ref sumnref actorref targetshort oncebegin scripteffectstartset actor to getselfset target to actor.getcombattargetset sumn to actor.placeatmeendbegin scripteffectupdateif once == 0sumn.stopcombatsumn.PlayMagicEffectVisuals ZSKE ;; skeleton summon visualssumn.moddisposition actor 100sumn.moddisposition target -100set once to 1elseif once == 1if sumn.getdead == 1sumn.removemeset once to 2endifendifendBegin scripteffectfinishif once != 0sumn.removemeendifend
*snip*