- Novice, I like your idea, the hours spent playing Brink might actually pay for themselves with the dating scene...
- Thief, I like your idea a lot, but it is very unlikely to be implemented because developers won't include a feature that favors only those with such a pressure-sensitive keyboard.
The criteria are again as follows:
1. Only the basic Keyboard/Mouse setup can be utilized.
2. The player must be able to control the rate of acceleration and deceleration in their speed to a nearly infinite degree, with a cap on max speed of course.
The only games that have achieved this level of control are Quake or games/mods similar to Quake, which features Circle Strafe (aka "boosting" in the Specialists Mod). Basically, the player can accelerate beyond the base running speed by running in a tight semicircular or circular path. This energy can then be transferred to a jump, dive, walljump, flying kick, etc. The downside to this system is the unrealistic physics (running in a circle automatically speeds you up? what? lol), and the way the player just LOOKS when really using proper boosting methods (in other words you look like a jackrabbit on speed). So we need a better system.
In case anyone doesn't see the point in doing this or feels it's not that important to an FPS...imagine being able to suddenly change your speed! Gunfights are obviously going to be more fluid and dynamic, but what really shines is melee combat. Two opponents circling each other slowly, one leaps with startling speed towards the other only to be stabbed as his opponent whirls to one side, oh yes

If anyone is still unsure how this would play out, check out The Specialists Mod on like Youtube or the actual mod or something. If Brink mixed a "boosting" system like this with SMART, there would be no need for a sequel for years to come, i guarantee it.