Will skinny body types only be able to use smgs?

Post » Fri May 27, 2011 7:41 pm

You guys should play UT99. Sniping would be like the sniper in UT, minus the headshots of course.
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Pants
 
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Post » Sat May 28, 2011 1:41 am

In that situation no, that's like where quickscoping shines the most. Depending if you hit or not you can chose if you want to run for cover or take him on with your pistol.
To me quickscoping is about mobility, I'm an aggressive player when it comes to fps. I hate camping, it bores me to death so I run around to try to find kills so I often end up in cqc if I play with a sniper weapon.


1. You get mowed down.

2. He's mows you down after you pop out

3. You make it to cover and he chases you, then mows you down.

4. You open the distance and use your pistol/rifle.

Keep in mind, your probably going to wish these rifles were like the EBR. It seems to take up to 4 shots against and heavy with no buffs.

And what happens if you don't hit? Quickscoping is notoriously inaccurate.
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Guinevere Wood
 
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Post » Sat May 28, 2011 3:59 am

1. You get mowed down.

2. He's mows you down after you pop out

3. You make it to cover and he chases you, then mows you down.

4. You open the distance and use your pistol/rifle.

Keep in mind, your probably going to wish these rifles were like the EBR. It seems to take up to 4 shots against and heavy with no buffs.

And what happens if you don't hit? Quickscoping is notoriously inaccurate.


Quite some theorycrafting. Here is another one. I mow him down.

http://www.youtube.com/watch?v=CKZJW5C5rDE
That was how sniping was in etqw, SD previous title. Keep in mind that only headshots are OHK, whenever he don't headshot he would pull out his blaster/pistol to finish off.
Quickscoping in their previous game isn't as "notoriously inaccurate" as you are gonna have it to, of course we have no info on how it is in Brink I doubt their spread is that off.
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Rachell Katherine
 
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Post » Sat May 28, 2011 2:06 am

i just don't get how people can do that...

and if you can, i'd say you need a handicap whenever your using a sniper rifle-ish gun, just so the other players can enjoy their game
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Kanaoka
 
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Post » Sat May 28, 2011 3:49 am

i just don't get how people can do that...

and if you can, i'd say you need a handicap whenever your using a sniper rifle-ish gun, just so the other players can enjoy their game

Short answer is - he marked his screen

It still takes an insane amount of skill to aim for someones head when its a half a cm or less on your screen, but once you have played long enough to gain that skill, all he has to do is line up the dot and either press a quickshot macro button or right click and then left click for an instant, accurate shot.

and Zernok, several people have said it in other threads, myself included - Quickscoping will have no purpose in Brink as far as anyone can tell, as all of the rifles in the game will be accurate without a scope. Quickscoping is a solution to get around horrible accuracy with no-scopes. The only time you will ever have to use a scope is to improve your aim, and that's not a quickscope.
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keri seymour
 
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Post » Sat May 28, 2011 8:38 am

It's simple.
Brink = fast paced
Sniper's = camp and slow paced, because of high damage, high recoil, few bullets and Semi-auto. Therefore, Snipers are not intended for close combat. WE, and I'm pretty sure I'm speaking for a lot of people, don't want sniper rifles or sniper players who actually abuse their weapon in close combat.

---------

Ofcourse, you could now say that SMG's can also be used long range if you are skilled enough. It's true, but the game reduces SMG damage over range. On some wolf ET servers, you had to do 6-7 headshots to kill someone with an SMG over long distance, allowing to player to escape. This means a game-mechanic is limiting the weapons from being overpowerd. When you use a sniper rifle in close combat and you keep getting a lot of kills, means that there's no game mechanic limiting your weapon from being overpowered.
To make it short: SMG's get an additional penalty for shooting long range, while snipers don't get additional penalties for doing close combats.


Sniper do indeed have penalties for close combat, if you miss you die. All you have to do against a sniper in close combat is to make an evasive maneuver to make him miss his shot.
SMG takes a punch from distance damage falloff.
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Lynne Hinton
 
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Post » Sat May 28, 2011 7:41 am

Short answer is - he marked his screen

It still takes an insane amount of skill to aim for someones head when its a half a cm or less on your screen, but once you have played long enough to gain that skill, all he has to do is line up the dot and either press a quickshot macro button or right click and then left click for an instant, accurate shot.

and Zernok, several people have said it in other threads, myself included - Quickscoping will have no purpose in Brink as far as anyone can tell, as all of the rifles in the game will be accurate without a scope. Quickscoping is a solution to get around horrible accuracy with no-scopes. The only time you will ever have to use a scope is to improve your aim, and that's not a quickscope.


