Fri May 27, 2011 9:31 pm

I just finished installing FCOM but when playing for a bit (and also in the "test cells") I noticed some creatures and humano?ds textures turn totally green when they die. I already saw it happen to Imps, Rats, ... but others like a Black Bear were allright. What could cause this? Is it something I installed wrong?

Thanks in advance!
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Nick Tyler
 
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Post » Sat May 28, 2011 4:17 am

Make sure you have the MMM.bsa file and rename it to "FCOM_Convergence_MartsMonsterMod.bsa"
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Hilm Music
 
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Post » Sat May 28, 2011 3:13 am

As showler said.
Ensure you've followed the instructions in post #2 http://www.gamesas.com/bgsforums/index.php?showtopic=1071403# or you most certainly will run into even further issues.
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An Lor
 
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Post » Fri May 27, 2011 5:46 pm

To bring this thread around from the dead..what if you are using MMM & OOO..but no Fcom and this happens?
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DAVId Bryant
 
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Post » Sat May 28, 2011 12:26 am

It's in the MMM readme, just look for it.
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Nitol Ahmed
 
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Post » Sat May 28, 2011 6:02 am

To bring this thread around from the dead..what if you are using MMM & OOO..but no Fcom and this happens?

For the resource files to be properly launched alter the MMM BSA to OOO_MartsMonsterMod.bsa
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Brooks Hardison
 
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Post » Sat May 28, 2011 1:42 am

Don't you mean "Marts Monster Mod for OOO.bsa"?

I don't think there are any esps in a standard MMM/OOO combination that are just named "OOO.esp" in order to force loading with the name you suggested.

At any rate, the trick is to give the BSA a name such that the first portion of it (or all of it) exactly matches the name of an ESP file that you have loading.
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Sarah Bishop
 
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Post » Sat May 28, 2011 3:36 am

Don't you mean "Marts Monster Mod for OOO.bsa"?

Hey, it was late :facepalm: :embarrass:
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Tiff Clark
 
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