I have am Intel laptop dualcore 2ghz running - and noticed a few things:
when I start MW the page file is about 450mb and after 10 minutes will have climbed to 700mb has anyone ever noted how big that gets to and therefore what the optimimum pagefile size should be for MW?
Seyda Neen is often very slow for me when starting a new character and I wondered if it was the chargen scripts - however I found that once leaving the Census office both cores rose to 100% and Seyda Neen was becoming a slideshow - once I travelled to Balmora the CPU usage dropped to around 55% - that's an average as one core seemed to be working harder than the other - I travelled back to Seyda Neen and the usage climbed back to 90%
As I was testing I only had one mod active in Seyda Neen and that was Wanderer's Dark Brotherhood ring - the one which allows you turn off the attacks (I hate testing characters and getting killed at level 1) - I didn't have the ring active so I don't think it's script was running in the background
Oh I am running the MCP as well so not sure if that is impacting in any way
Hmmm... I'm rambling... the point of the post is - I would like to know if FPS is tied directly to CPU usage - and if so what type of mods will increase CPU usage - is it scripts, textures, #of items in a cell or dialogue?