Marked his screen? You mean the crosshair that we can color, change size and shape on? :rolleyes:
Yes you might be right that quickscoping might not be something that is needed at all in Brink, but we don't know that for sure now do we?
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yermom
 
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Post » Sat May 28, 2011 12:28 am

no, when using a sniper rifle, not aiming down sight, there is no crosshair.

edit: and if there is, it's so far apart you might aswell not have one
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Maya Maya
 
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Post » Fri May 27, 2011 6:46 pm

Marked his screen? You mean the crosshair that we can color, change size and shape on? :rolleyes:

Get a small piece of paper (crosshair dot alike), put it on your screen's center. Achievment unlocked: Mark screen.
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Kit Marsden
 
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Post » Sat May 28, 2011 6:44 am

Get a small piece of paper (crosshair dot alike), put it on your screen's center. Achievment unlocked: Mark screen.

ofcourse, you can change the size, shape and color of this thing, but either way it's more accurate than the crosshairs of some games
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Eilidh Brian
 
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Post » Fri May 27, 2011 6:12 pm

Sigh, knew I should've added a screenshot to it.

http://i243.photobucket.com/albums/ff259/Zernok/etqw2010-10-0201-26-59-07.jpg
http://i243.photobucket.com/albums/ff259/Zernok/etqw2010-10-0201-27-09-31.jpg
http://i243.photobucket.com/albums/ff259/Zernok/etqw2010-10-0201-27-16-01.jpg
http://i243.photobucket.com/albums/ff259/Zernok/etqw2010-10-0201-27-35-23.jpg

Need more?
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sam westover
 
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Post » Sat May 28, 2011 6:38 am

:facepalm: we all know what a crosshair is... but we weren't talking about those...
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Alexander Lee
 
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Post » Sat May 28, 2011 1:51 am

"no, when using a sniper rifle, not aiming down sight, there is no crosshair."

I just linked you 4 screenshots of it being crosshairs while not aiming down the sight with a sniper.
Edit: You never specified anything so I was instantly thinking you were talking about the clip I showed earlier.
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Krystina Proietti
 
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Post » Fri May 27, 2011 7:59 pm

no, because i had never played that game, but every newer game i played lets the crosshairs of a non-scoped sniper rifle appear with half of the screen in between^^
if it displays them at all..
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FITTAS
 
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Post » Fri May 27, 2011 8:52 pm

Regarding marking the screen - some ppl dont even need it to know exactly where the center is after playing the game for a long time and also having a good eye
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john palmer
 
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Post » Sat May 28, 2011 3:58 am

Marking is more than just knowing where the center is, I tried this for cod4 and honestly it improved my gameplay alot. To me it felt easier in term of knowing when to fire as well when it comes to hipfiring from a smg.
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Penny Courture
 
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Post » Sat May 28, 2011 8:25 am

Sniper do indeed have penalties for close combat, if you miss you die. All you have to do against a sniper in close combat is to make an evasive maneuver to make him miss his shot.
SMG takes a punch from distance damage falloff.

They do not.
Case 1: Sniper in close combat: If a PLAYER misses, he dies.
Case 2: SMG tries long distance shooting: If you try to do headshots with an SMG across the map, you need to do more headshots to kill him.

Case 1 is player skill limiting him from getting killed. There are no additional penalties for his weapon.
Case 2 is a game mechanic limiting SMG effectiveness over range. Thus adding an additional penalty.

If you die in case 1: it's because you're not skilled enough
If you die in case 2: it's because the game limits you from shooting at longer ranges by reducing damage.

Last fact: 90% is discussing against you, meaning that the MAJORITY of people are against any form of quickscoping in this game. (I'm not saying that you shouldn't defend your point of view)
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victoria johnstone
 
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Post » Sat May 28, 2011 9:43 am

Your going to need more shots. You can lose precious seconds zooming out, if your at close range you'll get mowed down.
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Ludivine Poussineau
 
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Post » Fri May 27, 2011 11:00 pm

quickscoped sniper rifles are one of the best close combat weapons :D is what I came to understand after playing CSS for years...awp - 1 shot kill, scout - 2 shot kill (1 in head) all you need is 1 sec to aim
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Kevan Olson
 
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Post » Sat May 28, 2011 9:06 am

quickscoped sniper rifles are one of the best close combat weapons :D is what I came to understand after playing CSS for years...awp - 1 shot kill, scout - 2 shot kill (1 in head) all you need is 1 sec to aim

it is also how the game is not meant to be played, I love how people use long range loadouts on close range tactics, it makes me angry, If I controlled the world I would send all quickscopers on suicide missions with a bolt action sniper rifle and no training. That would teach them.......
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Lloyd Muldowney
 
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Post » Fri May 27, 2011 9:48 pm

In real life you don't need to quickscope, really. A rifle is just as accurate as an assault-rifle in close combat. The fact that they are less accurate from the hip in video-games is just there to make them less powerfull in CQC.
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Christine
 
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Post » Fri May 27, 2011 9:56 pm

In real life you don't need to quickscope, really. A rifle is just as accurate as an assault-rifle in close combat. The fact that they are less accurate from the hip in video-games is just there to make them less powerfull in CQC.

a quite in-efficient thing, since the moment you start aiming, it's already as accurate as it can be.
been killed in quickscopes where the guy never even had time to watch through the scope, meaning he shot while he was still bringing the scope to his eye
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Jessica Raven
 
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