The attachement ideas thread

Post » Sat May 28, 2011 6:04 am

atleast no one hated my pie launcher idea... no one liked it either :(
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tannis
 
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Post » Sat May 28, 2011 4:54 am

These are the results of a short brainstorming session. Some of the following ideas would be difficult to implement and balance, but most of them are used by the military today. I tried to keep in mind the kind of time period SD has in mind, a not so distant future where most things are futuristic but still recognizable.

A laser sight to improve recoil recovery, stability, and/or accuracy - the disadvantage is obviously that it would tend to give your position away.

A bit more far fetched idea would be to adapt the Cornershot weapon system for the game, would allow a player to look and shoot around corners from safety, but would increase a pistol to light weapon status. I'm not sure how balanced this would be, but it IS grounded in reality.

Some sort of sensory overload attachment for rifles to cause an effect similar to flashbangs. Could balanced similar to a grenade launcher attachment by giving it a limited number of laser or light "blasts" due to a small battery. The military is currently exploring using powerful lasers to completely disorient anyone who the weapon is being pointed at. The real world application is that while you have your gun aimed at someone, it is nearly impossible for them to react or shoot back, allowing you to handcuff or interrogate.

A laser marker, would allow you to point out just about anything you like on your teams minimap, making it easier to point out enemies, objectives or plans. Could be very useful when combined with simple voice chat. Again, lasers could give away your own position though.

SMG recoil compensator. Adding basically a large chunk of metal or similar weight to an SMG can improve recoil management with the obvious disadvantage that the weapon weighs more.

I'm not sure if the concept can be made into an attachment, but some form of radio or minimap jammer could wreak havoc, especially in a game focusing on teamwork like Brink does.

Some form of ballistic shield to be combined with a pistol to make it into a medium weapon. Would pair very well with squad based tactics.

I would also like to see different scopes that aren't just a clone of another scope with a new skin. This could be accomplished through having scopes with different stat bonuses, such as sacrificing fire rate for accuracy when zoomed in; having abilities like a 3 round burst when zoomed in; or maybe have scopes with different augmentations. Scopes with heat sensors, range-finding, information displays while zoomed, or even some form of digital outline to highlight enemies. Again, the last idea may seem sci-fi, but augmented reality is already being adapted to HUD in high end cars, where the windshield would actually highlight things like animals on the side of the road, alert you to important street signs, or even outline the road in bad weather.
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Ice Fire
 
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Post » Fri May 27, 2011 10:15 pm

I broke my promise,

Do you reveiw gun attachments for a living?

"are they above this universal rule of yours?"
No, I try to follow this rule always as it seems fair to me, I constantly check myself while watching sports, until you go to college and earn a living by criticising other things I will take it with a grain of salt.


"this goes for just about everyone btw, everyone critizes people about stuff they themselves can't do."
I try not to
mkbye

no, i don't ,wich imo puts me above the reviewers, as i critisize without expecting to be paid.

then take it with a grain of salt, but do not tell me to keep my opinion to myself

and you see? you TRY not to, well i know i wouldn't be able to, so i won't try.
it's knowing your absolute limits and diverting energy to other stuff.


pretty good ideas shadow cat, but i can see the shield being overpowered slightly, no, scratch that, a soldier with a good throwing hand could take the guy out. good ideas, keep it up :wink_smile:
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JeSsy ArEllano
 
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Post » Sat May 28, 2011 6:24 am

Ok people, let's get back to the topic at hand. Criticism is fine as long as it's kept civil, and preferably constructive. :wink_smile:


Indeed lets NOT get another thread locked because some of us can't act like advlts.

atleast no one hated my pie launcher idea... no one liked it either :(


Depends on the kind of pie.
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Clea Jamerson
 
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Post » Sat May 28, 2011 8:00 am

To get the discussion started again:

I agree with Nikto when it comes to the pips.

Some of you may think it's unrealistic. There are some reasons to assume they have a ground of realism.
1) When you use f.e. health packs, the pips will get drained (like real life supplies, can't give what you don't have)
2) When a pip recharges, consider it getting new supplies.
3) A grenade launcher should drain pips to not get overpowered (Just a simple statement to go back on topic)

Please continue as much as possible on my 3th point, don't get this topic locked since it's a good thing to discuss about.
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Kelsey Anna Farley
 
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Post » Sat May 28, 2011 6:43 am

a grenade launcher should have very low ammo, same goes for restocking on ammo, keep it low at all times.
and the explosion range shouldn't be very big
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Ruben Bernal
 
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Post » Fri May 27, 2011 9:51 pm

a grenade launcher should have very low ammo, same goes for restocking on ammo, keep it low at all times.
and the explosion range shouldn't be very big


I think it should not be put in, after all a grendae launcher is primary.
For the record I was not cheering for Nitko. But think of it as a flmae thrower. Say your are in this situation: There is a objective in a intersection of 3 hallways. With a smoke nade, you can only cover one. But with this, you can put some in each. And why would you say it would blow away for this and not smokes?

-New ideas-
It looks like the heart beat senser from Mw2, with the little screen, but with a little cam pointing infront of you. It's thermal (red-blue kind) and it shows the view form the side of your gun, so say you go into a open area you can see hidden people/you can see faking operatives.
A mirror on the side so you can see behind you, but I don't know how that would work because it would show your chest. Maybes when you aim you can see behind you?
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Brandi Norton
 
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Post » Sat May 28, 2011 1:42 am

I think it should not be put in, after all a grendae launcher is primary.
For the record I was not cheering for Nitko. But think of it as a flmae thrower. Say your are in this situation: There is a objective in a intersection of 3 hallways. With a smoke nade, you can only cover one. But with this, you can put some in each. And why would you say it would blow away for this and not smokes?

-New ideas-
It looks like the heart beat senser from Mw2, with the little screen, but with a little cam pointing infront of you. It's thermal (red-blue kind) and it shows the view form the side of your gun, so say you go into a open area you can see hidden people/you can see faking operatives.
A mirror on the side so you can see behind you, but I don't know how that would work because it would show your chest. Maybes when you aim you can see behind you?

because a smoke grenade keeps emitting smoke... youz planning on staying there all the time, not moving because you want to keep the smoke coming?
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Danger Mouse
 
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Post » Fri May 27, 2011 8:56 pm

Also, the concept of heartbeat sensors looks to already be implemented in the radar system in the most recent container city video
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Nymph
 
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Post » Sat May 28, 2011 3:51 am

Also, the concept of heartbeat sensors looks to already be implemented in the radar system in the most recent container city video

I think it's more like all enemies within vision of someone alive are shown I guess (This was also the case i previous SD games).
Other possibility is that an Operative interrogated someone to obtain the intel.
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Aaron Clark
 
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Post » Sat May 28, 2011 1:06 am

I think it's more like all enemies within vision of someone alive are shown I guess (This was also the case i previous SD games).
Other possibility is that an Operative interrogated someone to obtain the intel.

sounds more likely considering SD's intentions for the game. Heartbeat sensors as used in the past have somewhat facilitated camping and walking slowly while using it, to try and surprise opponents, i dont think it matches the intended fast paced play of brink.

Edit:
A couple new ideas

Shotgun choke - decrease the spread of the shot and therefore increase range.

Specialized stocks - different stocks could have different strengths and weaknesses such as reduced weight, but decreased recoil management; or a heavier stock that allows better accuracy.

Shoulder straps - wold allow you to have the weapon slung underarm, allowing you to pull it out quickly.
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Stacyia
 
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